ALERT!
Click here to register with a few steps and explore all our cool stuff we have to offer!
Home
Upgrade
Credits
Help
Search
Awards
Achievements
 8963

Modder Detection v2

by XBLxPhantom - 02-08-2019 - 09:10 PM
#1
If i remember, It was Trinity who posted the last Modder detection Code. It was very well done and you should definitely check it out.
I had noticed while using his though, That the last menu detections you add, can be buggy [text would display a larger size than other detections] Aswell as if the client had multiple menus, there name would display multiple times.... I.e ---
modder jack legacy 1.6
modder jack DeathRider 5.6
This i did not like. So i changed it up so that it would display like SVT, 
jack [Legacy][DeathRider 5.6]
 credits to Decrash Source for it's client list layout - that was my base for this  Finna Finna

Code:
Hidden Content
You must register or login to view this content.

Reply
#2
Well at least you give credit
Harley Quinn
Reply
#3
(02-08-2019 - 09:52 PM)DeCrash Wrote: Well at least you give credit

it's how it should be. BTW how do you have -credits ? lmfao
Reply
#4
(02-08-2019 - 09:10 PM)XBLxPhantom Wrote: If i remember, It was Trinity who posted the last Modder detection Code. It was very well done and you should definitely check it out.
I had noticed while using his though, That the last menu detections you add, can be buggy [text would display a larger size than other detections] Aswell as if the client had multiple menus, there name would display multiple times.... I.e ---
modder jack legacy 1.6
modder jack DeathRider 5.6
This i did not like. So i changed it up so that it would display like SVT, 
jack [Legacy][DeathRider 5.6]
 credits to Decrash Source for it's client list layout - that was my base for this  Finna Finna

Content is hidden! Please check original post to view it

thanks
This account is currently banned
Ban reason: Leeching and Spamming is not allowed, please read the forum Rules upon your return.
Reply
#5
Lol how this works? :V
Reply
#6
credits does not go to DeCrash but they go to UNBOUND cause that strcat was his idea.
Reply
#7
(02-09-2019 - 12:37 AM)Niqqie Wrote: credits does not go to DeCrash but they go to UNBOUND cause that strcat was his idea.

Gotcha.
Reply
#8
thanks bro for all
Reply
#9
(02-09-2019 - 12:04 AM)BModzMasterTM Wrote: Lol how this works? :V

That's a joke right?
Reply
#10
Nice and what do we have here
Reply

Users browsing: 5 Guest(s)