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 12289

WOATER OPTIONOS GTA V sprx

by Bosix123 - 03-13-2018 - 05:12 PM
#1
As i seen u jews were posting some water shit so here ya go <3 

AddTitle(TitleMenuName);
        downtitle("Water Options");
        AddFloat("Custom Wave Height", &WaterHeight, -50.0, 300.00, 0.2f);
        AddFloat("Custom Ripple Amount", &WaveRipple, -50.0, 30.00, 0.05f);//*(float*)0xC263675C
        AddFloat("Foam Amount", &foamdensity, -50.0, 30.00, 0.05f);//*(float*)0xC2636760
        addBoolOption("Water", WaterArray[0]);
        addBoolOption("Texture", WaterArray[1]);
        addBoolOption("Black Water", WaterArray[2]);
        switch (currentOption)
        {
        case 1: WATER::_SET_WAVES_HEIGHT(WaterHeight); break;
        case 2: *(float*)0xC263675C = WaveRipple; break;
        case 3: *(float*)0xC2636760 = foamdensity; break;
        }
        switch (sOption())
        {
        case 4:WaterArray[0] = !WaterArray[0];
            *(int*)0x83A71D6C = WaterArray[0] ? 0x7D8802A6 : 0x00000000;
            *(int*)0x83B2591B = WaterArray[0] ? 0x00000000 : 0x04000000;
            break;
        case 5:WaterArray[1] = !WaterArray[1];
            *(int*)0x83B2591B = WaterArray[1] ? 0x00000000 : 0x04000000;
            break;
        case 6:WaterArray[2] = !WaterArray[2];
            *(int*)0x83AB9C70 = WaterArray[2] ? 0x00 : 0x10000000;
            break;
        }
        break;
float WaterHeight = 0.0f;
float WaveRipple = 0.04f;
float foamdensity = 0.05f;
bool WaterArray[3] = { false, false, false };
Papa A1 Original
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#2
lol it is on leaked sources
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#3
welp but it does changes the wawe and everything is on every menu . so yea.
Papa A1 Original
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#4
this is for XBOX not PS3
but is easy to convert
This account is currently banned
Ban reason: Abusing the Report function is not allowed. Please read the rules.
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#5
I've seen many times lol
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#6
(03-13-2018 - 05:12 PM)Bosix123 Wrote: As i seen u jews were posting some water shit so here ya go <3 

AddTitle(TitleMenuName);
        downtitle("Water Options");
        AddFloat("Custom Wave Height", &WaterHeight, -50.0, 300.00, 0.2f);
        AddFloat("Custom Ripple Amount", &WaveRipple, -50.0, 30.00, 0.05f);//*(float*)0xC263675C
        AddFloat("Foam Amount", &foamdensity, -50.0, 30.00, 0.05f);//*(float*)0xC2636760
        addBoolOption("Water", WaterArray[0]);
        addBoolOption("Texture", WaterArray[1]);
        addBoolOption("Black Water", WaterArray[2]);
        switch (currentOption)
        {
        case 1: WATER::_SET_WAVES_HEIGHT(WaterHeight); break;
        case 2: *(float*)0xC263675C = WaveRipple; break;
        case 3: *(float*)0xC2636760 = foamdensity; break;
        }
        switch (sOption())
        {
        case 4:WaterArray[0] = !WaterArray[0];
            *(int*)0x83A71D6C = WaterArray[0] ? 0x7D8802A6 : 0x00000000;
            *(int*)0x83B2591B = WaterArray[0] ? 0x00000000 : 0x04000000;
            break;
        case 5:WaterArray[1] = !WaterArray[1];
            *(int*)0x83B2591B = WaterArray[1] ? 0x00000000 : 0x04000000;
            break;
        case 6:WaterArray[2] = !WaterArray[2];
            *(int*)0x83AB9C70 = WaterArray[2] ? 0x00 : 0x10000000;
            break;
        }
        break;
float WaterHeight = 0.0f;
float WaveRipple = 0.04f;
float foamdensity = 0.05f;
bool WaterArray[3] = { false, false, false };

And This For PC ? How  Frown
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#7
thanks useful bro
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#8
ew....cleaner ways of doing this. but i guess it's something

ew....cleaner ways of doing this. but i guess it's something
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#9
Is from xbox bro
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