ALERT!
Click here to register with a few steps and explore all our cool stuff we have to offer!
Home
Upgrade
Credits
Help
Search
Awards
Achievements
 2350

fix change weather

by carlos_20 - 06-20-2019 - 09:38 PM
#1
When I activate entityblocker I can not change the time as I can fix it?
Reply
#2
This literally makes no sense :&
2021 Best Be Better Then 2020
Reply
#3
Active entity blocker I can not change the time
Reply
#4
(06-24-2019 - 10:14 AM)carlos_20 Wrote: Active entity blocker I can not change the time

Yes, i understood what u said lol, but it makes no logical sense
2021 Best Be Better Then 2020
Reply
#5
I know but it happens to me I do not find how to repair it
Reply
#6
maybe entity blocker you using is wrong
This account is currently banned
Ban reason: Leeching and Spamming is not allowed, please read the forum Rules upon your return.
Reply
#7
How can I know bro, I think it's okay
Reply
#8
(06-24-2019 - 06:30 PM)carlos_20 Wrote: How can I know bro, I think it's okay

show address of entity blocker
This account is currently banned
Ban reason: Leeching and Spamming is not allowed, please read the forum Rules upon your return.
Reply
#9
bool entityblockerv2 = false;
void entityBlocker()
{
char dBytes1[] = { 0x4B, 0xA5, 0x25, 0xE5 };
char dBytes2[] = { 0x8B, 0xD7, 0x00, 0x29 };
char dBytes3[] = { 0x62, 0xC3, 0x00, 0x00 };
char eBytes1[] = { 0x48, 0x00, 0x00, 0x44 };
char eBytes2[] = { 0x48, 0x00, 0x00, 0x18 };
char eBytes3[] = { 0x60, 0x00, 0x00, 0x00 };
if (entityblockerv2)
{
write_process(0x1093228, eBytes3, 4);//Block all entities
write_process(0x133CB14, eBytes1, 4);//Pickups
write_process(0x133CE0C, eBytes1, 4);//Planes
write_process(0x133CAA4, eBytes1, 4);//Objec t
write_process(0x133CBF0, eBytes1, 4);//Bikes
write_process(0x133CA34, eBytes1, 4);//Cars
write_process(0x133CD34, eBytes1, 4);//Helicopters
write_process(0x133C9F4, eBytes2, 4);//Clone
}
else
{
write_process(0x1093228, dBytes1, 4);//Block all entities
write_process(0x133CB14, dBytes2, 4);//Pickups
write_process(0x133CE0C, dBytes2, 4);//Planes
write_process(0x133CAA4, dBytes2, 4);//Object
write_process(0x133CBF0, dBytes2, 4);//Bikes
write_process(0x133CA34, dBytes2, 4);//Cars
write_process(0x133CD34, dBytes2, 4);//Helicopters
write_process(0x133C9F4, dBytes3, 4);//Clone
}
}
Reply
#10
(06-25-2019 - 08:00 AM)carlos_20 Wrote: bool entityblockerv2 = false;
void entityBlocker()
{
char dBytes1[] = { 0x4B, 0xA5, 0x25, 0xE5 };
char dBytes2[] = { 0x8B, 0xD7, 0x00, 0x29 };
char dBytes3[] = { 0x62, 0xC3, 0x00, 0x00 };
char eBytes1[] = { 0x48, 0x00, 0x00, 0x44 };
char eBytes2[] = { 0x48, 0x00, 0x00, 0x18 };
char eBytes3[] = { 0x60, 0x00, 0x00, 0x00 };
if (entityblockerv2)
{
write_process(0x1093228, eBytes3, 4);//Block all entities
write_process(0x133CB14, eBytes1, 4);//Pickups
write_process(0x133CE0C, eBytes1, 4);//Planes
write_process(0x133CAA4, eBytes1, 4);//Objec t
write_process(0x133CBF0, eBytes1, 4);//Bikes
write_process(0x133CA34, eBytes1, 4);//Cars
write_process(0x133CD34, eBytes1, 4);//Helicopters
write_process(0x133C9F4, eBytes2, 4);//Clone
}
else
{
write_process(0x1093228, dBytes1, 4);//Block all entities
write_process(0x133CB14, dBytes2, 4);//Pickups
write_process(0x133CE0C, dBytes2, 4);//Planes
write_process(0x133CAA4, dBytes2, 4);//Object
write_process(0x133CBF0, dBytes2, 4);//Bikes
write_process(0x133CA34, dBytes2, 4);//Cars
write_process(0x133CD34, dBytes2, 4);//Helicopters
write_process(0x133C9F4, dBytes3, 4);//Clone
}
}

I think you're looping the same block entities twice using "block all entities" and, for example, "block planes entity".
Try disabling "block all entities" or try this:


bool semientityblocker = false;

bool allentityblocker = false;

void entityBlocker()

{

char dBytes1[] = { 0x4B, 0xA5, 0x25, 0xE5 };

char dBytes2[] = { 0x8B, 0xD7, 0x00, 0x29 };

char dBytes3[] = { 0x62, 0xC3, 0x00, 0x00 };

char eBytes1[] = { 0x48, 0x00, 0x00, 0x44 };

char eBytes2[] = { 0x48, 0x00, 0x00, 0x18 };

char eBytes3[] = { 0x60, 0x00, 0x00, 0x00 };

if (semientityblocker)

{

write_process(0x133CB14, eBytes1, 4);//Pickups

write_process(0x133CE0C, eBytes1, 4);//Planes

write_process(0x133CAA4, eBytes1, 4);//Objec t

write_process(0x133CBF0, eBytes1, 4);//Bikes

write_process(0x133CA34, eBytes1, 4);//Cars

write_process(0x133CD34, eBytes1, 4);//Helicopters

write_process(0x133C9F4, eBytes2, 4);//Clone

}

else

{

write_process(0x133CB14, dBytes2, 4);//Pickups

write_process(0x133CE0C, dBytes2, 4);//Planes

write_process(0x133CAA4, dBytes2, 4);//Object

write_process(0x133CBF0, dBytes2, 4);//Bikes

write_process(0x133CA34, dBytes2, 4);//Cars

write_process(0x133CD34, dBytes2, 4);//Helicopters

write_process(0x133C9F4, dBytes3, 4);//Clone

}

if(allentityblocker)

{

write_process(0x1093228, eBytes3, 4);//Block all entities

}

else

{

write_process(0x1093228, dBytes1, 4);//Block all entities

}
}

This is my opinion, but I'm something noob, hehehe  Happywide
Reply

Users browsing: 7 Guest(s)