hi i am wanting to start working on a pc mod menu and i got a updated base but i do not know any of the detected natives or anything like that i was wondering if somebody could give a list of detected natives or how to use the detected natives
Do not use GET_PLAYER_PED and everything with THIS_FRAME. TRIGGER_SCRIPT_EVENT is undetectable but you need a signature https://demonforums.net/Thread-Trigger-Script-Event-Sig
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(08-12-2018 - 12:25 PM)cruzzer Wrote: Do not use GET_PLAYER_PED and everything with THIS_FRAME. TRIGGER_SCRIPT_EVENT is undetectable but you need a signature https://demonforums.net/Thread-Trigger-Script-Event-Sig
how to do super jump explosive melee and stuff?
(08-12-2018 - 05:54 PM)Bear Wrote:Too Many Quotes (Click to View)
how to do super jump explosive melee and stuff?
Your saying COSMO dont know anything about coding, but you seem to be even worse?
TruthFTW#6516
(08-12-2018 - 07:40 PM)TruthFTW Wrote:Too Many Quotes (Click to View)
Your saying COSMO dont know anything about coding, but you seem to be even worse?
lol read the message correctly i said learn about how gta 5 pc works i am new to gta 5 pc and there are natives that get you banned and natives that does not and i was asking for help you have to do everything completely different on pc
(08-12-2018 - 03:48 AM)Bear Wrote: hi i am wanting to start working on a pc mod menu and i got a updated base but i do not know any of the detected natives or anything like that i was wondering if somebody could give a list of detected natives or how to use the detected natives
thank me later
static Ped GET_PLAYER_PED(Player playerID) { return invoke<Ped>(0x50FAC3A3E030A6E1, playerID); } // 0x43A66C31C68491C0 0x6E31E993
static int GET_NUMBER_OF_PLAYERS() { return invoke<int>(0x407C7F91DDB46C16); } // 0x407C7F91DDB46C16 0x4C1B8867
static void SET_PLAYER_WANTED_LEVEL(Player player, int wantedLevel, BOOL disableNoMission) { invoke<Void>(0x39FF19C64EF7DA5B, player, wantedLevel, disableNoMission); } // 0x39FF19C64EF7DA5B 0xB7A0914B
static BOOL IS_PLAYER_FREE_AIMING_AT_ENTITY(Player player, Entity entity) { return invoke<BOOL>(0x3C06B5C839B38F7B, player, entity); } // 0x3C06B5C839B38F7B 0x7D80EEA
static void SET_PLAYER_INVINCIBLE(Player player, BOOL toggle) { invoke<Void>(0x239528EACDC3E7DE, player, toggle); } // 0x239528EACDC3E7DE 0xDFB9A2A2
static BOOL GET_PLAYER_INVINCIBLE(Player player) { return invoke<BOOL>(0xB721981B2B939E07, player); } // 0xB721981B2B939E07 0x680C90EE
static void SET_EXPLOSIVE_AMMO_THIS_FRAME(Player player) { invoke<Void>(0xA66C71C98D5F2CFB, player); } // 0xA66C71C98D5F2CFB 0x2EAFA1D1
static void SET_FIRE_AMMO_THIS_FRAME(Player player) { invoke<Void>(0x11879CDD803D30F4, player); } // 0x11879CDD803D30F4 0x7C18FC8A
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