hello someone can share with me the code to hide the ip of the players, thanks in advance
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(03-24-2019 - 11:14 PM)Gold3nD1ck Wrote: hello someone can share with me the code to hide the ip of the players, thanks in advance
(03-24-2019 - 11:34 PM)NoNameV2345 Wrote:(03-24-2019 - 11:14 PM)Gold3nD1ck Wrote: hello someone can share with me the code to hide the ip of the players, thanks in advance
PS3 not possible
XBOX need only make offset get ip in write offset
(03-24-2019 - 11:55 PM)Gold3nD1ck Wrote:(03-24-2019 - 11:34 PM)NoNameV2345 Wrote:(03-24-2019 - 11:14 PM)Gold3nD1ck Wrote: hello someone can share with me the code to hide the ip of the players, thanks in advance
PS3 not possible
XBOX need only make offset get ip in write offset
Of course it is possible in ps3 lmao
(03-25-2019 - 12:12 AM)NoNameV2345 Wrote:(03-24-2019 - 11:55 PM)Gold3nD1ck Wrote:(03-24-2019 - 11:34 PM)NoNameV2345 Wrote:(03-24-2019 - 11:14 PM)Gold3nD1ck Wrote: hello someone can share with me the code to hide the ip of the players, thanks in advance
PS3 not possible
XBOX need only make offset get ip in write offset
Of course it is possible in ps3 lmao
how? lol
(03-25-2019 - 12:34 AM)Gold3nD1ck Wrote:(03-25-2019 - 12:12 AM)NoNameV2345 Wrote:(03-24-2019 - 11:55 PM)Gold3nD1ck Wrote:(03-24-2019 - 11:34 PM)NoNameV2345 Wrote:(03-24-2019 - 11:14 PM)Gold3nD1ck Wrote: hello someone can share with me the code to hide the ip of the players, thanks in advance
PS3 not possible
XBOX need only make offset get ip in write offset
Of course it is possible in ps3 lmao
how? lol
right now I do not have the code but 1000 sprx have that option is just to hide the ip of the players as it does with your own ip the grabber ip for sprx
(03-25-2019 - 12:34 AM)Gold3nD1ck Wrote:(03-25-2019 - 12:12 AM)NoNameV2345 Wrote:(03-24-2019 - 11:55 PM)Gold3nD1ck Wrote:(03-24-2019 - 11:34 PM)NoNameV2345 Wrote:(03-24-2019 - 11:14 PM)Gold3nD1ck Wrote: hello someone can share with me the code to hide the ip of the players, thanks in advance
PS3 not possible
XBOX need only make offset get ip in write offset
Of course it is possible in ps3 lmao
how? lol
right now I do not have the code but 1000 sprx have that option is just to hide the ip of the players as it does with your own ip the grabber ip for sprx
(03-25-2019 - 12:34 AM)Gold3nD1ck Wrote:(03-25-2019 - 12:12 AM)NoNameV2345 Wrote:(03-24-2019 - 11:55 PM)Gold3nD1ck Wrote:(03-24-2019 - 11:34 PM)NoNameV2345 Wrote: PS3 not possible
XBOX need only make offset get ip in write offset
Of course it is possible in ps3 lmao
how? lol
right now I do not have the code but 1000 sprx have that option is just to hide the ip of the players as it does with your own ip the grabber ip for sprx
and by the way I do not know for sure but the offset of gta v are the same for all the platforms thinks that if they had to change them for each platform it would be a pain in the head
(03-24-2019 - 11:14 PM)Gold3nD1ck Wrote: hello someone can share with me the code to hide the ip of the players, thanks in advance
(03-25-2019 - 02:09 AM)giorgi12 Wrote:(03-24-2019 - 11:14 PM)Gold3nD1ck Wrote: hello someone can share with me the code to hide the ip of the players, thanks in advance
char IPADDR1[4][50];
char RegionBuffer[2][10];
for (int i = 0; i < 34; i++) {
int Handle[13];
NETWORK_HANDLE_FROM_PLAYER2(isSelected ? ui_slectedPlayer : ui_currentPlayer, &Handle[0], 13);
char *RealName = NETWORK_GET_GAMERTAG_FROM_HANDLE(&Handle[0]);
char *ipName = ReadBytes(0x40025C80 + (i * 136),100);
if (!strcmp(RealName, ipName)) {
int ip = *(int *)(0x40025CC8 + (i * 0x88));
int p1 = (ip & 0xff000000) >> 24;
int p2 = (ip & 0x00ff0000) >> 16;
int p3 = (ip & 0x0000ff00) >> 8;
int p4 = (ip & 0x000000ff) >> 0;
int internal_ip = *(int *)(0x40025CA8 + (i * 0x88));
int p5 = (internal_ip & 0xff000000) >> 24;
int p6 = (internal_ip & 0x00ff0000) >> 16;
int p7 = (internal_ip & 0x0000ff00) >> 8;
int p8 = (internal_ip & 0x000000ff) >> 0;
char *Region = ReadBytes(0x40025c96 + (i * 0x88), 100);
int port = *(int*)(0x40025ccd + (i * 0x88));
int p9 = (port & 0xff000000) >> 24;
int p10 = (port & 0x00ff0000) >> 16;
int portToShow = (p9 << 8) | p10;
sprintf(IPADDR1[0], "~g~%i.%i.%i.%i", p1, p2, p3, p4);
sprintf(IPADDR1[1], "~g~%i.%i.%i.%i", p5, p6, p7, p8);
sprintf(IPADDR1[2], "~g~%s", Region);
sprintf(IPADDR1[3], "~g~%i", portToShow);
if (strstr(IPADDR1[0], "255.255.255.255") == NULL && strstr(IPADDR1[0], "0.0.0.0") == NULL) {
strcpy(RegionBuffer[0], IPADDR1[2]);
memcpy(RegionBuffer[1], RegionBuffer[0], strlen(RegionBuffer[0]) - 3);
drawTextRightJustify1(IPADDR1[0], 4, .600, .235, 0, .52, 255, 255, 255, iphide);//ip
drawTextRightJustify1(IPADDR1[1], 4, .600, .265, 0, .52, 255, 255, 255, iphide);//internal ip
drawTextRightJustify1(IPADDR1[3], 4, .600, .295, 0, .52, 255, 255, 255, iphide);//port
drawTextRightJustify1("~r~HIDDEN", 4, .600, .235, 0, .52, 255, 255, 255, hidden);//ip
drawTextRightJustify1("~r~HIDDEN", 4, .600, .265, 0, .52, 255, 255, 255, hidden);//internal ip
drawTextRightJustify1("~r~HIDDEN", 4, .600, .295, 0, .52, 255, 255, 255, hidden);//port
}
else {
drawTextRightJustify1(IPADDR1[0], 4, .600, .235, 0, .52, 255, 255, 255, iphide);//ip
drawTextRightJustify1(IPADDR1[1], 4, .600, .265, 0, .52, 255, 255, 255, iphide);//internal ip
drawTextRightJustify1(IPADDR1[3], 4, .600, .295, 0, .52, 255, 255, 255, iphide);//port
drawTextRightJustify1("~r~HIDDEN", 4, .600, .235, 0, .52, 255, 255, 255, hidden);//ip
drawTextRightJustify1("~r~HIDDEN", 4, .600, .265, 0, .52, 255, 255, 255, hidden);//internal ip
drawTextRightJustify1("~r~HIDDEN", 4, .600, .295, 0, .52, 255, 255, 255, hidden);//port
}
}
}
}
(03-25-2019 - 02:09 AM)giorgi12 Wrote:(03-24-2019 - 11:14 PM)Gold3nD1ck Wrote: hello someone can share with me the code to hide the ip of the players, thanks in advance
char IPADDR1[4][50];
char RegionBuffer[2][10];
for (int i = 0; i < 34; i++) {
int Handle[13];
NETWORK_HANDLE_FROM_PLAYER2(isSelected ? ui_slectedPlayer : ui_currentPlayer, &Handle[0], 13);
char *RealName = NETWORK_GET_GAMERTAG_FROM_HANDLE(&Handle[0]);
char *ipName = ReadBytes(0x40025C80 + (i * 136),100);
if (!strcmp(RealName, ipName)) {
int ip = *(int *)(0x40025CC8 + (i * 0x88));
int p1 = (ip & 0xff000000) >> 24;
int p2 = (ip & 0x00ff0000) >> 16;
int p3 = (ip & 0x0000ff00) >> 8;
int p4 = (ip & 0x000000ff) >> 0;
int internal_ip = *(int *)(0x40025CA8 + (i * 0x88));
int p5 = (internal_ip & 0xff000000) >> 24;
int p6 = (internal_ip & 0x00ff0000) >> 16;
int p7 = (internal_ip & 0x0000ff00) >> 8;
int p8 = (internal_ip & 0x000000ff) >> 0;
char *Region = ReadBytes(0x40025c96 + (i * 0x88), 100);
int port = *(int*)(0x40025ccd + (i * 0x88));
int p9 = (port & 0xff000000) >> 24;
int p10 = (port & 0x00ff0000) >> 16;
int portToShow = (p9 << 8) | p10;
sprintf(IPADDR1[0], "~g~%i.%i.%i.%i", p1, p2, p3, p4);
sprintf(IPADDR1[1], "~g~%i.%i.%i.%i", p5, p6, p7, p8);
sprintf(IPADDR1[2], "~g~%s", Region);
sprintf(IPADDR1[3], "~g~%i", portToShow);
if (strstr(IPADDR1[0], "255.255.255.255") == NULL && strstr(IPADDR1[0], "0.0.0.0") == NULL) {
strcpy(RegionBuffer[0], IPADDR1[2]);
memcpy(RegionBuffer[1], RegionBuffer[0], strlen(RegionBuffer[0]) - 3);
drawTextRightJustify1(IPADDR1[0], 4, .600, .235, 0, .52, 255, 255, 255, iphide);//ip
drawTextRightJustify1(IPADDR1[1], 4, .600, .265, 0, .52, 255, 255, 255, iphide);//internal ip
drawTextRightJustify1(IPADDR1[3], 4, .600, .295, 0, .52, 255, 255, 255, iphide);//port
drawTextRightJustify1("~r~HIDDEN", 4, .600, .235, 0, .52, 255, 255, 255, hidden);//ip
drawTextRightJustify1("~r~HIDDEN", 4, .600, .265, 0, .52, 255, 255, 255, hidden);//internal ip
drawTextRightJustify1("~r~HIDDEN", 4, .600, .295, 0, .52, 255, 255, 255, hidden);//port
}
else {
drawTextRightJustify1(IPADDR1[0], 4, .600, .235, 0, .52, 255, 255, 255, iphide);//ip
drawTextRightJustify1(IPADDR1[1], 4, .600, .265, 0, .52, 255, 255, 255, iphide);//internal ip
drawTextRightJustify1(IPADDR1[3], 4, .600, .295, 0, .52, 255, 255, 255, iphide);//port
drawTextRightJustify1("~r~HIDDEN", 4, .600, .235, 0, .52, 255, 255, 255, hidden);//ip
drawTextRightJustify1("~r~HIDDEN", 4, .600, .265, 0, .52, 255, 255, 255, hidden);//internal ip
drawTextRightJustify1("~r~HIDDEN", 4, .600, .295, 0, .52, 255, 255, 255, hidden);//port
}
}
}
}
(03-25-2019 - 09:28 AM)Gold3nD1ck Wrote:(03-25-2019 - 02:09 AM)giorgi12 Wrote:(03-24-2019 - 11:14 PM)Gold3nD1ck Wrote: hello someone can share with me the code to hide the ip of the players, thanks in advance
char IPADDR1[4][50];
char RegionBuffer[2][10];
for (int i = 0; i < 34; i++) {
int Handle[13];
NETWORK_HANDLE_FROM_PLAYER2(isSelected ? ui_slectedPlayer : ui_currentPlayer, &Handle[0], 13);
char *RealName = NETWORK_GET_GAMERTAG_FROM_HANDLE(&Handle[0]);
char *ipName = ReadBytes(0x40025C80 + (i * 136),100);
if (!strcmp(RealName, ipName)) {
int ip = *(int *)(0x40025CC8 + (i * 0x88));
int p1 = (ip & 0xff000000) >> 24;
int p2 = (ip & 0x00ff0000) >> 16;
int p3 = (ip & 0x0000ff00) >> 8;
int p4 = (ip & 0x000000ff) >> 0;
int internal_ip = *(int *)(0x40025CA8 + (i * 0x88));
int p5 = (internal_ip & 0xff000000) >> 24;
int p6 = (internal_ip & 0x00ff0000) >> 16;
int p7 = (internal_ip & 0x0000ff00) >> 8;
int p8 = (internal_ip & 0x000000ff) >> 0;
char *Region = ReadBytes(0x40025c96 + (i * 0x88), 100);
int port = *(int*)(0x40025ccd + (i * 0x88));
int p9 = (port & 0xff000000) >> 24;
int p10 = (port & 0x00ff0000) >> 16;
int portToShow = (p9 << 8) | p10;
sprintf(IPADDR1[0], "~g~%i.%i.%i.%i", p1, p2, p3, p4);
sprintf(IPADDR1[1], "~g~%i.%i.%i.%i", p5, p6, p7, p8);
sprintf(IPADDR1[2], "~g~%s", Region);
sprintf(IPADDR1[3], "~g~%i", portToShow);
if (strstr(IPADDR1[0], "255.255.255.255") == NULL && strstr(IPADDR1[0], "0.0.0.0") == NULL) {
strcpy(RegionBuffer[0], IPADDR1[2]);
memcpy(RegionBuffer[1], RegionBuffer[0], strlen(RegionBuffer[0]) - 3);
drawTextRightJustify1(IPADDR1[0], 4, .600, .235, 0, .52, 255, 255, 255, iphide);//ip
drawTextRightJustify1(IPADDR1[1], 4, .600, .265, 0, .52, 255, 255, 255, iphide);//internal ip
drawTextRightJustify1(IPADDR1[3], 4, .600, .295, 0, .52, 255, 255, 255, iphide);//port
drawTextRightJustify1("~r~HIDDEN", 4, .600, .235, 0, .52, 255, 255, 255, hidden);//ip
drawTextRightJustify1("~r~HIDDEN", 4, .600, .265, 0, .52, 255, 255, 255, hidden);//internal ip
drawTextRightJustify1("~r~HIDDEN", 4, .600, .295, 0, .52, 255, 255, 255, hidden);//port
}
else {
drawTextRightJustify1(IPADDR1[0], 4, .600, .235, 0, .52, 255, 255, 255, iphide);//ip
drawTextRightJustify1(IPADDR1[1], 4, .600, .265, 0, .52, 255, 255, 255, iphide);//internal ip
drawTextRightJustify1(IPADDR1[3], 4, .600, .295, 0, .52, 255, 255, 255, iphide);//port
drawTextRightJustify1("~r~HIDDEN", 4, .600, .235, 0, .52, 255, 255, 255, hidden);//ip
drawTextRightJustify1("~r~HIDDEN", 4, .600, .265, 0, .52, 255, 255, 255, hidden);//internal ip
drawTextRightJustify1("~r~HIDDEN", 4, .600, .295, 0, .52, 255, 255, 255, hidden);//port
}
}
}
}
vey thanks brothe you are a god user
(03-25-2019 - 04:07 PM)Gold3nD1ck Wrote:is for hide modders ip(03-25-2019 - 02:09 AM)giorgi12 Wrote:(03-24-2019 - 11:14 PM)Gold3nD1ck Wrote: hello someone can share with me the code to hide the ip of the players, thanks in advance
char IPADDR1[4][50];
char RegionBuffer[2][10];
for (int i = 0; i < 34; i++) {
int Handle[13];
NETWORK_HANDLE_FROM_PLAYER2(isSelected ? ui_slectedPlayer : ui_currentPlayer, &Handle[0], 13);
char *RealName = NETWORK_GET_GAMERTAG_FROM_HANDLE(&Handle[0]);
char *ipName = ReadBytes(0x40025C80 + (i * 136),100);
if (!strcmp(RealName, ipName)) {
int ip = *(int *)(0x40025CC8 + (i * 0x88));
int p1 = (ip & 0xff000000) >> 24;
int p2 = (ip & 0x00ff0000) >> 16;
int p3 = (ip & 0x0000ff00) >> 8;
int p4 = (ip & 0x000000ff) >> 0;
int internal_ip = *(int *)(0x40025CA8 + (i * 0x88));
int p5 = (internal_ip & 0xff000000) >> 24;
int p6 = (internal_ip & 0x00ff0000) >> 16;
int p7 = (internal_ip & 0x0000ff00) >> 8;
int p8 = (internal_ip & 0x000000ff) >> 0;
char *Region = ReadBytes(0x40025c96 + (i * 0x88), 100);
int port = *(int*)(0x40025ccd + (i * 0x88));
int p9 = (port & 0xff000000) >> 24;
int p10 = (port & 0x00ff0000) >> 16;
int portToShow = (p9 << 8) | p10;
sprintf(IPADDR1[0], "~g~%i.%i.%i.%i", p1, p2, p3, p4);
sprintf(IPADDR1[1], "~g~%i.%i.%i.%i", p5, p6, p7, p8);
sprintf(IPADDR1[2], "~g~%s", Region);
sprintf(IPADDR1[3], "~g~%i", portToShow);
if (strstr(IPADDR1[0], "255.255.255.255") == NULL && strstr(IPADDR1[0], "0.0.0.0") == NULL) {
strcpy(RegionBuffer[0], IPADDR1[2]);
memcpy(RegionBuffer[1], RegionBuffer[0], strlen(RegionBuffer[0]) - 3);
drawTextRightJustify1(IPADDR1[0], 4, .600, .235, 0, .52, 255, 255, 255, iphide);//ip
drawTextRightJustify1(IPADDR1[1], 4, .600, .265, 0, .52, 255, 255, 255, iphide);//internal ip
drawTextRightJustify1(IPADDR1[3], 4, .600, .295, 0, .52, 255, 255, 255, iphide);//port
drawTextRightJustify1("~r~HIDDEN", 4, .600, .235, 0, .52, 255, 255, 255, hidden);//ip
drawTextRightJustify1("~r~HIDDEN", 4, .600, .265, 0, .52, 255, 255, 255, hidden);//internal ip
drawTextRightJustify1("~r~HIDDEN", 4, .600, .295, 0, .52, 255, 255, 255, hidden);//port
}
else {
drawTextRightJustify1(IPADDR1[0], 4, .600, .235, 0, .52, 255, 255, 255, iphide);//ip
drawTextRightJustify1(IPADDR1[1], 4, .600, .265, 0, .52, 255, 255, 255, iphide);//internal ip
drawTextRightJustify1(IPADDR1[3], 4, .600, .295, 0, .52, 255, 255, 255, iphide);//port
drawTextRightJustify1("~r~HIDDEN", 4, .600, .235, 0, .52, 255, 255, 255, hidden);//ip
drawTextRightJustify1("~r~HIDDEN", 4, .600, .265, 0, .52, 255, 255, 255, hidden);//internal ip
drawTextRightJustify1("~r~HIDDEN", 4, .600, .295, 0, .52, 255, 255, 255, hidden);//port
}
}
}
}
What are the definitions of hidden?