As i seen u jews were posting some water shit so here ya go <3
AddTitle(TitleMenuName);
downtitle("Water Options");
AddFloat("Custom Wave Height", &WaterHeight, -50.0, 300.00, 0.2f);
AddFloat("Custom Ripple Amount", &WaveRipple, -50.0, 30.00, 0.05f);//*(float*)0xC263675C
AddFloat("Foam Amount", &foamdensity, -50.0, 30.00, 0.05f);//*(float*)0xC2636760
addBoolOption("Water", WaterArray[0]);
addBoolOption("Texture", WaterArray[1]);
addBoolOption("Black Water", WaterArray[2]);
switch (currentOption)
{
case 1: WATER::_SET_WAVES_HEIGHT(WaterHeight); break;
case 2: *(float*)0xC263675C = WaveRipple; break;
case 3: *(float*)0xC2636760 = foamdensity; break;
}
switch (sOption())
{
case 4:WaterArray[0] = !WaterArray[0];
*(int*)0x83A71D6C = WaterArray[0] ? 0x7D8802A6 : 0x00000000;
*(int*)0x83B2591B = WaterArray[0] ? 0x00000000 : 0x04000000;
break;
case 5:WaterArray[1] = !WaterArray[1];
*(int*)0x83B2591B = WaterArray[1] ? 0x00000000 : 0x04000000;
break;
case 6:WaterArray[2] = !WaterArray[2];
*(int*)0x83AB9C70 = WaterArray[2] ? 0x00 : 0x10000000;
break;
}
break;
float WaterHeight = 0.0f;
float WaveRipple = 0.04f;
float foamdensity = 0.05f;
bool WaterArray[3] = { false, false, false };
AddTitle(TitleMenuName);
downtitle("Water Options");
AddFloat("Custom Wave Height", &WaterHeight, -50.0, 300.00, 0.2f);
AddFloat("Custom Ripple Amount", &WaveRipple, -50.0, 30.00, 0.05f);//*(float*)0xC263675C
AddFloat("Foam Amount", &foamdensity, -50.0, 30.00, 0.05f);//*(float*)0xC2636760
addBoolOption("Water", WaterArray[0]);
addBoolOption("Texture", WaterArray[1]);
addBoolOption("Black Water", WaterArray[2]);
switch (currentOption)
{
case 1: WATER::_SET_WAVES_HEIGHT(WaterHeight); break;
case 2: *(float*)0xC263675C = WaveRipple; break;
case 3: *(float*)0xC2636760 = foamdensity; break;
}
switch (sOption())
{
case 4:WaterArray[0] = !WaterArray[0];
*(int*)0x83A71D6C = WaterArray[0] ? 0x7D8802A6 : 0x00000000;
*(int*)0x83B2591B = WaterArray[0] ? 0x00000000 : 0x04000000;
break;
case 5:WaterArray[1] = !WaterArray[1];
*(int*)0x83B2591B = WaterArray[1] ? 0x00000000 : 0x04000000;
break;
case 6:WaterArray[2] = !WaterArray[2];
*(int*)0x83AB9C70 = WaterArray[2] ? 0x00 : 0x10000000;
break;
}
break;
float WaterHeight = 0.0f;
float WaveRipple = 0.04f;
float foamdensity = 0.05f;
bool WaterArray[3] = { false, false, false };
Papa A1 Original