I was wondering on how to get this https://prnt.sc/np4vlf? If you have it mind sharing the code? ive been looking everywhere but i couldnt find anything. Also do you know how to get a smoother scroller? thanks
Like this http://prntscr.com/np4wfk ?
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(05-16-2019 - 02:02 AM)hashity Wrote: Like this http://prntscr.com/np4wfk ?
Yes!
(05-16-2019 - 01:59 AM)Joalson Wrote: I was wondering on how to get this https://prnt.sc/np4vlf? If you have it mind sharing the code? ive been looking everywhere but i couldnt find anything. Also do you know how to get a smoother scroller? thanks
You just have to draw the outer rectangle and change the coordinates to finish. Very simple code.
Code:
void SetupScroller()
{
if (optionCount > maxOptions) {
if (currentOption > maxOptions) {
GRAPHICS::DRAW_RECT(0.8900, ((maxOptions * 0.030f) + 0.1410f), 0.0050, 0.0285, SRL_R, SRL_G, SRL_B, 189);
//SPRITE("hunting", "huntingwindarrow_32", 0.6180, ((maxOptions * 0.030f) + 0.1413f), -0.0100, 0.0350, 269, SRL_R, SRL_G, SRL_B, 255);
}
else {
GRAPHICS::DRAW_RECT(0.8900, ((currentOption * 0.030f) + 0.1410f), 0.0050, 0.0285, SRL_R, SRL_G, SRL_B, 189);
//SPRITE("hunting", "huntingwindarrow_32", 0.6180, ((currentOption * 0.030f) + 0.1413f), -0.0100, 0.0350, 269, SRL_R, SRL_G, SRL_B, 255);
}
}
else {
GRAPHICS::DRAW_RECT(0.8900, ((currentOption * 0.030f) + 0.1410f), 0.0050, 0.0285, SRL_R, SRL_G, SRL_B, 189);
}
}
by RF0oD x M0Dz
(05-16-2019 - 01:59 AM)Joalson Wrote: I was wondering on how to get this https://prnt.sc/np4vlf? If you have it mind sharing the code? ive been looking everywhere but i couldnt find anything. Also do you know how to get a smoother scroller? thanks
its so simple i woudlent even call it code, litterly just a drawrect smh bro
(05-16-2019 - 04:38 AM)iLLuminder Wrote:(05-16-2019 - 01:59 AM)Joalson Wrote: I was wondering on how to get this https://prnt.sc/np4vlf? If you have it mind sharing the code? ive been looking everywhere but i couldnt find anything. Also do you know how to get a smoother scroller? thanks
You just have to draw the outer rectangle and change the coordinates to finish. Very simple code.
Code:void SetupScroller()
{
if (optionCount > maxOptions) {
if (currentOption > maxOptions) {
GRAPHICS::DRAW_RECT(0.8900, ((maxOptions * 0.030f) + 0.1410f), 0.0050, 0.0285, SRL_R, SRL_G, SRL_B, 189);
//SPRITE("hunting", "huntingwindarrow_32", 0.6180, ((maxOptions * 0.030f) + 0.1413f), -0.0100, 0.0350, 269, SRL_R, SRL_G, SRL_B, 255);
}
else {
GRAPHICS::DRAW_RECT(0.8900, ((currentOption * 0.030f) + 0.1410f), 0.0050, 0.0285, SRL_R, SRL_G, SRL_B, 189);
//SPRITE("hunting", "huntingwindarrow_32", 0.6180, ((currentOption * 0.030f) + 0.1413f), -0.0100, 0.0350, 269, SRL_R, SRL_G, SRL_B, 255);
}
}
else {
GRAPHICS::DRAW_RECT(0.8900, ((currentOption * 0.030f) + 0.1410f), 0.0050, 0.0285, SRL_R, SRL_G, SRL_B, 189);
}
}
by RF0oD x M0Dz
are you able to send the codes for " SRL_R, SRL_G, SRL_B "
(05-17-2019 - 02:55 AM)Joalson Wrote:(05-16-2019 - 04:38 AM)iLLuminder Wrote:(05-16-2019 - 01:59 AM)Joalson Wrote: I was wondering on how to get this https://prnt.sc/np4vlf? If you have it mind sharing the code? ive been looking everywhere but i couldnt find anything. Also do you know how to get a smoother scroller? thanks
You just have to draw the outer rectangle and change the coordinates to finish. Very simple code.
Code:void SetupScroller()
{
if (optionCount > maxOptions) {
if (currentOption > maxOptions) {
GRAPHICS::DRAW_RECT(0.8900, ((maxOptions * 0.030f) + 0.1410f), 0.0050, 0.0285, SRL_R, SRL_G, SRL_B, 189);
//SPRITE("hunting", "huntingwindarrow_32", 0.6180, ((maxOptions * 0.030f) + 0.1413f), -0.0100, 0.0350, 269, SRL_R, SRL_G, SRL_B, 255);
}
else {
GRAPHICS::DRAW_RECT(0.8900, ((currentOption * 0.030f) + 0.1410f), 0.0050, 0.0285, SRL_R, SRL_G, SRL_B, 189);
//SPRITE("hunting", "huntingwindarrow_32", 0.6180, ((currentOption * 0.030f) + 0.1413f), -0.0100, 0.0350, 269, SRL_R, SRL_G, SRL_B, 255);
}
}
else {
GRAPHICS::DRAW_RECT(0.8900, ((currentOption * 0.030f) + 0.1410f), 0.0050, 0.0285, SRL_R, SRL_G, SRL_B, 189);
}
}
by RF0oD x M0Dz
are you able to send the codes for " SRL_R, SRL_G, SRL_B "
This returns the color of the scroll in RGB, you can use one according to your preference. By default it is white:
Code:
int SRL_R = 255; //RED
int SRL_G = 255; //GREEN
int SRL_B = 255; //BLUE
int SRL_A = 255; //ALPHA/OPACITY
(05-17-2019 - 10:18 AM)Elitedox Wrote: See how its not good to just directly spoonfeed people who doesn't event know what that shit returns " SRL_R, SRL_G, SRL_B "
any way gta modding communities are full of skids and keks so xD
I know what it was for i tried to use mine worked fine but wasnt showing so thats why i just asked lel. Just FYI. if we are all skids and keks, arent you? i Mean youre here as well looking at leaks and shit.
(05-17-2019 - 04:23 AM)iLLuminder Wrote:(05-17-2019 - 02:55 AM)Joalson Wrote:(05-16-2019 - 04:38 AM)iLLuminder Wrote:(05-16-2019 - 01:59 AM)Joalson Wrote: I was wondering on how to get this https://prnt.sc/np4vlf? If you have it mind sharing the code? ive been looking everywhere but i couldnt find anything. Also do you know how to get a smoother scroller? thanks
You just have to draw the outer rectangle and change the coordinates to finish. Very simple code.
Code:void SetupScroller()
{
if (optionCount > maxOptions) {
if (currentOption > maxOptions) {
GRAPHICS::DRAW_RECT(0.8900, ((maxOptions * 0.030f) + 0.1410f), 0.0050, 0.0285, SRL_R, SRL_G, SRL_B, 189);
//SPRITE("hunting", "huntingwindarrow_32", 0.6180, ((maxOptions * 0.030f) + 0.1413f), -0.0100, 0.0350, 269, SRL_R, SRL_G, SRL_B, 255);
}
else {
GRAPHICS::DRAW_RECT(0.8900, ((currentOption * 0.030f) + 0.1410f), 0.0050, 0.0285, SRL_R, SRL_G, SRL_B, 189);
//SPRITE("hunting", "huntingwindarrow_32", 0.6180, ((currentOption * 0.030f) + 0.1413f), -0.0100, 0.0350, 269, SRL_R, SRL_G, SRL_B, 255);
}
}
else {
GRAPHICS::DRAW_RECT(0.8900, ((currentOption * 0.030f) + 0.1410f), 0.0050, 0.0285, SRL_R, SRL_G, SRL_B, 189);
}
}
by RF0oD x M0Dz
are you able to send the codes for " SRL_R, SRL_G, SRL_B "
This returns the color of the scroll in RGB, you can use one according to your preference. By default it is white:
Code:int SRL_R = 255; //RED
int SRL_G = 255; //GREEN
int SRL_B = 255; //BLUE
int SRL_A = 255; //ALPHA/OPACITY
Thank you.
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