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 3546

Spoof Menu ID

by XBLxPhantom - 10-02-2018 - 08:43 PM
#11
(10-05-2018 - 12:40 AM)Justtestingit Wrote:
(10-04-2018 - 10:10 PM)XBLxPhantom Wrote:
(10-04-2018 - 05:53 AM)trinity7 Wrote:
(10-03-2018 - 06:15 PM)Justtestingit Wrote: Sorry but if your saying you c&p'd that from another source and couldent figure out the full code is only what.. 1 native you may need to slow down your work and do a bit more learning and research.

couldnt of said it any better bro Nice

fair enough. but I'm new to this and still learning. Menu ID spoofing working 100% tho now!!! thanks for the "help"

i suggest looking through http://www.dev-c.com/nativedb/ its a nicely layed out documentation of natives and a good place to get youself familiar with natives it will help you alot :)

thanks
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#12
(10-02-2018 - 08:43 PM)XBLxPhantom Wrote: If anyone could give me the full code for Spoofing Menu ID  [XBOX]

can get by armour
This account is currently banned
Ban reason: Leeching and Spamming is not allowed, please read the forum Rules upon your return.
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#13
Not hard just do PLAYER::GET_PLAYER_MAX_ARMOUR(Player)
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#14
(10-05-2018 - 03:20 AM)XBLxPhantom Wrote:
(10-05-2018 - 12:40 AM)Justtestingit Wrote:
(10-04-2018 - 10:10 PM)XBLxPhantom Wrote:
(10-04-2018 - 05:53 AM)trinity7 Wrote:
(10-03-2018 - 06:15 PM)Justtestingit Wrote: Sorry but if your saying you c&p'd that from another source and couldent figure out the full code is only what.. 1 native you may need to slow down your work and do a bit more learning and research.

couldnt of said it any better bro Nice

fair enough. but I'm new to this and still learning. Menu ID spoofing working 100% tho now!!! thanks for the "help"

i suggest looking through http://www.dev-c.com/nativedb/ its a nicely layed out documentation of natives and a good place to get youself familiar with natives it will help you alot :)

thanks
No problem :)
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#15
Super easy make it a int than than put the int in your menu id area in code like this:
Code:
int SpoofMenu = 777;    

PLAYER::SET_PLAYER_MAX_ARMOUR(PLAYER::PLAYER_ID(), (SpoofMenu));

#pragma region
case SpoofMenuID:
    addOption("Legacy Crack");
    switch (getOption())
    {
    case 1:
        (SpoofMenu = 777);
    break;

    }
    break;
#pragma endregion
#CelestialFTW

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#16
(10-07-2018 - 08:06 PM)MaxModz Wrote: Super easy make it a int than than put the int in your menu id area in code like this:
Code:
int SpoofMenu = 777;    

PLAYER::SET_PLAYER_MAX_ARMOUR(PLAYER::PLAYER_ID(), (SpoofMenu));

#pragma region
case SpoofMenuID:
    addOption("Legacy Crack");
    switch (getOption())
    {
    case 1:
        (SpoofMenu = 777);
    break;

    }
    break;
#pragma endregion
when you show "addOption("Legacy Crack");    you're setting it in a way you would need a second option to either change the ID to another spoof or back to original ID with another option set right?
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#17
(10-08-2018 - 04:34 AM)XBLxPhantom Wrote:
(10-07-2018 - 08:06 PM)MaxModz Wrote: Super easy make it a int than than put the int in your menu id area in code like this:
Code:
int SpoofMenu = 777;    

PLAYER::SET_PLAYER_MAX_ARMOUR(PLAYER::PLAYER_ID(), (SpoofMenu));

#pragma region
case SpoofMenuID:
    addOption("Legacy Crack");
    switch (getOption())
    {
    case 1:
        (SpoofMenu = 777);
    break;

    }
    break;
#pragma endregion
when you show "addOption("Legacy Crack");    you're setting it in a way you would need a second option to either change the ID to another spoof or back to original ID with another option set right?


Code:
if (SpoofMenuLegacy)
{
PLAYER::SET_PLAYER_MAX_ARMOUR(PLAYER::PLAYER_ID(), 777);//Spoofed Armour
}
else
{
PLAYER::SET_PLAYER_MAX_ARMOUR(PLAYER::PLAYER_ID(), 1234);//Your Armour
}


Merry Christmas I Guess That What U Want?
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#18
(10-08-2018 - 05:05 AM)DewRific Wrote:
(10-08-2018 - 04:34 AM)XBLxPhantom Wrote:
(10-07-2018 - 08:06 PM)MaxModz Wrote: Super easy make it a int than than put the int in your menu id area in code like this:
Code:
int SpoofMenu = 777;    

PLAYER::SET_PLAYER_MAX_ARMOUR(PLAYER::PLAYER_ID(), (SpoofMenu));

#pragma region
case SpoofMenuID:
    addOption("Legacy Crack");
    switch (getOption())
    {
    case 1:
        (SpoofMenu = 777);
    break;

    }
    break;
#pragma endregion
when you show "addOption("Legacy Crack");    you're setting it in a way you would need a second option to either change the ID to another spoof or back to original ID with another option set right?


Code:
if (SpoofMenuLegacy)
{
PLAYER::SET_PLAYER_MAX_ARMOUR(PLAYER::PLAYER_ID(), 777);//Spoofed Armour
}
else
{
PLAYER::SET_PLAYER_MAX_ARMOUR(PLAYER::PLAYER_ID(), 1234);//Your Armour
}


Merry Christmas I Guess That What U Want?

#nohomo i love you thanks
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#19
(10-08-2018 - 06:57 AM)XBLxPhantom Wrote:
(10-08-2018 - 05:05 AM)DewRific Wrote:
(10-08-2018 - 04:34 AM)XBLxPhantom Wrote:
(10-07-2018 - 08:06 PM)MaxModz Wrote: Super easy make it a int than than put the int in your menu id area in code like this:
Code:
int SpoofMenu = 777;    

PLAYER::SET_PLAYER_MAX_ARMOUR(PLAYER::PLAYER_ID(), (SpoofMenu));

#pragma region
case SpoofMenuID:
    addOption("Legacy Crack");
    switch (getOption())
    {
    case 1:
        (SpoofMenu = 777);
    break;

    }
    break;
#pragma endregion
when you show "addOption("Legacy Crack");    you're setting it in a way you would need a second option to either change the ID to another spoof or back to original ID with another option set right?


Code:
if (SpoofMenuLegacy)
{
PLAYER::SET_PLAYER_MAX_ARMOUR(PLAYER::PLAYER_ID(), 777);//Spoofed Armour
}
else
{
PLAYER::SET_PLAYER_MAX_ARMOUR(PLAYER::PLAYER_ID(), 1234);//Your Armour
}


Merry Christmas I Guess That What U Want?

#nohomo i love you thanks

:) np
Reply
#20
can u get a better versoin
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