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 1720

Menyoo Object spooner

by MemSerDev - 06-03-2018 - 11:38 AM
#1
hi does someone have the menyoo object spooner mode? Ill pay
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#2
You can analysis his xml files  by yourself. nothing difficult on it.
Code:
<?xml version="1.0" encoding="ISO-8859-1"?>
<SpoonerPlacements>
    <Note />
    <AudioFile volume="400" /> <!-- Should be AUDIO::SET_AUDIO_SCENE_VARIABLE-->
    <ClearDatabase>false</ClearDatabase><!--Clear his owned dataBase, nothing important for me -->
    <ClearWorld>0</ClearWorld><!--Clear All Object from Entity Pools-->
    <ClearMarkers>false</ClearMarkers>
    <IPLsToLoad load_mp_maps="false" load_sp_maps="false" /><!-- Load some Special Location-->
    <IPLsToRemove />
    <WeatherToSet></WeatherToSet><!--Weather-->
    <StartTaskSequencesOnLoad>true</StartTaskSequencesOnLoad>
    <ReferenceCoords><!--Player need to TP to here-->
        <X>-174.495285</X>
        <Y>-883.389099</Y>
        <Z>28.3454494</Z>
    </ReferenceCoords>
    <Placement>
        <ModelHash>0x376cb307</ModelHash><!-- Object Hash  Need to HextoDec-->
        <Type>3</Type><!--ENTITY::GET_ENTITY_TYPE-->
        <Dynamic>false</Dynamic><!--CREATE PED\OBJECT -->
        <FrozenPos>true</FrozenPos><!--ENTITY::FREEZE_ENTITY_POSITION-->
        <HashName>prop_rub_buswreck_06</HashName><!--Object Name-->
        <InitialHandle>381954</InitialHandle><!-- To judge which  object it is--> 
        <ObjectProperties>
            <TextureVariation>0</TextureVariation><!-- idk--->
        </ObjectProperties>
        <OpacityLevel>255</OpacityLevel><!-- ENTITY::SET_ENTITY_ALPHA()-->
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#3
(06-03-2018 - 01:30 PM)Thenecromance Wrote: You can analysis his xml files  by yourself. nothing difficult on it.
Code:
<?xml version="1.0" encoding="ISO-8859-1"?>
<SpoonerPlacements>
    <Note />
    <AudioFile volume="400" /> <!-- Should be AUDIO::SET_AUDIO_SCENE_VARIABLE-->
    <ClearDatabase>false</ClearDatabase><!--Clear his owned dataBase, nothing important for me -->
    <ClearWorld>0</ClearWorld><!--Clear All Object from Entity Pools-->
    <ClearMarkers>false</ClearMarkers>
    <IPLsToLoad load_mp_maps="false" load_sp_maps="false" /><!-- Load some Special Location-->
    <IPLsToRemove />
    <WeatherToSet></WeatherToSet><!--Weather-->
    <StartTaskSequencesOnLoad>true</StartTaskSequencesOnLoad>
    <ReferenceCoords><!--Player need to TP to here-->
        <X>-174.495285</X>
        <Y>-883.389099</Y>
        <Z>28.3454494</Z>
    </ReferenceCoords>
    <Placement>
        <ModelHash>0x376cb307</ModelHash><!-- Object Hash  Need to HextoDec-->
        <Type>3</Type><!--ENTITY::GET_ENTITY_TYPE-->
        <Dynamic>false</Dynamic><!--CREATE PED\OBJECT -->
        <FrozenPos>true</FrozenPos><!--ENTITY::FREEZE_ENTITY_POSITION-->
        <HashName>prop_rub_buswreck_06</HashName><!--Object Name-->
        <InitialHandle>381954</InitialHandle><!-- To judge which  object it is--> 
        <ObjectProperties>
            <TextureVariation>0</TextureVariation><!-- idk--->
        </ObjectProperties>
        <OpacityLevel>255</OpacityLevel><!-- ENTITY::SET_ENTITY_ALPHA()-->

think he means the full spooner modewhcih you ant gonna get hold of menyoos one doubt hed give it out
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#4
spooner will take big size and memory , i think its only good to pc
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#5
Does someone got it? And yeah the full code
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#6
And does someone or does some1 have spiderman mod
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#7
Wow pls be serious
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