Lol i remake this for ever ago
(02-06-2019 - 10:27 PM)XBLUnbound Wrote: all of you are fucking morons. we wrote this code back in 2015 (when i worked on svt) and you are leaking it in 2019?? shouldnt everyone have this by now?
good shit. I thought you were gonna make a complete dumb ass of yourself when I saw a reply to a 9mo old thread.
good job, damn svt was around back in 2015. I still don't know what type of menu (well it's a menu but ya know) or who its made by.
svt (=initials?)
This site/section is just here for people to leech from. nothing more.
That being said I would of never thought to see you here. you being an OG (your the only .one. ) I know of that [on this forum] (atleast hasn't changed identities) from back in the day.
Not sure if I'm the only one, but just the FAct that kids can sign up here, reply. get credits. Get code, learn/leech [c+p]. And one or two things,
1. they sell it (with [redacted] shit)
2.3.3.
I peek at codes that people have and/ in menus currently being sold / added public code anyone can get on a forum, and it disgusts me to see that kids don't entirely look over the db, and see whats possible. (I don't know the age around coders) but I'll tell you for one it's not usually middle school-rs + )
My thoughts, you must be crazy if you click on this. so don't other wise.
(07-30-2012 - 09:46 AM)Spoile d-lur Wrote: https://hastebin.com/orujacuvaz.cpp
"you can't know for sure where your target is cause it's not true"
(09-23-2018 - 06:09 AM)lilzip Wrote: This Is a quick force field i remade from the svt mod menu i wrote out the code for people doint spam the thread on how to use it
and because the forms is dead asf now
bool fieldloop = false;
addBoolOption("Svt Force Field", fieldloop);
case 1:
fieldloop = !fieldloop;
break;
if (fieldloop)
{
Vector3 Position = ENTITY::GET_ENTITY_COORDS(PLAYER::GET_PLAYER_PED(PLAYER::PLAYER_ID()), 0);
FIRE::ADD_EXPLOSION(Position.x, Position.y, Position.z, BLIMP, FLT_MAX, false, true, 0.0f);
FIRE::ADD_EXPLOSION(Position.x, Position.y, Position.z, TRAIN, FLT_MAX, false, true, 0.0f);
Draw_Marker(PLAYER::PLAYER_PED_ID(), 28, 255, 0, 0, 100, fieldloop);
}
void Draw_Marker(int Entity, int type, int Red, int Green, int Blue, int Alpha, float Scale)//2
{
Vector3 Player = ENTITY::GET_ENTITY_COORDS(Entity, 1);
Vector3 rotation = CAM::GET_GAMEPLAY_CAM_ROT_V2(0);
GRAPHICS::DRAW_MARKER(type, Player.x, Player.y, Player.z, rotation.x, rotation.y, rotation.z, 180.0f, 0.0f, 0.0f, Scale, Scale, Scale, Red, Green, Blue, Alpha, false, true, 2, false, false, false, false);
}
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