After its initialization sequence, the kernel loads the following executables (in order)
xam.xex
xbdm.xex
xstudio.xex
ximecore.xex
Xam.Community.xex (from disk)
huduiskin.xex
xshell.xex (devkits) / dash.xex (retail)
It then unloads the following:
huduiskin.xex
bootanim.xex
xam.xex
xbdm.xex
xstudio.xex
ximecore.xex
Xam.Community.xex (from disk)
huduiskin.xex
xshell.xex (devkits) / dash.xex (retail)
It then unloads the following:
huduiskin.xex
bootanim.xex
(03-31-2020 - 04:10 PM)Marioriel Wrote: After its initialization sequence, the kernel loads the following executables (in order)This has nothing to do with the challenge at all lol
xam.xex
xbdm.xex
xstudio.xex
ximecore.xex
Xam.Community.xex (from disk)
huduiskin.xex
xshell.xex (devkits) / dash.xex (retail)
It then unloads the following:
huduiskin.xex
bootanim.xex
I mean you can last with the Xenon method you know just poking value still hypervisor through hypervisor Peak and Polk. you literally don't have to do anything else just clean a hypervisor and poke it. don't be stupid and try to poke the whole thing.
just a way to make it easy for translating the xebuild patches :)
just a way to make it easy for translating the xebuild patches :)
Code:
VOID setHV0(BYTE* HV, QWORD qAddress, DWORD Address, DWORD Size)
{
BYTE* Data = (BYTE*)XPhysicalAlloc(Size, MAXULONG_PTR, NULL, PAGE_READWRITE);
memset(Data, 0, Size);
memcpy(Data, HV + Address, Size);
xbox::Hvx::HvPokeBytes(qAddress + Address, Data, Size);
XPhysicalFree(Data);
}
Code:
VOID cleaningHV(BYTE* SystemHV, BYTE* CleanHV)
{
setHV0(CleanHV, 0x8000010000000000, 0x00, 0xFFFF);
setHV0(SystemHV, 0x8000010000000000, 0x00, 0x20);
//setHV0(CleanHV, 0x8000010000000000, 0x34, 0x40);
//setHV0(CleanHV, 0x8000010000000000, 0x40, 0x30);
//setHV0(SystemHV, 0x8000010000000000, 0x54, 0x10);
//setHV0(SystemHV, 0x8000010000000000, 0x77, 0x02);
//setHV0(CleanHV, 0x8000010000000000, 0x78, 0xFF88);
setHV0(SystemHV, 0x8000010200000000, 0x10000, 0x04);
setHV0(SystemHV, 0x8000010200000000, 0x10020, 0xA0);
setHV0(CleanHV, 0x8000010200000000, 0x100C0, 0x40);
setHV0(SystemHV, 0x8000010200000000, 0x10100, 0x30);
setHV0(SystemHV, 0x8000010200000000, 0x16390, 0x04);
setHV0(SystemHV, 0x8000010200000000, 0x16620, 0x01);
setHV0(SystemHV, 0x8000010200000000, 0x16640, 0x14);
setHV0(CleanHV, 0x8000010200000000, 0x10350, 0x30);
setHV0(CleanHV, 0x8000010200000000, 0x15E00, 0x80);
setHV0(CleanHV, 0x8000010200000000, 0x15FD0, 0x04);
setHV0(CleanHV, 0x8000010200000000, 0x16280, 0x40);
setHV0(CleanHV, 0x8000010200000000, 0x162A0, 0x16);
setHV0(CleanHV, 0x8000010200000000, 0x16EA0, 0x60);
setHV0(CleanHV, 0x8000010200000000, 0x169DE, 0x01);
setHV0(CleanHV, 0x8000010200000000, 0x16A37, 0x01);
setHV0(SystemHV, 0x8000010200000000, 0x16710, 0x10);
setHV0(SystemHV, 0x8000010200000000, 0x16980, 0x102);
setHV0(SystemHV, 0x8000010200000000, 0x16B90, 0x10);
setHV0(SystemHV, 0x8000010200000000, 0x16E98, 0x04);
setHV0(CleanHV, 0x8000010400000000, 0x20000, 0xFFFF);
setHV0(CleanHV, 0x8000010600000000, 0x30000, 0xFFFF);
}
VOID DirtyHV(BYTE* SystemHV)
{
setHV0(SystemHV, 0x8000010000000000, 0x00000, 0xFFFF);
setHV0(SystemHV, 0x8000010200000000, 0x10000, 0xFFFF);
setHV0(SystemHV, 0x8000010400000000, 0x20000, 0xFFFF);
setHV0(SystemHV, 0x8000010600000000, 0x30000, 0xFFFF);
}
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(04-01-2020 - 01:41 PM)theDomo Wrote: I mean you can last with the Xenon method you know just poking value still hypervisor through hypervisor Peak and Polk. you literally don't have to do anything else just clean a hypervisor and poke it. don't be stupid and try to poke the whole thing.Meme
just a way to make it easy for translating the xebuild patches :)
Code:VOID setHV0(BYTE* HV, QWORD qAddress, DWORD Address, DWORD Size)
{
BYTE* Data = (BYTE*)XPhysicalAlloc(Size, MAXULONG_PTR, NULL, PAGE_READWRITE);
memset(Data, 0, Size);
memcpy(Data, HV + Address, Size);
xbox::Hvx::HvPokeBytes(qAddress + Address, Data, Size);
XPhysicalFree(Data);
}
Code:VOID cleaningHV(BYTE* SystemHV, BYTE* CleanHV)
{
setHV0(CleanHV, 0x8000010000000000, 0x00, 0xFFFF);
setHV0(SystemHV, 0x8000010000000000, 0x00, 0x20);
//setHV0(CleanHV, 0x8000010000000000, 0x34, 0x40);
//setHV0(CleanHV, 0x8000010000000000, 0x40, 0x30);
//setHV0(SystemHV, 0x8000010000000000, 0x54, 0x10);
//setHV0(SystemHV, 0x8000010000000000, 0x77, 0x02);
//setHV0(CleanHV, 0x8000010000000000, 0x78, 0xFF88);
setHV0(SystemHV, 0x8000010200000000, 0x10000, 0x04);
setHV0(SystemHV, 0x8000010200000000, 0x10020, 0xA0);
setHV0(CleanHV, 0x8000010200000000, 0x100C0, 0x40);
setHV0(SystemHV, 0x8000010200000000, 0x10100, 0x30);
setHV0(SystemHV, 0x8000010200000000, 0x16390, 0x04);
setHV0(SystemHV, 0x8000010200000000, 0x16620, 0x01);
setHV0(SystemHV, 0x8000010200000000, 0x16640, 0x14);
setHV0(CleanHV, 0x8000010200000000, 0x10350, 0x30);
setHV0(CleanHV, 0x8000010200000000, 0x15E00, 0x80);
setHV0(CleanHV, 0x8000010200000000, 0x15FD0, 0x04);
setHV0(CleanHV, 0x8000010200000000, 0x16280, 0x40);
setHV0(CleanHV, 0x8000010200000000, 0x162A0, 0x16);
setHV0(CleanHV, 0x8000010200000000, 0x16EA0, 0x60);
setHV0(CleanHV, 0x8000010200000000, 0x169DE, 0x01);
setHV0(CleanHV, 0x8000010200000000, 0x16A37, 0x01);
setHV0(SystemHV, 0x8000010200000000, 0x16710, 0x10);
setHV0(SystemHV, 0x8000010200000000, 0x16980, 0x102);
setHV0(SystemHV, 0x8000010200000000, 0x16B90, 0x10);
setHV0(SystemHV, 0x8000010200000000, 0x16E98, 0x04);
setHV0(CleanHV, 0x8000010400000000, 0x20000, 0xFFFF);
setHV0(CleanHV, 0x8000010600000000, 0x30000, 0xFFFF);
}
VOID DirtyHV(BYTE* SystemHV)
{
setHV0(SystemHV, 0x8000010000000000, 0x00000, 0xFFFF);
setHV0(SystemHV, 0x8000010200000000, 0x10000, 0xFFFF);
setHV0(SystemHV, 0x8000010400000000, 0x20000, 0xFFFF);
setHV0(SystemHV, 0x8000010600000000, 0x30000, 0xFFFF);
}
sounds like someone's angry. I love how people make brand new accounts to troll.
if you like my posts and want to see more please plus rep
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