hi i am wanting to start working on a pc mod menu and i got a updated base but i do not know any of the detected natives or anything like that i was wondering if somebody could give a list of detected natives or how to use the detected natives
Do not use GET_PLAYER_PED and everything with THIS_FRAME. TRIGGER_SCRIPT_EVENT is undetectable but you need a signature https://demonforums.net/Thread-Trigger-Script-Event-Sig
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(08-12-2018 - 12:25 PM)cruzzer Wrote: Do not use GET_PLAYER_PED and everything with THIS_FRAME. TRIGGER_SCRIPT_EVENT is undetectable but you need a signature https://demonforums.net/Thread-Trigger-Script-Event-Sig
how to do super jump explosive melee and stuff?
(08-12-2018 - 05:54 PM)Bear Wrote:(08-12-2018 - 12:25 PM)cruzzer Wrote: Do not use GET_PLAYER_PED and everything with THIS_FRAME. TRIGGER_SCRIPT_EVENT is undetectable but you need a signature https://demonforums.net/Thread-Trigger-Script-Event-Sig
how to do super jump explosive melee and stuff?
Your saying COSMO dont know anything about coding, but you seem to be even worse?
TruthFTW#6516
(08-12-2018 - 07:40 PM)TruthFTW Wrote:(08-12-2018 - 05:54 PM)Bear Wrote:(08-12-2018 - 12:25 PM)cruzzer Wrote: Do not use GET_PLAYER_PED and everything with THIS_FRAME. TRIGGER_SCRIPT_EVENT is undetectable but you need a signature https://demonforums.net/Thread-Trigger-Script-Event-Sig
how to do super jump explosive melee and stuff?
Your saying COSMO dont know anything about coding, but you seem to be even worse?
lol read the message correctly i said learn about how gta 5 pc works i am new to gta 5 pc and there are natives that get you banned and natives that does not and i was asking for help you have to do everything completely different on pc
(08-12-2018 - 03:48 AM)Bear Wrote: hi i am wanting to start working on a pc mod menu and i got a updated base but i do not know any of the detected natives or anything like that i was wondering if somebody could give a list of detected natives or how to use the detected natives
thank me later
static Ped GET_PLAYER_PED(Player playerID) { return invoke<Ped>(0x50FAC3A3E030A6E1, playerID); } // 0x43A66C31C68491C0 0x6E31E993
static int GET_NUMBER_OF_PLAYERS() { return invoke<int>(0x407C7F91DDB46C16); } // 0x407C7F91DDB46C16 0x4C1B8867
static void SET_PLAYER_WANTED_LEVEL(Player player, int wantedLevel, BOOL disableNoMission) { invoke<Void>(0x39FF19C64EF7DA5B, player, wantedLevel, disableNoMission); } // 0x39FF19C64EF7DA5B 0xB7A0914B
static BOOL IS_PLAYER_FREE_AIMING_AT_ENTITY(Player player, Entity entity) { return invoke<BOOL>(0x3C06B5C839B38F7B, player, entity); } // 0x3C06B5C839B38F7B 0x7D80EEA
static void SET_PLAYER_INVINCIBLE(Player player, BOOL toggle) { invoke<Void>(0x239528EACDC3E7DE, player, toggle); } // 0x239528EACDC3E7DE 0xDFB9A2A2
static BOOL GET_PLAYER_INVINCIBLE(Player player) { return invoke<BOOL>(0xB721981B2B939E07, player); } // 0xB721981B2B939E07 0x680C90EE
static void SET_EXPLOSIVE_AMMO_THIS_FRAME(Player player) { invoke<Void>(0xA66C71C98D5F2CFB, player); } // 0xA66C71C98D5F2CFB 0x2EAFA1D1
static void SET_FIRE_AMMO_THIS_FRAME(Player player) { invoke<Void>(0x11879CDD803D30F4, player); } // 0x11879CDD803D30F4 0x7C18FC8A
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