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 2166

Need Help with Chat bypass

by Torxi - 04-09-2019 - 09:56 PM
#1
Hey guys, I can not keep up with the Chat / Talking Players bypass, does anyone have an idea what I'm doing wrong?


    static void NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS(Player player, BOOL toggle) { invoke<Void>(0x95F1C60D, player, toggle); } // 0x95F1C60D

    if (bypass)
    {
        for (int i = 17; i < 17; i++)
        if (NETWORK::NETWORK_IS_GAMER_TALKING(i))
        {
            NETWORK::NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS, (bypass);

        }
    }


Greets   Peace
Reply
#2
(04-09-2019 - 09:56 PM)Torxi Wrote: Hey guys, I can not keep up with the Chat / Talking Players bypass, does anyone have an idea what I'm doing wrong?


    static void NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS(Player player, BOOL toggle) { invoke<Void>(0x95F1C60D, player, toggle); } // 0x95F1C60D

    if (bypass)
    {
        for (int i = 17; i < 17; i++)
        if (NETWORK::NETWORK_IS_GAMER_TALKING(i))
        {
            NETWORK::NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS,(bypass);

        }
    }


Greets   Peace
    if (bypass)
    {
        for (int i = 17; i < 17; i++)
        if (NETWORK::NETWORK_IS_GAMER_TALKING(i))
        {
     NETWORK::NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS(i,bypass);

        }
    }
Reply
#3
(04-09-2019 - 09:56 PM)Torxi Wrote: Hey guys, I can not keep up with the Chat / Talking Players bypass, does anyone have an idea what I'm doing wrong?


    static void NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS(Player player, BOOL toggle) { invoke<Void>(0x95F1C60D, player, toggle); } // 0x95F1C60D

    if (bypass)
    {
        for (int i = 17; i < 17; i++)
        if (NETWORK::NETWORK_IS_GAMER_TALKING(i))
        {
            NETWORK::NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS, (bypass);

        }
    }


Greets   Peace

Code:
if (bypass)
   {
       for (int i = 0; i < 17; i++)
       if (NETWORK::NETWORK_IS_GAMER_TALKING(i))
       {
           NETWORK::NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS(i, 1);

       }
   }
This account is currently banned
Ban reason: Leeching and Spamming is not allowed, please read the forum Rules upon your return.
Reply
#4
chat in ps3? will you refer to the typical bool talking players no?
drawNotification("Welcome to Royale 2.5, Created by SxsxModz");
C++/C# Dev
Gsc/r Dev
[Image: Royaletram2.png]

Reply
#5
(04-10-2019 - 12:17 AM)Gold3nD1ck Wrote: chat in ps3? will you refer to the typical bool talking players no?

Yes, exactly, on the typical player Talk, if only on friends that I can listen

(04-09-2019 - 10:57 PM)NoNameV2345 Wrote:
(04-09-2019 - 09:56 PM)Torxi Wrote: Hey guys, I can not keep up with the Chat / Talking Players bypass, does anyone have an idea what I'm doing wrong?


    static void NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS(Player player, BOOL toggle) { invoke<Void>(0x95F1C60D, player, toggle); } // 0x95F1C60D

    if (bypass)
    {
        for (int i = 17; i < 17; i++)
        if (NETWORK::NETWORK_IS_GAMER_TALKING(i))
        {
            NETWORK::NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS, (bypass);

        }
    }


Greets   Peace

Code:
if (bypass)
   {
       for (int i = 0; i < 17; i++)
       if (NETWORK::NETWORK_IS_GAMER_TALKING(i))
       {
           NETWORK::NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS(i, 1);

       }
   }

This looks better than my experiment

Thanks, I'll give it a try
Reply
#6
(04-10-2019 - 02:05 AM)Torxi Wrote:
(04-10-2019 - 12:17 AM)Gold3nD1ck Wrote: chat in ps3? will you refer to the typical bool talking players no?

Yes, exactly, on the typical player Talk, if only on friends that I can listen

(04-09-2019 - 10:57 PM)NoNameV2345 Wrote:
(04-09-2019 - 09:56 PM)Torxi Wrote: Hey guys, I can not keep up with the Chat / Talking Players bypass, does anyone have an idea what I'm doing wrong?


    static void NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS(Player player, BOOL toggle) { invoke<Void>(0x95F1C60D, player, toggle); } // 0x95F1C60D

    if (bypass)
    {
        for (int i = 17; i < 17; i++)
        if (NETWORK::NETWORK_IS_GAMER_TALKING(i))
        {
            NETWORK::NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS, (bypass);

        }
    }


Greets   Peace

Code:
if (bypass)
   {
       for (int i = 0; i < 17; i++)
       if (NETWORK::NETWORK_IS_GAMER_TALKING(i))
       {
           NETWORK::NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS(i, 1);

       }
   }

This looks better than my experiment

Thanks, I'll give it a try


Okay if that does not work, let me know and I'll pass mine that works perfectly.?
drawNotification("Welcome to Royale 2.5, Created by SxsxModz");
C++/C# Dev
Gsc/r Dev
[Image: Royaletram2.png]

Reply
#7
(04-10-2019 - 02:29 AM)Gold3nD1ck Wrote:
(04-10-2019 - 02:05 AM)Torxi Wrote:
(04-10-2019 - 12:17 AM)Gold3nD1ck Wrote: chat in ps3? will you refer to the typical bool talking players no?

Yes, exactly, on the typical player Talk, if only on friends that I can listen

(04-09-2019 - 10:57 PM)NoNameV2345 Wrote:
(04-09-2019 - 09:56 PM)Torxi Wrote: Hey guys, I can not keep up with the Chat / Talking Players bypass, does anyone have an idea what I'm doing wrong?


    static void NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS(Player player, BOOL toggle) { invoke<Void>(0x95F1C60D, player, toggle); } // 0x95F1C60D

    if (bypass)
    {
        for (int i = 17; i < 17; i++)
        if (NETWORK::NETWORK_IS_GAMER_TALKING(i))
        {
            NETWORK::NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS, (bypass);

        }
    }


Greets   Peace

Code:
if (bypass)
   {
       for (int i = 0; i < 17; i++)
       if (NETWORK::NETWORK_IS_GAMER_TALKING(i))
       {
           NETWORK::NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS(i, 1);

       }
   }

This looks better than my experiment

Thanks, I'll give it a try


Okay if that does not work, let me know and I'll pass mine that works perfectly.?

Ok I'll do

Peace
Reply
#8
wow its verty hard code
Reply
#9
(04-10-2019 - 10:51 PM)Forex13377 Wrote: wow its verty hard code

lol
This account is currently banned
Ban reason: Leeching and Spamming is not allowed, please read the forum Rules upon your return.
Reply
#10
(04-09-2019 - 10:57 PM)NoNameV2345 Wrote:
(04-09-2019 - 09:56 PM)Torxi Wrote: Hey guys, I can not keep up with the Chat / Talking Players bypass, does anyone have an idea what I'm doing wrong?


    static void NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS(Player player, BOOL toggle) { invoke<Void>(0x95F1C60D, player, toggle); } // 0x95F1C60D

    if (bypass)
    {
        for (int i = 17; i < 17; i++)
        if (NETWORK::NETWORK_IS_GAMER_TALKING(i))
        {
            NETWORK::NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS, (bypass);

        }
    }


Greets   Peace

Code:
if (bypass)
   {
       for (int i = 0; i < 17; i++)
       if (NETWORK::NETWORK_IS_GAMER_TALKING(i))
       {
           NETWORK::NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS(i, 1);

       }
   }

Btw thanks
Reply

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