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 11857

how to dected multiplie menus

by SuicideSquad - 01-24-2018 - 06:05 PM
#31
you were right densN, just did a test with solo who is running superior and its undetected by armour level.

but in the process I found out the armour ID I thought was "superior", which is interesting as it was the owner of a menu who originally confirmed it was superiors and its his ID lol.
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#32
(01-27-2018 - 04:32 AM)vectrac20tsri Wrote: you were right densN, just did a test with solo who is running superior and its undetected by armour level.

but in the process I found out the armour ID I thought was "superior", which is interesting as it was the owner of a menu who originally confirmed it was superiors and its his ID lol.

Thought so. I only know this as I have detection for Superior and it is not using armor its more complicated then that.
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#33
This does not detect multiple menu but these are armours i have found

case 133769:
snprintf(modmenu, sizeof(modmenu), "Havoc Public"); break;
case 1257:
snprintf(modmenu, sizeof(modmenu), "Havoc Private"); break;
case 1357:
snprintf(modmenu, sizeof(modmenu), "Havoc Beta"); break;
case 777:
snprintf(modmenu, sizeof(modmenu), "Legacy Menu"); break;
case 1337:
snprintf(modmenu, sizeof(modmenu), "Enforcer Menu"); break;
case 3550:
snprintf(modmenu, sizeof(modmenu), "Dream Menu"); break;
case 2017:
snprintf(modmenu, sizeof(modmenu), "Enforcer Menu"); break;
case 2018:
snprintf(modmenu, sizeof(modmenu), "Enforcer Menu"); break;
case 100:
snprintf(modmenu, sizeof(modmenu), "Unknown Menu ~b~%i", armor); break;
case 411:
snprintf(modmenu, sizeof(modmenu), "SilkRoad Menu"); break;
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#34
(02-01-2018 - 11:06 AM)Burnoutxmodz Wrote: This does not detect multiple menu but these are armours i have found

case 133769:
snprintf(modmenu, sizeof(modmenu), "Havoc Public"); break;
case 1257:
snprintf(modmenu, sizeof(modmenu), "Havoc Private"); break;
case 1357:
snprintf(modmenu, sizeof(modmenu), "Havoc Beta"); break;
case 777:
snprintf(modmenu, sizeof(modmenu), "Legacy Menu"); break;
case 1337:
snprintf(modmenu, sizeof(modmenu), "Enforcer Menu"); break;
case 3550:
snprintf(modmenu, sizeof(modmenu), "Dream Menu"); break;
case 2017:
snprintf(modmenu, sizeof(modmenu), "Enforcer Menu"); break;
case 2018:
snprintf(modmenu, sizeof(modmenu), "Enforcer Menu"); break;
case 100:
snprintf(modmenu, sizeof(modmenu), "Unknown Menu ~b~%i", armor); break;
case 411:
snprintf(modmenu, sizeof(modmenu), "SilkRoad Menu"); break;

Sometimes in session (join for example, and playing too), normal users appears with 50 or 100. Then, some mods like silkroad detect a modder during a few seconds and then dissapears. Is a good idea add a conditional sentence: if (< 50) or (> 50 && <100). Some mods changes the "default" armor (50 or 100) when they uses some protections. I have seen DeathRider users with 20 or 51. I classified like "modders", then I was started "social engineering": send a question to the modder by game phone.

Postdata: >100 and < than the first menu you detected (in this case, 411).
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#35
(02-01-2018 - 01:27 PM)marchsofia05 Wrote:
(02-01-2018 - 11:06 AM)Burnoutxmodz Wrote: This does not detect multiple menu but these are armours i have found

case 133769:
snprintf(modmenu, sizeof(modmenu), "Havoc Public"); break;
case 1257:
snprintf(modmenu, sizeof(modmenu), "Havoc Private"); break;
case 1357:
snprintf(modmenu, sizeof(modmenu), "Havoc Beta"); break;
case 777:
snprintf(modmenu, sizeof(modmenu), "Legacy Menu"); break;
case 1337:
snprintf(modmenu, sizeof(modmenu), "Enforcer Menu"); break;
case 3550:
snprintf(modmenu, sizeof(modmenu), "Dream Menu"); break;
case 2017:
snprintf(modmenu, sizeof(modmenu), "Enforcer Menu"); break;
case 2018:
snprintf(modmenu, sizeof(modmenu), "Enforcer Menu"); break;
case 100:
snprintf(modmenu, sizeof(modmenu), "Unknown Menu ~b~%i", armor); break;
case 411:
snprintf(modmenu, sizeof(modmenu), "SilkRoad Menu"); break;

Sometimes in session (join for example, and playing too), normal users appears with 50 or 100. Then, some mods like silkroad detect a modder during a few seconds and then dissapears. Is a good idea add a conditional sentence: if (< 50) or (> 50 && <100). Some mods changes the "default" armor (50 or 100) when they uses some protections. I have seen DeathRider users with 20 or 51. I classified like "modders", then I was started "social engineering": send a question to the modder by game phone.

Postdata: >100 and < than the first menu you detected (in this case, 411).

case 100:
snprintf(modmenu, sizeof(modmenu), "Unknown Menu ~b~%i", armor); break;

the %i shows the Armour detected and then i usually ask the other modder what menu they're using and then add it to my detection list
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#36
(02-03-2018 - 10:07 AM)Burnoutxmodz Wrote:
(02-01-2018 - 01:27 PM)marchsofia05 Wrote:
(02-01-2018 - 11:06 AM)Burnoutxmodz Wrote: This does not detect multiple menu but these are armours i have found

case 133769:
snprintf(modmenu, sizeof(modmenu), "Havoc Public"); break;
case 1257:
snprintf(modmenu, sizeof(modmenu), "Havoc Private"); break;
case 1357:
snprintf(modmenu, sizeof(modmenu), "Havoc Beta"); break;
case 777:
snprintf(modmenu, sizeof(modmenu), "Legacy Menu"); break;
case 1337:
snprintf(modmenu, sizeof(modmenu), "Enforcer Menu"); break;
case 3550:
snprintf(modmenu, sizeof(modmenu), "Dream Menu"); break;
case 2017:
snprintf(modmenu, sizeof(modmenu), "Enforcer Menu"); break;
case 2018:
snprintf(modmenu, sizeof(modmenu), "Enforcer Menu"); break;
case 100:
snprintf(modmenu, sizeof(modmenu), "Unknown Menu ~b~%i", armor); break;
case 411:
snprintf(modmenu, sizeof(modmenu), "SilkRoad Menu"); break;

Sometimes in session (join for example, and playing too), normal users appears with 50 or 100. Then, some mods like silkroad detect a modder during a few seconds and then dissapears. Is a good idea add a conditional sentence: if (< 50) or (> 50 && <100). Some mods changes the "default" armor (50 or 100) when they uses some protections. I have seen DeathRider users with 20 or 51. I classified like "modders", then I was started "social engineering": send a question to the modder by game phone.

Postdata: >100 and < than the first menu you detected (in this case, 411).

case 100:
snprintf(modmenu, sizeof(modmenu), "Unknown Menu ~b~%i", armor); break;

the %i shows the Armour detected and then i usually ask the other modder what menu they're using and then add it to my detection list

Yeah, I ask too, "social engineering" ahahaha. In online, normal armor is 50 but I see somebody (no modder) with 100. We can mix this with the GodMode detector.
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#37
(02-03-2018 - 03:15 PM)marchsofia05 Wrote:
(02-03-2018 - 10:07 AM)Burnoutxmodz Wrote:
(02-01-2018 - 01:27 PM)marchsofia05 Wrote:
(02-01-2018 - 11:06 AM)Burnoutxmodz Wrote: This does not detect multiple menu but these are armours i have found

case 133769:
snprintf(modmenu, sizeof(modmenu), "Havoc Public"); break;
case 1257:
snprintf(modmenu, sizeof(modmenu), "Havoc Private"); break;
case 1357:
snprintf(modmenu, sizeof(modmenu), "Havoc Beta"); break;
case 777:
snprintf(modmenu, sizeof(modmenu), "Legacy Menu"); break;
case 1337:
snprintf(modmenu, sizeof(modmenu), "Enforcer Menu"); break;
case 3550:
snprintf(modmenu, sizeof(modmenu), "Dream Menu"); break;
case 2017:
snprintf(modmenu, sizeof(modmenu), "Enforcer Menu"); break;
case 2018:
snprintf(modmenu, sizeof(modmenu), "Enforcer Menu"); break;
case 100:
snprintf(modmenu, sizeof(modmenu), "Unknown Menu ~b~%i", armor); break;
case 411:
snprintf(modmenu, sizeof(modmenu), "SilkRoad Menu"); break;

Sometimes in session (join for example, and playing too), normal users appears with 50 or 100. Then, some mods like silkroad detect a modder during a few seconds and then dissapears. Is a good idea add a conditional sentence: if (< 50) or (> 50 && <100). Some mods changes the "default" armor (50 or 100) when they uses some protections. I have seen DeathRider users with 20 or 51. I classified like "modders", then I was started "social engineering": send a question to the modder by game phone.

Postdata: >100 and < than the first menu you detected (in this case, 411).

case 100:
snprintf(modmenu, sizeof(modmenu), "Unknown Menu ~b~%i", armor); break;

the %i shows the Armour detected and then i usually ask the other modder what menu they're using and then add it to my detection list

Yeah, I ask too, "social engineering" ahahaha. In online, normal armor is 50 but I see somebody (no modder) with 100. We can mix this with the GodMode detector.

if your wanting to detect godmode player you best bet is:

(PLAYER::GET_PLAYER_INVINCIBLE(i) == true)
{
addOption(AddStrings(PLAYER::GET_PLAYER_NAME(i), " ~HUD_COLOUR_RADAR_DAMAGE~[G]"), "Player Is In Good Mode");
}

that if you want it to show up next the gamertag
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#38
That native does not work you need to use cPed.
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#39
(02-03-2018 - 10:41 PM)densN Wrote: That native does not work you need to use cPed.

Use get_entity_health
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#40
(02-07-2018 - 03:22 PM)marchsofia05 Wrote:
(02-03-2018 - 10:41 PM)densN Wrote: That native does not work you need to use cPed.

Use get_entity_health

get_entity_health isnt going to tell you if there in god mode.
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