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Message all players..

by MrFuzzy - 07-29-2018 - 02:20 AM
#1
does anyone have this...
------------------------------------------
Ways to contact me!

Discord: Mr Fuzzy#4195

or my discord server. 

Click Me!
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#2
whats your discord name ill send u this
[img=0x0]https://i.imgur.com/XnH1BvE.jpg[/img]
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#3
My dscord: Mr Fuzzy#4713
------------------------------------------
Ways to contact me!

Discord: Mr Fuzzy#4195

or my discord server. 

Click Me!
------------------------------------------
Reply
#4
This Was posted a few weeks ago by #Venz and i leaked spoof text and text all on his thread bro. check it. both leaks will help u ;)
2021 Best Be Better Then 2020
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#5
pretty sure you can figure the natives out

Code:
void sendText(int player, char *text, int font)
{
    if (player == PLAYER::PLAYER_ID())
    {
        UI::SET_TEXT_FONT(font);
        UI::_0x574EE85C("STRING");
        UI::_ADD_TEXT_COMPONENT_STRING(text);
        UI::_DRAW_NOTIFICATION(false, true);
    }
    else
    {
        int NetHandleBuffer = 0x10070200;
        YAMUM::NETWORK_HANDLE_FROM_PLAYER(player, NetHandleBuffer, 13);
        YAMUM::NETWORK_SEND_TEXT_MESSAGE(text, NetHandleBuffer);
    }
}

for (int i = 1; i < 18; i++) {
    if (!(cstrcmp(_GET_PLAYER_NAME(i), "-")) && i != PLAYER::PLAYER_ID())
    {
        GiveAllWeapons(i);
        sendText(i, "your message here, 4);
    }
}
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#6
I mean with the keyboard guys...
------------------------------------------
Ways to contact me!

Discord: Mr Fuzzy#4195

or my discord server. 

Click Me!
------------------------------------------
Reply
#7
anyone have it ??
------------------------------------------
Ways to contact me!

Discord: Mr Fuzzy#4195

or my discord server. 

Click Me!
------------------------------------------
Reply
#8
just make a keyboard dialog and send the keybaord result as a message, ig you actually looked at the code rather than copying and pasting it you would actually understand it
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#9
perfectly working! :D
Reply
#10
if (Menu::Option("Send Message"))
{
char* message = CharKeyboard();
for (int i = 0; i < 32; i++)
{
int handle[26];
NETWORK::NETWORK_HANDLE_FROM_PLAYER(selectedPlayer, &handle[0], 13);
NETWORK::NETWORK_SEND_TEXT_MESSAGE(message, &handle[0]);
}
notifyBottom("~b~Message Has Been Sent", 1);
}


char* CharKeyboard(char* windowName = "", int maxInput = 21, char* defaultText = "") {
GAMEPLAY::DISPLAY_ONSCREEN_KEYBOARD(0, "", "", defaultText, "", "", "", maxInput);
while (GAMEPLAY::UPDATE_ONSCREEN_KEYBOARD() == 0) WAIT(0);
if (!GAMEPLAY::GET_ONSCREEN_KEYBOARD_RESULT()) return "";
return GAMEPLAY::GET_ONSCREEN_KEYBOARD_RESULT();
}
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