void beta()
{
int i;
#define __nop 0x60000000
char on[0x60];
if (detectarataques)
{
if (0x9FFF7C)
{
snprintf(on, 0x60, "%s DropKick", PLAYER::GET_PLAYER_NAME(i));
PRINT(on, 3000);
}
if (0x9FBBC8)
{
snprintf(on, 0x60, "%s Fake leave V2 Paradise", PLAYER::GET_PLAYER_NAME(i));
PRINT(on, 3000);
}
else if (0x9FBBC8 == 0x9FBBCC == 0x9FBA00)
{
snprintf(on, 0x60, "%s selected Frz V3", PLAYER::GET_PLAYER_NAME(i));
PRINT(on, 3000);
}
}
}
Someone can tell me where the fault is that when the active thing comes out in the story they want to freeze me?
{
int i;
#define __nop 0x60000000
char on[0x60];
if (detectarataques)
{
if (0x9FFF7C)
{
snprintf(on, 0x60, "%s DropKick", PLAYER::GET_PLAYER_NAME(i));
PRINT(on, 3000);
}
if (0x9FBBC8)
{
snprintf(on, 0x60, "%s Fake leave V2 Paradise", PLAYER::GET_PLAYER_NAME(i));
PRINT(on, 3000);
}
else if (0x9FBBC8 == 0x9FBBCC == 0x9FBA00)
{
snprintf(on, 0x60, "%s selected Frz V3", PLAYER::GET_PLAYER_NAME(i));
PRINT(on, 3000);
}
}
}
Someone can tell me where the fault is that when the active thing comes out in the story they want to freeze me?