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 3400

Natives with Network Error (PC)

by SinceModz - 08-08-2018 - 12:32 PM
#11
(08-08-2018 - 04:47 PM)Thenecromance Wrote: If you load your menu in the freemode and got net work error in few seconds,that means you use some detected natives or hooked detected functions
some detected natives like end of _FRAME. TRIGGER_SCRIPT_EVENT, IS_FREE_AIMING_AT and so on

Thanks for the info! Pretty bad tho, is_free_aiming_at is a good native to make cool mods.
_asm
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#12
Sig it then you can then use it again, you can use any detected native as long its signed correctly.
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#13
(08-08-2018 - 08:30 PM)2much4u Wrote: Sig it then you can then use it again, you can use any detected native as long its signed correctly.

I already did, but some are secured.
_asm
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#14
I have the updated 1.44 SIG List for Online

These are all the patched one's if you hook via HookingLib or PollyHook - You can use the patched natives lol - Only when you sig hook its shows the errors

They just black listed the hashes and made them to sig. I get none as use HookingLib does a different way


//static int GET_NUMBER_OF_PLAYERS() { return invoke<int>(0x407C7F91DDB46C16); } // 0x407C7F91DDB46C16 0x4C1B8867
//static void SET_PLAYER_WANTED_LEVEL(Player player, int wantedLevel, BOOL disableNoMission) { invoke<Void>(0x39FF19C64EF7DA5B, player, wantedLevel, disableNoMission); } // 0x39FF19C64EF7DA5B 0xB7A0914B
//static BOOL IS_PLAYER_FREE_AIMING_AT_ENTITY(Player player, Entity entity) { return invoke<BOOL>(0x3C06B5C839B38F7B, player, entity); } // 0x3C06B5C839B38F7B 0x7D80EEAA
//static void SET_PLAYER_INVINCIBLE(Player player, BOOL toggle) { invoke<Void>(0x239528EACDC3E7DE, player, toggle); } // 0x239528EACDC3E7DE 0xDFB9A2A2
//static BOOL GET_PLAYER_INVINCIBLE(Player player) { return invoke<BOOL>(0xB721981B2B939E07, player); } // 0xB721981B2B939E07 0x680C90EE
//static void SET_EXPLOSIVE_AMMO_THIS_FRAME(Player player) { invoke<Void>(0xA66C71C98D5F2CFB, player); } // 0xA66C71C98D5F2CFB 0x2EAFA1D1
//static void SET_FIRE_AMMO_THIS_FRAME(Player player) { invoke<Void>(0x11879CDD803D30F4, player); } // 0x11879CDD803D30F4 0x7C18FC8A
      // GET_PLAYER_PED
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#15
for some they can use native variant
as :
GET_PLAYER_PED = GET_PLAYER_PED_SCRIPT_INDEX
SET_PLAYER_INVINCIBLE = SET_ENTITY_INVINCIBLE
etc ......
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#16
here the detected natives
static Ped GET_PLAYER_PED(Player playerID) { return invoke<Ped>(0x50FAC3A3E030A6E1, playerID); } // 0x43A66C31C68491C0 0x6E31E993
static int GET_NUMBER_OF_PLAYERS() { return invoke<int>(0x407C7F91DDB46C16); } // 0x407C7F91DDB46C16 0x4C1B8867
static void SET_PLAYER_WANTED_LEVEL(Player player, int wantedLevel, BOOL disableNoMission) { invoke<Void>(0x39FF19C64EF7DA5B, player, wantedLevel, disableNoMission); } // 0x39FF19C64EF7DA5B 0xB7A0914B
static BOOL IS_PLAYER_FREE_AIMING_AT_ENTITY(Player player, Entity entity) { return invoke<BOOL>(0x3C06B5C839B38F7B, player, entity); } // 0x3C06B5C839B38F7B 0x7D80EEA
static void SET_PLAYER_INVINCIBLE(Player player, BOOL toggle) { invoke<Void>(0x239528EACDC3E7DE, player, toggle); } // 0x239528EACDC3E7DE 0xDFB9A2A2
static BOOL GET_PLAYER_INVINCIBLE(Player player) { return invoke<BOOL>(0xB721981B2B939E07, player); } // 0xB721981B2B939E07 0x680C90EE
static void SET_EXPLOSIVE_AMMO_THIS_FRAME(Player player) { invoke<Void>(0xA66C71C98D5F2CFB, player); } // 0xA66C71C98D5F2CFB 0x2EAFA1D1
static void SET_FIRE_AMMO_THIS_FRAME(Player player) { invoke<Void>(0x11879CDD803D30F4, player); } // 0x11879CDD803D30F4 0x7C18FC8A
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#17
The Real NVP Thanx MAN
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#18
(08-08-2018 - 12:32 PM)SinceModz Wrote: Hey community,

I am pretty new to the PC, so I haven‘t really made any experience in natives which cause network errors.

So I‘m asking the PC developer, if the could please provide me a list with the native(hashes) which cause network errors.

Thanks in advance!
This account is currently banned
Ban reason: Leeching and Spamming is not allowed, please read the forum Rules upon your return.
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#19
(09-19-2018 - 06:38 AM)shandor96 Wrote: here the detected natives
static Ped GET_PLAYER_PED(Player playerID) { return invoke<Ped>(0x50FAC3A3E030A6E1, playerID); } // 0x43A66C31C68491C0 0x6E31E993
static int GET_NUMBER_OF_PLAYERS() { return invoke<int>(0x407C7F91DDB46C16); } // 0x407C7F91DDB46C16 0x4C1B8867
static void SET_PLAYER_WANTED_LEVEL(Player player, int wantedLevel, BOOL disableNoMission) { invoke<Void>(0x39FF19C64EF7DA5B, player, wantedLevel, disableNoMission); } // 0x39FF19C64EF7DA5B 0xB7A0914B
static BOOL IS_PLAYER_FREE_AIMING_AT_ENTITY(Player player, Entity entity) { return invoke<BOOL>(0x3C06B5C839B38F7B, player, entity); } // 0x3C06B5C839B38F7B 0x7D80EEA
static void SET_PLAYER_INVINCIBLE(Player player, BOOL toggle) { invoke<Void>(0x239528EACDC3E7DE, player, toggle); } // 0x239528EACDC3E7DE 0xDFB9A2A2
static BOOL GET_PLAYER_INVINCIBLE(Player player) { return invoke<BOOL>(0xB721981B2B939E07, player); } // 0xB721981B2B939E07 0x680C90EE
static void SET_EXPLOSIVE_AMMO_THIS_FRAME(Player player) { invoke<Void>(0xA66C71C98D5F2CFB, player); } // 0xA66C71C98D5F2CFB 0x2EAFA1D1
static void SET_FIRE_AMMO_THIS_FRAME(Player player) { invoke<Void>(0x11879CDD803D30F4, player); } // 0x11879CDD803D30F4 0x7C18FC8A

Thanks a lot. Finally
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#20
PLAYER::IS_PLAYER_FREE_AIMING Alternative
static bool IsLocalPlayerFreeAiming()
{
return ( (std::uint32_t) ( Memory::get_value<std::uint8_t>({ OFFSET_PLAYER, OFFSET_PLAYER_INFO, 0xE80 }) ) >> 6 ) & 1;
}
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