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 6515

Modder Detection v2

by XBLxPhantom - 02-08-2019 - 09:10 PM
#1
If i remember, It was Trinity who posted the last Modder detection Code. It was very well done and you should definitely check it out.
I had noticed while using his though, That the last menu detections you add, can be buggy [text would display a larger size than other detections] Aswell as if the client had multiple menus, there name would display multiple times.... I.e ---
modder jack legacy 1.6
modder jack DeathRider 5.6
This i did not like. So i changed it up so that it would display like SVT, 
jack [Legacy][DeathRider 5.6]
 credits to Decrash Source for it's client list layout - that was my base for this  Finna Finna

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#2
Well at least you give credit
Harley Quinn
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#3
(02-08-2019 - 09:52 PM)DeCrash Wrote: Well at least you give credit

it's how it should be. BTW how do you have -credits ? lmfao
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#4
(02-08-2019 - 09:10 PM)XBLxPhantom Wrote: If i remember, It was Trinity who posted the last Modder detection Code. It was very well done and you should definitely check it out.
I had noticed while using his though, That the last menu detections you add, can be buggy [text would display a larger size than other detections] Aswell as if the client had multiple menus, there name would display multiple times.... I.e ---
modder jack legacy 1.6
modder jack DeathRider 5.6
This i did not like. So i changed it up so that it would display like SVT, 
jack [Legacy][DeathRider 5.6]
 credits to Decrash Source for it's client list layout - that was my base for this  Finna Finna

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thanks
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#5
Lol how this works? :V
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#6
credits does not go to DeCrash but they go to UNBOUND cause that strcat was his idea.
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#7
(02-09-2019 - 12:37 AM)Niqqie Wrote: credits does not go to DeCrash but they go to UNBOUND cause that strcat was his idea.

Gotcha.
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#8
thanks bro for all
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#9
(02-09-2019 - 12:04 AM)BModzMasterTM Wrote: Lol how this works? :V

That's a joke right?
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#10
Nice and what do we have here
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