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 2032

mw3 ish

by Darkdos04 - 03-30-2020 - 07:41 AM
#1
// {//auto melee 0x82001064
//no fall offset spec ops 820DD8D0 // aJump_height 820037AC
//BYTE ads[] = { 0x60, 0x00, 0x00, 0x00 };
//ads
//memcpy((BYTE*)0x82001064, ads, 4);//auto melee test
//memcpy((BYTE*)0x82021974, ads, 4);//aim//82021974 //0x82001020
// memcpy((BYTE*)0x8200A1A8, ads, 4);//full auto in use
//memcpy((BYTE*)0x820F63E0, splaserz, 4);
//memcpy((BYTE*)0x8200EC28, ads, 4);//god mode spec
//memcpy((BYTE*)0x82204B08, ads, 4);//auto reload spec//lazer
// memcpy((BYTE*)0x82110C7C, splaserz, 4);//laser in use
//memcpy((BYTE*)0x82030DC4, ads, 4);//testing max health0x8201C978
//memcpy((BYTE*)0x8201C978, spec, 3);//if error remove
//memcpy((BYTE*)0x8201C978, god, 4);   //*(byte*)0x8200EC28 = 0x154;
//in use memcpy((BYTE*)0x8201C7F8, speedsp, 3);
// in use memcpy((BYTE*)0x8201C978, maxhealth, 10);//+ 0x8201C981
//in use WriteStringzx(0x82017BB4, "time_slow 0 1 1");
//strcpy((char*)(0x82017BB4),"time_slow 0 1 1");//+ 0x20
//*(byte*)0x8201D768 = 0x8201D99C;//auto ai
//memcpy((BYTE*)0x8228E1F8, "Open", 9);//LPVOID //*(byte*)0x82021974 = 0x60;//possible aim assist
//*(byte*)0x8200EC28 = 0;//possible god mode dont work
//in use *(byte*)0x820DD8D0 = 0x60;//no falldamage
//*(byte*)0x820023E0 = 0xF28;//test this if crash remove<----
//*(byte*)0x8200CBC4 = 0x60;
//iteFloat(0x82004AD0, 9999.f);
//*(unsigned int*)2181057232U = 0x60;
//*(float*)0x82004AD0 = (float)(9999.0f);
//in use *(byte*)0x82021974 = 0x60;//full auto 8200A1A8
//*(byte*)0x82508B74 = 0x82508B38;//perk 1 = data:82508B38 .long aSpecialty_expo  # "specialty_exposeenemy"
//*(byte*)0x820216B4 = 9999;
//*(byte*)0x82508B20 = 0x70;//0x15
//*(byte*)0x82344200 = 0x60;//0x15
//*(byte*)0x82030DC4 = 0x154;//max health
//*(byte*)0x8202D50C = 0;//possible low gravity 9999.0f
//*(byte*)0x82002388 = 0A;
//memcpy((BYTE*)0xC29AB8B0, g_I, 4);
//memcpy((BYTE*)0xC29AC0D0, g_I, 4);
//memcpy((BYTE*)0xC786630C, g_I, 4);
//*(byte*)0xC786630C = 0xFFFFFFF;
//memcpy((BYTE*)0xC28DC840, xp, 4);
//memcpy((BYTE*)0xC2998DD0, xp, 4);
//memcpy((PVOID)0x82344A00, &randomperk, ARRAYSIZE(NOP));test tonight
//*(float*)0x82004AD0 = 9999.f;//possible jump height 820037AC
//8201C658 aDamagetaken:  .string "damagetaken"  # DATA XREF: sub_8224BCE8+19B8o
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#2
ummmm someone might make use but the format is horrible
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#3
thanks for this...
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#4
thank you, was lookin about for this
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