Looking for project360.cpp lobby weather change for all players
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Anyone got nativedll or project360.cpp lobby weather change for all players
by Cr4zymodzv4 - 03-14-2018 - 01:36 AM
loool project360.cpp for WHAAAT?
void setWeather(char *weatherType) {
*(unsigned int*)0x82C6CDC8 = 0x60000000;
*(unsigned int*)0x82533CBC = 0x60000000;
*(unsigned int*)0x82533CFC = 0x60000000;
GAMEPLAY::SET_WEATHER_TYPE_NOW_PERSIST(weatherType);
}
this is change weather lol
void setWeather(char *weatherType) {
*(unsigned int*)0x82C6CDC8 = 0x60000000;
*(unsigned int*)0x82533CBC = 0x60000000;
*(unsigned int*)0x82533CFC = 0x60000000;
GAMEPLAY::SET_WEATHER_TYPE_NOW_PERSIST(weatherType);
}
this is change weather lol
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(03-17-2018 - 07:23 PM)Cr4zymodzv4 Wrote: Dosent work for online lobbys, i need the only wht change the hole lobby meaning all online players
It works. If you use more than 1 modmenu, maybe you can't see changes. I have this code and works perfectly.
Example of use:
setWeather("BLIZZARD");
Some weathers:
CLEAR
EXTRASUNNY
CLOUDS
OVERCAST
RAIN
CLEARING
THUNDER
SMOG
FOGGY
XMAS
SNOWLIGHT
BLIZZARD
If new player joins after you change weather, he can't see changes. You can create a loop every X seconds.
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