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 3658

funny cars pls

by Manuelgta5 - 07-20-2018 - 10:25 AM
#1
some good funny cars that they have? Think
pls

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#2
(07-20-2018 - 10:25 AM)Manuelgta5 Wrote: some good funny cars that they have? Think
pls


Download this mod loader is the best and has a menu of funny cars only https://www.youtube.com/watch?v=R9L8J9moL5k&t=21s
[Image: 743927_roostersox_scp-049-art.gif?f1545155370]
[Image: d54kunz-41b55667-07c5-4414-a7fa-09d0d9f4...VaILmQdM6I]
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#3
[Image: cat-car-1-865x651.jpg]
Freelance .NET & PHP Developer and Personal/Product GFX Artist
[Image: glJMOVQ.gif]
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#4
(07-20-2018 - 06:55 PM)Rick Wrote: [Image: cat-car-1-865x651.jpg]

Love It Cheese Heart
2021 Best Be Better Then 2020
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#5
look on the infection base or just look through the forms brodie
Judge Judy Is Sexy Asf Can We All Agree?  Love
& Lets Stop The Cracking War M8s Devil )
(Make Modding Fun Again 100emoji   )
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#6
Here' Some For You Buddy
Peace Smile

Code:
bool doWheelbarrow = false;
bool doBumpercar = false;
bool doWheelchair = false;
bool doCouch = false;
bool doToilet = false;
bool doTrolley = false;
bool spawnTrolley()
{
    uint Handle = PLAYER::PLAYER_PED_ID();
    Vector3 MyCoords = ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), 1);
    Vector3 null; null.x = 0, null.y = 0; null.z = 0;
    Vector3 a; a.x = 0, a.y = 0, a.z = 0;
    Vector3 b; b.x = 0, b.y = 2, b.z = 0;
    int hash = GAMEPLAY::GET_HASH_KEY("carbonrs");
    int hash2 = GAMEPLAY::GET_HASH_KEY("prop_rub_trolley01a");
    STREAMING::REQUEST_MODEL(hash);
    STREAMING::REQUEST_MODEL(hash2);
    if (STREAMING::HAS_MODEL_LOADED(hash) && STREAMING::HAS_MODEL_LOADED(hash2))
    {
        int Object = OBJECT::CREATE_OBJECT(hash2, null.x, null.y, null.z, 1, 1, 1);
        if (ENTITY::DOES_ENTITY_EXIST(Object))
        {
            int Vehicle = VEHICLE::CREATE_VEHICLE(hash, MyCoords.x, MyCoords.y, MyCoords.z, ENTITY::GET_ENTITY_HEADING(Handle), 1, 0);
            if (ENTITY::DOES_ENTITY_EXIST(Vehicle))
            {
                PED::SET_PED_INTO_VEHICLE(PLAYER::PLAYER_PED_ID(), Vehicle, -1);
                STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(hash);
                ENTITY::SET_ENTITY_VISIBLE(Vehicle, false);
                ENTITY::ATTACH_ENTITY_TO_ENTITY(Object, Vehicle, 0, a.x, a.y, a.z, b.x, b.y, b.z, 0, 1, 0, 0, 2, 1);
                drawNotification("Spawned: ~b~Trolley~HUD_COLOUR_WHITE~!");
                ENTITY::SET_ENTITY_VISIBLE(Handle, true);
                return true;
            }
            return false;
        }
        return false;
    }
    return false;
}

bool spawnToilet()
{
    uint Handle = PLAYER::PLAYER_PED_ID();
    Vector3 MyCoords = ENTITY::GET_ENTITY_COORDS(Handle, 1);
    Vector3 null; null.x = 0, null.y = 0; null.z = 0;
    Vector3 a; a.x = 0, a.y = -0.4f, a.z = 0.1f;
    Vector3 b; b.x = 0, b.y = 0, b.z = 180;
    int hash = GAMEPLAY::GET_HASH_KEY("blazer");
    int hash2 = GAMEPLAY::GET_HASH_KEY("prop_ld_toilet_01");
    STREAMING::REQUEST_MODEL(hash);
    STREAMING::REQUEST_MODEL(hash2);
    if (STREAMING::HAS_MODEL_LOADED(hash) && STREAMING::HAS_MODEL_LOADED(hash2))
    {
        int Object = OBJECT::CREATE_OBJECT(hash2, null.x, null.y, null.z, 1, 1, 1);
        if (ENTITY::DOES_ENTITY_EXIST(Object))
        {
            int Vehicle = VEHICLE::CREATE_VEHICLE(hash, MyCoords.x, MyCoords.y, MyCoords.z, ENTITY::GET_ENTITY_HEADING(Handle), 1, 0);
            if (ENTITY::DOES_ENTITY_EXIST(Vehicle))
            {
                PED::SET_PED_INTO_VEHICLE(PLAYER::PLAYER_PED_ID(), Vehicle, -1);
                STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(hash);
                ENTITY::SET_ENTITY_VISIBLE(Vehicle, false);
                ENTITY::ATTACH_ENTITY_TO_ENTITY(Object, Vehicle, 0, a.x, a.y, a.z, b.x, b.y, b.z, 0, 1, 0, 0, 2, 1);
                drawNotification("Spawned: ~b~Toilet~HUD_COLOUR_WHITE~!");
                ENTITY::SET_ENTITY_VISIBLE(Handle, true);
                return true;
            }
            return false;
        }
        return false;
    }
    return false;
}

bool spawnCouch()
{
    uint Handle = PLAYER::PLAYER_PED_ID();
    Vector3 MyCoords = ENTITY::GET_ENTITY_COORDS(Handle, 1);
    Vector3 null; null.x = 0, null.y = 0; null.z = 0;
    Vector3 a; a.x = 0, a.y = -0.4f, a.z = 0;
    Vector3 b; b.x = 0, b.y = 0, b.z = 180.0f;
    int hash = GAMEPLAY::GET_HASH_KEY("dune");
    int hash2 = GAMEPLAY::GET_HASH_KEY("prop_t_sofa");
    STREAMING::REQUEST_MODEL(hash);
    STREAMING::REQUEST_MODEL(hash2);
    if (STREAMING::HAS_MODEL_LOADED(hash) && STREAMING::HAS_MODEL_LOADED(hash2))
    {
        int Object = OBJECT::CREATE_OBJECT(hash2, null.x, null.y, null.z, 1, 1, 1);
        if (ENTITY::DOES_ENTITY_EXIST(Object))
        {
            int Vehicle = VEHICLE::CREATE_VEHICLE(hash, MyCoords.x, MyCoords.y, MyCoords.z, ENTITY::GET_ENTITY_HEADING(Handle), 1, 0);
            if (ENTITY::DOES_ENTITY_EXIST(Vehicle))
            {
                PED::SET_PED_INTO_VEHICLE(PLAYER::PLAYER_PED_ID(), Vehicle, -1);
                STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(hash);
                ENTITY::SET_ENTITY_VISIBLE(Vehicle, false);
                ENTITY::ATTACH_ENTITY_TO_ENTITY(Object, Vehicle, 0, a.x, a.y, a.z, b.x, b.y, b.z, 0, 1, 0, 0, 2, 1);
                drawNotification("Spawned: ~b~Couch~HUD_COLOUR_WHITE~!");
                ENTITY::SET_ENTITY_VISIBLE(Handle, true);
                return true;
            }
            return false;
        }
        return false;
    }
    return false;
}

bool spawnWheelchair()
{
    uint Handle = PLAYER::PLAYER_PED_ID();
    Vector3 MyCoords = ENTITY::GET_ENTITY_COORDS(Handle, 1);
    Vector3 null; null.x = 0, null.y = 0; null.z = 0;
    Vector3 a; a.x = -0.27, a.y = -0.24, a.z = 0.13f;
    Vector3 b; b.x = 0, b.y = 0, b.z = 180;
    int hash = GAMEPLAY::GET_HASH_KEY("caddy2");
    int hash2 = GAMEPLAY::GET_HASH_KEY("prop_wheelchair_01");
    STREAMING::REQUEST_MODEL(hash);
    STREAMING::REQUEST_MODEL(hash2);
    if (STREAMING::HAS_MODEL_LOADED(hash) && STREAMING::HAS_MODEL_LOADED(hash2))
    {
        int Object = OBJECT::CREATE_OBJECT(hash2, null.x, null.y, null.z, 1, 1, 1);
        if (ENTITY::DOES_ENTITY_EXIST(Object))
        {
            int Vehicle = VEHICLE::CREATE_VEHICLE(hash, MyCoords.x, MyCoords.y, MyCoords.z, ENTITY::GET_ENTITY_HEADING(Handle), 1, 0);
            if (ENTITY::DOES_ENTITY_EXIST(Vehicle))
            {
                PED::SET_PED_INTO_VEHICLE(PLAYER::PLAYER_PED_ID(), Vehicle, -1);
                STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(hash);
                ENTITY::SET_ENTITY_VISIBLE(Vehicle, false);
                ENTITY::ATTACH_ENTITY_TO_ENTITY(Object, Vehicle, 0, a.x, a.y, a.z, b.x, b.y, b.z, 0, 1, 0, 0, 2, 1);
                drawNotification("Spawned: ~b~Wheelchair~HUD_COLOUR_WHITE~!");
                ENTITY::SET_ENTITY_VISIBLE(Handle, true);
                return true;
            }
            return false;
        }
        return false;
    }
    return false;
}

bool spawnBumpercar()
{
    uint Handle = PLAYER::PLAYER_PED_ID();
    Vector3 MyCoords = ENTITY::GET_ENTITY_COORDS(Handle, 1);
    Vector3 null; null.x = 0, null.y = 0; null.z = 0;
    Vector3 a; a.x = -0.34, a.y = 0.32, a.z = -0.25;
    Vector3 b; b.x = 0, b.y = 0, b.z = 180;
    int hash = GAMEPLAY::GET_HASH_KEY("blista");
    int hash2 = GAMEPLAY::GET_HASH_KEY("prop_bumper_car_01");
    STREAMING::REQUEST_MODEL(hash);
    STREAMING::REQUEST_MODEL(hash2);
    if (STREAMING::HAS_MODEL_LOADED(hash) && STREAMING::HAS_MODEL_LOADED(hash2))
    {
        int Object = OBJECT::CREATE_OBJECT(hash2, null.x, null.y, null.z, 1, 1, 1);
        if (ENTITY::DOES_ENTITY_EXIST(Object))
        {
            int Vehicle = VEHICLE::CREATE_VEHICLE(hash, MyCoords.x, MyCoords.y, MyCoords.z, ENTITY::GET_ENTITY_HEADING(Handle), 1, 0);
            if (ENTITY::DOES_ENTITY_EXIST(Vehicle))
            {
                PED::SET_PED_INTO_VEHICLE(PLAYER::PLAYER_PED_ID(), Vehicle, -1);
                STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(hash);
                ENTITY::SET_ENTITY_VISIBLE(Vehicle, false);
                ENTITY::ATTACH_ENTITY_TO_ENTITY(Object, Vehicle, 0, a.x, a.y, a.z, b.x, b.y, b.z, 0, 1, 0, 0, 2, 1);
                drawNotification("Spawned: ~b~Bumper Car~HUD_COLOUR_WHITE~!");
                ENTITY::SET_ENTITY_VISIBLE(Handle, true);
                return true;
            }
            return false;
        }
        return false;
    }
    return false;
}

bool spawnWheelbarrow()
{
    uint Handle = PLAYER::PLAYER_PED_ID();
    Vector3 MyCoords = ENTITY::GET_ENTITY_COORDS(Handle, 1);
    Vector3 null; null.x = 0, null.y = 0; null.z = 0;
    Vector3 a; a.x = 0, a.y = -0.62, a.z = 0.12;
    Vector3 b; b.x = 0, b.y = 41.0, b.z = 90.0;
    int hash = GAMEPLAY::GET_HASH_KEY("bati");
    int hash2 = GAMEPLAY::GET_HASH_KEY("prop_wheelbarrow01a");
    STREAMING::REQUEST_MODEL(hash);
    STREAMING::REQUEST_MODEL(hash2);
    if (STREAMING::HAS_MODEL_LOADED(hash) && STREAMING::HAS_MODEL_LOADED(hash2))
    {
        int Object = OBJECT::CREATE_OBJECT(hash2, null.x, null.y, null.z, 1, 1, 1);
        if (ENTITY::DOES_ENTITY_EXIST(Object))
        {
            int Vehicle = VEHICLE::CREATE_VEHICLE(hash, MyCoords.x, MyCoords.y, MyCoords.z, ENTITY::GET_ENTITY_HEADING(Handle), 1, 0);
            if (ENTITY::DOES_ENTITY_EXIST(Vehicle))
            {
                PED::SET_PED_INTO_VEHICLE(PLAYER::PLAYER_PED_ID(), Vehicle, -1);
                STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(hash);
                ENTITY::SET_ENTITY_VISIBLE(Vehicle, false);
                ENTITY::ATTACH_ENTITY_TO_ENTITY(Object, Vehicle, 0, a.x, a.y, a.z, b.x, b.y, b.z, 0, 1, 0, 0, 2, 1);
                drawNotification("Spawned: ~b~Wheelbarrow~HUD_COLOUR_WHITE~!");
                ENTITY::SET_ENTITY_VISIBLE(Handle, true);
                return true;
            }
            return false;
        }
        return false;
    }
    return false;
}

if (doWheelbarrow)
    {
        if (spawnWheelbarrow())
        {
            doWheelbarrow = false;
        }
    }
    if (doBumpercar)
    {
        if (spawnBumpercar())
        {
            doBumpercar = false;
        }
    }
    if (doWheelchair)
    {
        if (spawnWheelchair())
        {
            doWheelchair = false;
        }
    }
    if (doCouch)
    {
        if (spawnCouch())
        {
            doCouch = false;
        }
    }

    if (doToilet)
    {
        if (spawnToilet())
        {
            doToilet = false;
        }
    }
    if (doTrolley)
    {
        if (spawnTrolley())
        {
            doTrolley = false;
        }          
    }
2021 Best Be Better Then 2020
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#7
There's some in the LTS source i posted not too long ago as well as some other sources shared here
Happy hunting : )
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