So, I've had this working Perfect. But for some reason, it isn't anymore lmao. FatalCrash everytime i try to open the list.
this is how i have it. If anyone knows of other Mods that conflict with it maybe? that's all i can think of now but i have no idea what could be conflicting with it, if so.
this is how i have it. If anyone knows of other Mods that conflict with it maybe? that's all i can think of now but i have no idea what could be conflicting with it, if so.
Code:
for (int i = 0; i < NETWORK::NETWORK_GET_FRIEND_COUNT(); i++) {
char* VBuf = new char[0x500];
strcpy(VBuf, NETWORK::NETWORK_GET_FRIEND_NAME(i));
if (NETWORK::NETWORK_IS_FRIEND_ONLINE(i) && !NETWORK::NETWORK_IS_FRIEND_IN_SAME_TITLE(NETWORK::NETWORK_GET_FRIEND_NAME(i)))
strcat(VBuf, " ~g~[ONLINE]");
if (NETWORK::NETWORK_IS_FRIEND_ONLINE(i) && NETWORK::NETWORK_IS_GAMER_IN_MY_SESSION(i))
strcat(VBuf, " ~o~[SAME LOBBY]");
if (NETWORK::NETWORK_IS_FRIEND_ONLINE(i) && NETWORK::NETWORK_IS_FRIEND_IN_MULTIPLAYER(NETWORK::NETWORK_GET_FRIEND_NAME(i)))
strcat(VBuf, " ~o~[GTA ONLINE]");
if (NETWORK::NETWORK_IS_FRIEND_ONLINE(i) && !NETWORK::NETWORK_IS_FRIEND_IN_MULTIPLAYER(NETWORK::NETWORK_GET_FRIEND_NAME(i)))
strcat(VBuf, " ~o~[GTA STORY]");
if (!NETWORK::NETWORK_IS_FRIEND_ONLINE(i))
strcat(VBuf, " ~r~[OFFLINE]");
AddOption(VBuf);
delete[] VBuf;
}
break;