Source of change weather for all players :
addOption ("Rain");
switch (getOption())
{
cas 1: setWeather ("rain"); break;
}
break;
void setWeather (char *weather) {
* (unsigned int *) 0x10953F8 = 0x60000000;
* (unsigned int *) 0x10953A4 = 0x60000000;
* (unsigned int *) 0x3D3EB0 = 0x60000000;
GAMEPLAY :: SET_WEATHER_TYPE_NOW_PERSIST (weather);
}
addOption ("Rain");
switch (getOption())
{
cas 1: setWeather ("rain"); break;
}
break;
void setWeather (char *weather) {
* (unsigned int *) 0x10953F8 = 0x60000000;
* (unsigned int *) 0x10953A4 = 0x60000000;
* (unsigned int *) 0x3D3EB0 = 0x60000000;
GAMEPLAY :: SET_WEATHER_TYPE_NOW_PERSIST (weather);
}