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lol God mode? -FantasyMods-

by XBLxPhantom - 11-03-2018 - 08:07 PM
#11
(11-03-2018 - 09:29 PM)SinceModz Wrote: Sorry to say this, but this is the worst way to make an godmode option "undetected".

Not really. You dont die,  and it doesnt show u up as Godmode/Modder on menus player lists/detections. Cool
2021 Best Be Better Then 2020
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#12
(11-03-2018 - 09:31 PM)trinity7 Wrote:
(11-03-2018 - 09:29 PM)SinceModz Wrote: Sorry to say this, but this is the worst way to make an godmode option "undetected".

Not really. You dont die,  and it doesnt show u up as Godmode/Modder on menus player lists/detections. Cool

exactly
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#13
I have made it way different, but I‘m not gonna droppin it in here (2much leechers :—[)
_asm
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#14
(11-03-2018 - 09:36 PM)SinceModz Wrote: I have made it way different, but I‘m not gonna droppin it in here (2much leechers :—[)

Trust me i regret giving this out lol. no menu uses this, yet its such a simple way. #LeechersSuk
2021 Best Be Better Then 2020
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#15
(11-03-2018 - 09:28 PM)PacMan Wrote:
(11-03-2018 - 09:13 PM)MaxModz Wrote:
(11-03-2018 - 08:56 PM)PacMan Wrote:
(11-03-2018 - 08:53 PM)XBLxPhantom Wrote:
(11-03-2018 - 08:51 PM)PacMan Wrote: why you leak stuff like this

this because he wanted to be a turd?  got an issue with what i post?  atleast it's something

yeah it was private i do not understand people like you who have to leak private stuff

He leaked it because robert jackson (AKA: FantasyMods) leaked his menu source

that does not matter it was private

So was the menu. Enough said.
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#16
boi , if u cannot make undetecatble god mode u have no clue what ur doing then.
if (DatHQGodmode){

//ENTITY::SET_ENTITY_PROOFS(PLAYER_PED_ID(), true, true, true, true, true, true, true, true);
ENTITY::SET_ENTITY_HEALTH(PLAYER::PLAYER_PED_ID(), PED::GET_PED_MAX_HEALTH(PLAYER::PLAYER_PED_ID()));
//PED::SET_PED_ARMOUR(PLAYER::PLAYER_PED_ID(), PLAYER::GET_PLAYER_MAX_ARMOUR(PLAYER::PLAYER_ID()));
//ENTITY::SET_ENTITY_INVINCIBLE(PLAYER::PLAYER_PED_ID(), 1); <- Makes It Detected
ENTITY::SET_ENTITY_CAN_BE_DAMAGED(PLAYER::PLAYER_PED_ID(), 0);
ENTITY::SET_ENTITY_PROOFS(PLAYER::PLAYER_PED_ID(), 1, 1, 1, 1, 1, 1, 1, 1);
//ENTITY::SET_ENTITY_INVINCIBLE(PLAYER::PLAYER_PED_ID(), true); <- Makes It Detected
//PED::SET_PED_CAN_RAGDOLL(PLAYER::PLAYER_PED_ID(), 0);
PED::SET_PED_CAN_RAGDOLL_FROM_PLAYER_IMPACT(PLAYER::PLAYER_PED_ID(), 0);
PED::SET_PED_CAN_BE_KNOCKED_OFF_VEHICLE(PLAYER::PLAYER_PED_ID(), false);
}

And this is how its "detected"
for (int i = 0; i < 18; i++)
{
if(PLAYER::GET_PLAYER_INVINCIBLE(i){

sprintf(magicchar, "%s is maggot !", PLAYER::GET_PLAYER_NAME(i));
drawNotification(magicchar);

//Logicly Make This Different Type Of Code like draw it somewhere or smth this is just a base .
}
}
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#17
(11-03-2018 - 08:51 PM)PacMan Wrote: why you leak stuff like this

How is this a "Leak", its listed as this in the native DB, lol 
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#18
Its not detect tho lmfao ?
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#19
know it is fully public to everybody i added it in a comment in native db :)
http://prntscr.com/lee8ud
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#20
(11-03-2018 - 10:29 PM)GucciMang Wrote: boi , if u cannot make undetecatble god mode u have no clue what ur doing then.
if (DatHQGodmode){

//ENTITY::SET_ENTITY_PROOFS(PLAYER_PED_ID(), true, true, true, true, true, true, true, true);
ENTITY::SET_ENTITY_HEALTH(PLAYER::PLAYER_PED_ID(), PED::GET_PED_MAX_HEALTH(PLAYER::PLAYER_PED_ID()));
//PED::SET_PED_ARMOUR(PLAYER::PLAYER_PED_ID(), PLAYER::GET_PLAYER_MAX_ARMOUR(PLAYER::PLAYER_ID()));
//ENTITY::SET_ENTITY_INVINCIBLE(PLAYER::PLAYER_PED_ID(), 1); <- Makes It Detected
ENTITY::SET_ENTITY_CAN_BE_DAMAGED(PLAYER::PLAYER_PED_ID(), 0);
ENTITY::SET_ENTITY_PROOFS(PLAYER::PLAYER_PED_ID(), 1, 1, 1, 1, 1, 1, 1, 1);
//ENTITY::SET_ENTITY_INVINCIBLE(PLAYER::PLAYER_PED_ID(), true);  <- Makes It Detected
//PED::SET_PED_CAN_RAGDOLL(PLAYER::PLAYER_PED_ID(), 0);
PED::SET_PED_CAN_RAGDOLL_FROM_PLAYER_IMPACT(PLAYER::PLAYER_PED_ID(), 0);
PED::SET_PED_CAN_BE_KNOCKED_OFF_VEHICLE(PLAYER::PLAYER_PED_ID(), false);
}

And this is how its "detected"
for (int i = 0; i < 18; i++)
{
if(PLAYER::GET_PLAYER_INVINCIBLE(i){

sprintf(magicchar, "%s is maggot !", PLAYER::GET_PLAYER_NAME(i));
drawNotification(magicchar);

//Logicly Make This Different Type Of Code like draw it somewhere or smth this is just a base .
}
}
lol... 1 i didn't make it 2 what are you doing here ? lol
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