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 2693

Teleport Camera

by XBLxPhantom - 05-04-2019 - 03:12 PM
#1
Saw another post where they just leaked AFC's cam tele. (It's not bad, but it's quite a lot of code for something that can be so simple) So, here is mine.
Code:
void Tele_Cam(float x, float y, float z) {
        Cam_Zoom = true;
        if (!CAM::DOES_CAM_EXIST(TeleportCamera)) {
            TeleportCamera = CAM::CREATE_CAM("DEFAULT_SCRIPTED_CAMERA", 1);
            if (SkyteleCam) {
                CAM::SET_CAM_COORD(TeleportCamera, x + 25.0f, y - 25.0f, z + 190.0f);
            }
            else {
                CAM::SET_CAM_COORD(TeleportCamera, x + 7.0f, y, z + 3.3f);
            }
            CAM::POINT_CAM_AT_COORD(TeleportCamera, x, y, z);
            STREAMING::_SET_FOCUS_AREA(x, y, z, 0.0f, 0.0f, 0.0f);
            CAM::SET_CAM_ACTIVE(TeleportCamera, true);
            CAM::RENDER_SCRIPT_CAMS(1, 1, 4000, 1, 0);
        }
    }
    void ADD_TELE(char *option, int PedHandle, float x, float y, float z, char *info = NULL) {
        ADD_OPTION(option, info);
        if (CurrentOption == OptionCount) {
            if (OptionPress) {
                if (TeleportCamerabool) {
                    GRAPHICS::START_SCREEN_EFFECT("MinigameTransitionIn", 0, 0);
                    Tele_Cam(x, y, z);
                }
                uint handle = PedHandle;
                if (PED::IS_PED_IN_ANY_VEHICLE(handle, 0))
                    handle = PED::GET_VEHICLE_PED_IS_IN(handle, 0);
                ENTITY::SET_ENTITY_COORDS(handle, x, y, z + 0.5f, 0, 0, 0, 1);
            }
        }
    }
if (Cam_Zoom) {
        if (CAM::DOES_CAM_EXIST(TeleportCamera)) {
            Teleport_Timer++;
            if (Teleport_Timer >= 175) {
                GRAPHICS::STOP_SCREEN_EFFECT("MinigameTransitionIn");
                GRAPHICS::START_SCREEN_EFFECT("MinigameTransitionOut", 0, 0);
                Teleport_Timer = 0;
                CAM::STOP_CAM_POINTING(TeleportCamera);
                CAM::SET_CAM_ACTIVE(TeleportCamera, false);
                CAM::DESTROY_CAM(TeleportCamera, false);
                CAM::RENDER_SCRIPT_CAMS(0, 1, 2000, 1, 0);
                STREAMING::CLEAR_FOCUS();
                TeleportCamera = NULL;
                ShowMessageOnScreen("~g~Teleported to Location!");
                Cam_Zoom = false;
            }
        }
    }
bool Cam_Zoom = false;
Cam TeleportCamera;
int Teleport_Timer = 0;
bool TeleportCamerabool = false;
bool SkyTeleCam = false;
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#2
looks clean. Thanks for sharing it
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#3
(05-04-2019 - 03:12 PM)XBLxPhantom Wrote: Saw another post where they just leaked AFC's cam tele. (It's not bad, but it's quite a lot of code for something that can be so simple) So, here is mine.
Code:
void Tele_Cam(float x, float y, float z) {
        Cam_Zoom = true;
        if (!CAM::DOES_CAM_EXIST(TeleportCamera)) {
            TeleportCamera = CAM::CREATE_CAM("DEFAULT_SCRIPTED_CAMERA", 1);
            if (SkyteleCam) {
                CAM::SET_CAM_COORD(TeleportCamera, x + 25.0f, y - 25.0f, z + 190.0f);
            }
            else {
                CAM::SET_CAM_COORD(TeleportCamera, x + 7.0f, y, z + 3.3f);
            }
            CAM::POINT_CAM_AT_COORD(TeleportCamera, x, y, z);
            STREAMING::_SET_FOCUS_AREA(x, y, z, 0.0f, 0.0f, 0.0f);
            CAM::SET_CAM_ACTIVE(TeleportCamera, true);
            CAM::RENDER_SCRIPT_CAMS(1, 1, 4000, 1, 0);
        }
    }
    void ADD_TELE(char *option, int PedHandle, float x, float y, float z, char *info = NULL) {
        ADD_OPTION(option, info);
        if (CurrentOption == OptionCount) {
            if (OptionPress) {
                if (TeleportCamerabool) {
                    GRAPHICS::START_SCREEN_EFFECT("MinigameTransitionIn", 0, 0);
                    Tele_Cam(x, y, z);
                }
                uint handle = PedHandle;
                if (PED::IS_PED_IN_ANY_VEHICLE(handle, 0))
                    handle = PED::GET_VEHICLE_PED_IS_IN(handle, 0);
                ENTITY::SET_ENTITY_COORDS(handle, x, y, z + 0.5f, 0, 0, 0, 1);
            }
        }
    }
if (Cam_Zoom) {
        if (CAM::DOES_CAM_EXIST(TeleportCamera)) {
            Teleport_Timer++;
            if (Teleport_Timer >= 175) {
                GRAPHICS::STOP_SCREEN_EFFECT("MinigameTransitionIn");
                GRAPHICS::START_SCREEN_EFFECT("MinigameTransitionOut", 0, 0);
                Teleport_Timer = 0;
                CAM::STOP_CAM_POINTING(TeleportCamera);
                CAM::SET_CAM_ACTIVE(TeleportCamera, false);
                CAM::DESTROY_CAM(TeleportCamera, false);
                CAM::RENDER_SCRIPT_CAMS(0, 1, 2000, 1, 0);
                STREAMING::CLEAR_FOCUS();
                TeleportCamera = NULL;
                ShowMessageOnScreen("~g~Teleported to Location!");
                Cam_Zoom = false;
            }
        }
    }
bool Cam_Zoom = false;
Cam TeleportCamera;
int Teleport_Timer = 0;
bool TeleportCamerabool = false;
bool SkyTeleCam = false;

but to use it for ps3 as a possible teacher?
Reply
#4
(05-04-2019 - 07:32 PM)Cayman_-Modz Wrote:
(05-04-2019 - 03:12 PM)XBLxPhantom Wrote: Saw another post where they just leaked AFC's cam tele. (It's not bad, but it's quite a lot of code for something that can be so simple) So, here is mine.
Code:
void Tele_Cam(float x, float y, float z) {
        Cam_Zoom = true;
        if (!CAM::DOES_CAM_EXIST(TeleportCamera)) {
            TeleportCamera = CAM::CREATE_CAM("DEFAULT_SCRIPTED_CAMERA", 1);
            if (SkyteleCam) {
                CAM::SET_CAM_COORD(TeleportCamera, x + 25.0f, y - 25.0f, z + 190.0f);
            }
            else {
                CAM::SET_CAM_COORD(TeleportCamera, x + 7.0f, y, z + 3.3f);
            }
            CAM::POINT_CAM_AT_COORD(TeleportCamera, x, y, z);
            STREAMING::_SET_FOCUS_AREA(x, y, z, 0.0f, 0.0f, 0.0f);
            CAM::SET_CAM_ACTIVE(TeleportCamera, true);
            CAM::RENDER_SCRIPT_CAMS(1, 1, 4000, 1, 0);
        }
    }
    void ADD_TELE(char *option, int PedHandle, float x, float y, float z, char *info = NULL) {
        ADD_OPTION(option, info);
        if (CurrentOption == OptionCount) {
            if (OptionPress) {
                if (TeleportCamerabool) {
                    GRAPHICS::START_SCREEN_EFFECT("MinigameTransitionIn", 0, 0);
                    Tele_Cam(x, y, z);
                }
                uint handle = PedHandle;
                if (PED::IS_PED_IN_ANY_VEHICLE(handle, 0))
                    handle = PED::GET_VEHICLE_PED_IS_IN(handle, 0);
                ENTITY::SET_ENTITY_COORDS(handle, x, y, z + 0.5f, 0, 0, 0, 1);
            }
        }
    }
if (Cam_Zoom) {
        if (CAM::DOES_CAM_EXIST(TeleportCamera)) {
            Teleport_Timer++;
            if (Teleport_Timer >= 175) {
                GRAPHICS::STOP_SCREEN_EFFECT("MinigameTransitionIn");
                GRAPHICS::START_SCREEN_EFFECT("MinigameTransitionOut", 0, 0);
                Teleport_Timer = 0;
                CAM::STOP_CAM_POINTING(TeleportCamera);
                CAM::SET_CAM_ACTIVE(TeleportCamera, false);
                CAM::DESTROY_CAM(TeleportCamera, false);
                CAM::RENDER_SCRIPT_CAMS(0, 1, 2000, 1, 0);
                STREAMING::CLEAR_FOCUS();
                TeleportCamera = NULL;
                ShowMessageOnScreen("~g~Teleported to Location!");
                Cam_Zoom = false;
            }
        }
    }
bool Cam_Zoom = false;
Cam TeleportCamera;
int Teleport_Timer = 0;
bool TeleportCamerabool = false;
bool SkyTeleCam = false;

but to use it for ps3 as a possible teacher?

Code:
ADD_OPTION("Teleport to Air port", PLAYER_PED_ID(), -1135.3317, -2885.2365, 13.9432);
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Ban reason: Leeching and Spamming is not allowed, please read the forum Rules upon your return.
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#5
(05-04-2019 - 07:38 PM)NoNameV2345 Wrote:
(05-04-2019 - 07:32 PM)Cayman_-Modz Wrote:
(05-04-2019 - 03:12 PM)XBLxPhantom Wrote: Saw another post where they just leaked AFC's cam tele. (It's not bad, but it's quite a lot of code for something that can be so simple) So, here is mine.
Code:
void Tele_Cam(float x, float y, float z) {
        Cam_Zoom = true;
        if (!CAM::DOES_CAM_EXIST(TeleportCamera)) {
            TeleportCamera = CAM::CREATE_CAM("DEFAULT_SCRIPTED_CAMERA", 1);
            if (SkyteleCam) {
                CAM::SET_CAM_COORD(TeleportCamera, x + 25.0f, y - 25.0f, z + 190.0f);
            }
            else {
                CAM::SET_CAM_COORD(TeleportCamera, x + 7.0f, y, z + 3.3f);
            }
            CAM::POINT_CAM_AT_COORD(TeleportCamera, x, y, z);
            STREAMING::_SET_FOCUS_AREA(x, y, z, 0.0f, 0.0f, 0.0f);
            CAM::SET_CAM_ACTIVE(TeleportCamera, true);
            CAM::RENDER_SCRIPT_CAMS(1, 1, 4000, 1, 0);
        }
    }
    void ADD_TELE(char *option, int PedHandle, float x, float y, float z, char *info = NULL) {
        ADD_OPTION(option, info);
        if (CurrentOption == OptionCount) {
            if (OptionPress) {
                if (TeleportCamerabool) {
                    GRAPHICS::START_SCREEN_EFFECT("MinigameTransitionIn", 0, 0);
                    Tele_Cam(x, y, z);
                }
                uint handle = PedHandle;
                if (PED::IS_PED_IN_ANY_VEHICLE(handle, 0))
                    handle = PED::GET_VEHICLE_PED_IS_IN(handle, 0);
                ENTITY::SET_ENTITY_COORDS(handle, x, y, z + 0.5f, 0, 0, 0, 1);
            }
        }
    }
if (Cam_Zoom) {
        if (CAM::DOES_CAM_EXIST(TeleportCamera)) {
            Teleport_Timer++;
            if (Teleport_Timer >= 175) {
                GRAPHICS::STOP_SCREEN_EFFECT("MinigameTransitionIn");
                GRAPHICS::START_SCREEN_EFFECT("MinigameTransitionOut", 0, 0);
                Teleport_Timer = 0;
                CAM::STOP_CAM_POINTING(TeleportCamera);
                CAM::SET_CAM_ACTIVE(TeleportCamera, false);
                CAM::DESTROY_CAM(TeleportCamera, false);
                CAM::RENDER_SCRIPT_CAMS(0, 1, 2000, 1, 0);
                STREAMING::CLEAR_FOCUS();
                TeleportCamera = NULL;
                ShowMessageOnScreen("~g~Teleported to Location!");
                Cam_Zoom = false;
            }
        }
    }
bool Cam_Zoom = false;
Cam TeleportCamera;
int Teleport_Timer = 0;
bool TeleportCamerabool = false;
bool SkyTeleCam = false;

but to use it for ps3 as a possible teacher?

Code:
ADD_OPTION("Teleport to Air port", PLAYER_PED_ID(), -1135.3317, -2885.2365, 13.9432);

no bro..
there is a problem. because when the animation starts in the sky it remains blocked..and no longer displays the player


I read and searched everywhere...that changing 

CAM::RENDER_SCRIPT_CAMS(1, 1, 4000, 1, 0);

and on the way back


CAM::RENDER_SCRIPT_CAMS(0, 0, 4000, 0, 0);

but it does not work..
Reply
#6
(05-04-2019 - 07:52 PM)Cayman_-Modz Wrote:
(05-04-2019 - 07:38 PM)NoNameV2345 Wrote:
(05-04-2019 - 07:32 PM)Cayman_-Modz Wrote:
(05-04-2019 - 03:12 PM)XBLxPhantom Wrote: Saw another post where they just leaked AFC's cam tele. (It's not bad, but it's quite a lot of code for something that can be so simple) So, here is mine.
Code:
void Tele_Cam(float x, float y, float z) {
        Cam_Zoom = true;
        if (!CAM::DOES_CAM_EXIST(TeleportCamera)) {
            TeleportCamera = CAM::CREATE_CAM("DEFAULT_SCRIPTED_CAMERA", 1);
            if (SkyteleCam) {
                CAM::SET_CAM_COORD(TeleportCamera, x + 25.0f, y - 25.0f, z + 190.0f);
            }
            else {
                CAM::SET_CAM_COORD(TeleportCamera, x + 7.0f, y, z + 3.3f);
            }
            CAM::POINT_CAM_AT_COORD(TeleportCamera, x, y, z);
            STREAMING::_SET_FOCUS_AREA(x, y, z, 0.0f, 0.0f, 0.0f);
            CAM::SET_CAM_ACTIVE(TeleportCamera, true);
            CAM::RENDER_SCRIPT_CAMS(1, 1, 4000, 1, 0);
        }
    }
    void ADD_TELE(char *option, int PedHandle, float x, float y, float z, char *info = NULL) {
        ADD_OPTION(option, info);
        if (CurrentOption == OptionCount) {
            if (OptionPress) {
                if (TeleportCamerabool) {
                    GRAPHICS::START_SCREEN_EFFECT("MinigameTransitionIn", 0, 0);
                    Tele_Cam(x, y, z);
                }
                uint handle = PedHandle;
                if (PED::IS_PED_IN_ANY_VEHICLE(handle, 0))
                    handle = PED::GET_VEHICLE_PED_IS_IN(handle, 0);
                ENTITY::SET_ENTITY_COORDS(handle, x, y, z + 0.5f, 0, 0, 0, 1);
            }
        }
    }
if (Cam_Zoom) {
        if (CAM::DOES_CAM_EXIST(TeleportCamera)) {
            Teleport_Timer++;
            if (Teleport_Timer >= 175) {
                GRAPHICS::STOP_SCREEN_EFFECT("MinigameTransitionIn");
                GRAPHICS::START_SCREEN_EFFECT("MinigameTransitionOut", 0, 0);
                Teleport_Timer = 0;
                CAM::STOP_CAM_POINTING(TeleportCamera);
                CAM::SET_CAM_ACTIVE(TeleportCamera, false);
                CAM::DESTROY_CAM(TeleportCamera, false);
                CAM::RENDER_SCRIPT_CAMS(0, 1, 2000, 1, 0);
                STREAMING::CLEAR_FOCUS();
                TeleportCamera = NULL;
                ShowMessageOnScreen("~g~Teleported to Location!");
                Cam_Zoom = false;
            }
        }
    }
bool Cam_Zoom = false;
Cam TeleportCamera;
int Teleport_Timer = 0;
bool TeleportCamerabool = false;
bool SkyTeleCam = false;

but to use it for ps3 as a possible teacher?

Code:
ADD_OPTION("Teleport to Air port", PLAYER_PED_ID(), -1135.3317, -2885.2365, 13.9432);

no bro..
there is a problem. because when the animation starts in the sky it remains blocked..and no longer displays the player


I read and searched everywhere...that changing 

CAM::RENDER_SCRIPT_CAMS(1, 1, 4000, 1, 0);

and on the way back


CAM::RENDER_SCRIPT_CAMS(0, 0, 4000, 0, 0);

but it does not work..
try edit the native
void RENDER_SCRIPT_CAMS(BOOL renderBOOL easeint easeTimeBOOL p3BOOL p4
This account is currently banned
Ban reason: Leeching and Spamming is not allowed, please read the forum Rules upon your return.
Reply
#7
(05-04-2019 - 07:52 PM)Cayman_-Modz Wrote:
(05-04-2019 - 07:38 PM)NoNameV2345 Wrote:
(05-04-2019 - 07:32 PM)Cayman_-Modz Wrote:
(05-04-2019 - 03:12 PM)XBLxPhantom Wrote: Saw another post where they just leaked AFC's cam tele. (It's not bad, but it's quite a lot of code for something that can be so simple) So, here is mine.
Code:
void Tele_Cam(float x, float y, float z) {
        Cam_Zoom = true;
        if (!CAM::DOES_CAM_EXIST(TeleportCamera)) {
            TeleportCamera = CAM::CREATE_CAM("DEFAULT_SCRIPTED_CAMERA", 1);
            if (SkyteleCam) {
                CAM::SET_CAM_COORD(TeleportCamera, x + 25.0f, y - 25.0f, z + 190.0f);
            }
            else {
                CAM::SET_CAM_COORD(TeleportCamera, x + 7.0f, y, z + 3.3f);
            }
            CAM::POINT_CAM_AT_COORD(TeleportCamera, x, y, z);
            STREAMING::_SET_FOCUS_AREA(x, y, z, 0.0f, 0.0f, 0.0f);
            CAM::SET_CAM_ACTIVE(TeleportCamera, true);
            CAM::RENDER_SCRIPT_CAMS(1, 1, 4000, 1, 0);
        }
    }
    void ADD_TELE(char *option, int PedHandle, float x, float y, float z, char *info = NULL) {
        ADD_OPTION(option, info);
        if (CurrentOption == OptionCount) {
            if (OptionPress) {
                if (TeleportCamerabool) {
                    GRAPHICS::START_SCREEN_EFFECT("MinigameTransitionIn", 0, 0);
                    Tele_Cam(x, y, z);
                }
                uint handle = PedHandle;
                if (PED::IS_PED_IN_ANY_VEHICLE(handle, 0))
                    handle = PED::GET_VEHICLE_PED_IS_IN(handle, 0);
                ENTITY::SET_ENTITY_COORDS(handle, x, y, z + 0.5f, 0, 0, 0, 1);
            }
        }
    }
if (Cam_Zoom) {
        if (CAM::DOES_CAM_EXIST(TeleportCamera)) {
            Teleport_Timer++;
            if (Teleport_Timer >= 175) {
                GRAPHICS::STOP_SCREEN_EFFECT("MinigameTransitionIn");
                GRAPHICS::START_SCREEN_EFFECT("MinigameTransitionOut", 0, 0);
                Teleport_Timer = 0;
                CAM::STOP_CAM_POINTING(TeleportCamera);
                CAM::SET_CAM_ACTIVE(TeleportCamera, false);
                CAM::DESTROY_CAM(TeleportCamera, false);
                CAM::RENDER_SCRIPT_CAMS(0, 1, 2000, 1, 0);
                STREAMING::CLEAR_FOCUS();
                TeleportCamera = NULL;
                ShowMessageOnScreen("~g~Teleported to Location!");
                Cam_Zoom = false;
            }
        }
    }
bool Cam_Zoom = false;
Cam TeleportCamera;
int Teleport_Timer = 0;
bool TeleportCamerabool = false;
bool SkyTeleCam = false;

but to use it for ps3 as a possible teacher?

Code:
ADD_OPTION("Teleport to Air port", PLAYER_PED_ID(), -1135.3317, -2885.2365, 13.9432);

no bro..
there is a problem. because when the animation starts in the sky it remains blocked..and no longer displays the player


I read and searched everywhere...that changing 

CAM::RENDER_SCRIPT_CAMS(1, 1, 4000, 1, 0);

and on the way back


CAM::RENDER_SCRIPT_CAMS(0, 0, 4000, 0, 0);

but it does not work..

It works fine.
Reply
#8
(05-04-2019 - 10:55 PM)NoNameV2345 Wrote:
(05-04-2019 - 07:52 PM)Cayman_-Modz Wrote:
(05-04-2019 - 07:38 PM)NoNameV2345 Wrote:
(05-04-2019 - 07:32 PM)Cayman_-Modz Wrote:
(05-04-2019 - 03:12 PM)XBLxPhantom Wrote: Saw another post where they just leaked AFC's cam tele. (It's not bad, but it's quite a lot of code for something that can be so simple) So, here is mine.
Code:
void Tele_Cam(float x, float y, float z) {
        Cam_Zoom = true;
        if (!CAM::DOES_CAM_EXIST(TeleportCamera)) {
            TeleportCamera = CAM::CREATE_CAM("DEFAULT_SCRIPTED_CAMERA", 1);
            if (SkyteleCam) {
                CAM::SET_CAM_COORD(TeleportCamera, x + 25.0f, y - 25.0f, z + 190.0f);
            }
            else {
                CAM::SET_CAM_COORD(TeleportCamera, x + 7.0f, y, z + 3.3f);
            }
            CAM::POINT_CAM_AT_COORD(TeleportCamera, x, y, z);
            STREAMING::_SET_FOCUS_AREA(x, y, z, 0.0f, 0.0f, 0.0f);
            CAM::SET_CAM_ACTIVE(TeleportCamera, true);
            CAM::RENDER_SCRIPT_CAMS(1, 1, 4000, 1, 0);
        }
    }
    void ADD_TELE(char *option, int PedHandle, float x, float y, float z, char *info = NULL) {
        ADD_OPTION(option, info);
        if (CurrentOption == OptionCount) {
            if (OptionPress) {
                if (TeleportCamerabool) {
                    GRAPHICS::START_SCREEN_EFFECT("MinigameTransitionIn", 0, 0);
                    Tele_Cam(x, y, z);
                }
                uint handle = PedHandle;
                if (PED::IS_PED_IN_ANY_VEHICLE(handle, 0))
                    handle = PED::GET_VEHICLE_PED_IS_IN(handle, 0);
                ENTITY::SET_ENTITY_COORDS(handle, x, y, z + 0.5f, 0, 0, 0, 1);
            }
        }
    }
if (Cam_Zoom) {
        if (CAM::DOES_CAM_EXIST(TeleportCamera)) {
            Teleport_Timer++;
            if (Teleport_Timer >= 175) {
                GRAPHICS::STOP_SCREEN_EFFECT("MinigameTransitionIn");
                GRAPHICS::START_SCREEN_EFFECT("MinigameTransitionOut", 0, 0);
                Teleport_Timer = 0;
                CAM::STOP_CAM_POINTING(TeleportCamera);
                CAM::SET_CAM_ACTIVE(TeleportCamera, false);
                CAM::DESTROY_CAM(TeleportCamera, false);
                CAM::RENDER_SCRIPT_CAMS(0, 1, 2000, 1, 0);
                STREAMING::CLEAR_FOCUS();
                TeleportCamera = NULL;
                ShowMessageOnScreen("~g~Teleported to Location!");
                Cam_Zoom = false;
            }
        }
    }
bool Cam_Zoom = false;
Cam TeleportCamera;
int Teleport_Timer = 0;
bool TeleportCamerabool = false;
bool SkyTeleCam = false;

but to use it for ps3 as a possible teacher?

Code:
ADD_OPTION("Teleport to Air port", PLAYER_PED_ID(), -1135.3317, -2885.2365, 13.9432);

no bro..
there is a problem. because when the animation starts in the sky it remains blocked..and no longer displays the player


I read and searched everywhere...that changing 

CAM::RENDER_SCRIPT_CAMS(1, 1, 4000, 1, 0);

and on the way back


CAM::RENDER_SCRIPT_CAMS(0, 0, 4000, 0, 0);

but it does not work..
try edit the native
void RENDER_SCRIPT_CAMS(BOOL renderBOOL easeint easeTimeBOOL p3BOOL p4

i had that problem with the other one and i made a second loop and called it a different way and it worked
Reply
#9
nao sei o que é isso kk
Reply
#10
how it lloks bro? some video...?
Reply

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