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 1843

You converter ps3

by carlos_20 - 12-14-2019 - 08:01 PM
#1
Can someone explain to me how it's done on ps3 I've been trying and I haven't got it??

void WeatherEventProtection(int r3, int r4, int r5, int r6, int r7, int r8) {
int* iArgs = (int*)(r3 + 0x24);
char* sName = (char*)(*(DWORD*)(r4 + 0x78) + 0x5C);
MapNotificationDouble("tried to change the weather!", sName);
*(int*)0x835DB068 = 0x60000000;
((DWORD(*)(DWORD, DWORD, DWORD, DWORD, DWORD, DWORD)) 0x830D8178)(r3, r4, r5, r6, r7, r8);
*(int*)0x835DB068 = 0x4E800421;
}

void ProtectionsLoop() {
CEventTable(0x83C8686C, 0x19).DetourEvent(0x830D9E90, (int)ScriptEventProtection);
CEventTable(0x83C8686C, 0x21).DetourEvent(0x830DAB60, (int)AnimationProtection);
CEventTable(0x83C8686C, 0xA).DetourEvent(0x830D8178, (int)WeatherEventProtection);
CEventTable(0x83C8686C, 0xD).DetourEvent(0x830D84F8, (int)RemoveWeaponProtection);
CEventTable(0x83C8686C, 0xE).DetourEvent(0x830D8600, (int)RemoveAllWeaponsProtection);
CEventTable(0x83C8686C, 0x27).DetourEvent(0x830DB100, (int)ClearTasksProtection);
CEventTable(0x83C8686C, 0x9).DetourEvent(0x830D80B8, (int)TimeEventProtection);
CEventTable(0x83C8686C, 0x44).DetourEvent(0x830DEB58, (int)ParticleFXProtection);

}
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#2
what do you mean
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#3
I want you to let me know the protections I have already tried in every way possible I think they have occurred to me
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#4
not like that, thats for sure, look at any leaked ps3 menu source
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#5
Do by ur own men its simple with IDA
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#6
add discord please Aurelio#1348

if I tried it with the first leg if someone can explain it to me by discord I thank you

I have looked at many sources of ps3 but I can't find it to let me know when they take my weapons for the non-host if
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#7
I've tried it that way but I can't get it to let me know

if (beta3)
{
if (*(int*)addressOfArgs == 0x0E && *(int*)(addressOfArgs + 0x8) == 0x1C6BB40) {
snprintf(scriptEventDialogText, sizeof(scriptEventDialogText), "~r~NOTICE!!! ~b~%s ~w~Remove weapon1!", senderName);
PRINT(scriptEventDialogText, 5000);
*(int*)addressOfArgs = 0;
}
if (*(int*)addressOfArgs == 0x0E && *(int*)(addressOfArgs + 0x8) == 0x12C3C74) {
snprintf(scriptEventDialogText, sizeof(scriptEventDialogText), "~r~NOTICE!!! ~b~%s ~w~Remove weapon12!", senderName);
PRINT(scriptEventDialogText, 5000);
*(int*)addressOfArgs = 0;
}
if (*(int*)addressOfArgs == 0x1C6BB68 && 0x12C3C74 &&*(int*)(addressOfArgs + 0x8)) {
snprintf(scriptEventDialogText, sizeof(scriptEventDialogText), "~r~NOTICE!!! ~b~%s ~w~Remove weapon112!", senderName);
PRINT(scriptEventDialogText, 5000);
*(int*)addressOfArgs = 0;
}
if (*(int*)addressOfArgs == 0x12C3C74 && *(int*)(addressOfArgs + 0x8)) {
snprintf(scriptEventDialogText, sizeof(scriptEventDialogText), "~r~NOTICE!!! ~b~%s ~w~Remove weapon222!", senderName);
PRINT(scriptEventDialogText, 5000);
*(int*)addressOfArgs = 0;
}
if (*(int*)addressOfArgs == 0x0E) {
snprintf(scriptEventDialogText, sizeof(scriptEventDialogText), "~r~NOTICE!!! ~b~%s ~w~Remove weapon 66987455120!", senderName);
PRINT(scriptEventDialogText, 5000);
*(int*)addressOfArgs = 0;
}
}
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