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Remote Recovery

by magiccarpet - 09-26-2018 - 07:40 PM
#31
Very Good!

I see that it works very well..
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#32
this will be nice to have .. thanks alot for it
Reply
#33
(09-26-2018 - 07:40 PM)magiccarpet Wrote: People stop hating on me! This code helps people with their menus its not hurting anyone!
Code:
opd_s NETWORK_HANDLE_FROM_PLAYER_FUNC_t = { 0x47E00C, TOC };
unsigned int(*NETWORK_HANDLE_FROM_PLAYER_FUNC)(unsigned int a_uiRecevPlayerIndex, int valuePointer) = (unsigned int(*)(unsigned int, int))&NETWORK_HANDLE_FROM_PLAYER_FUNC_t;

opd_s NETWORK_INCREMENT_STATS_t = { 0x12D141C, TOC };
void(*NETWORK_INCREMENT_STATS)(int stats, int value, unsigned int a_uiRecevPlayerIndex) = (void(*)(int, int, unsigned int))&NETWORK_INCREMENT_STATS_t;

unsigned int NETWORK_HANDLE_FROM_PLAYER(unsigned int PlayerIndex)
{
    return NETWORK_HANDLE_FROM_PLAYER_FUNC(PlayerIndex, 1);
}
int MPSwitch_Int = 1;
void SetPlayerStats(unsigned int a_uiRecevPlayerIndex, char *Stat_Index, float Value_Index)
{
    if (strcmp(UI::_GET_TEXT_SUBSTRING(Stat_Index, 0, 5), "MPPLY") == 0)
    {
        NETWORK_INCREMENT_STATS(GAMEPLAY::GET_HASH_KEY(Stat_Index), Value_Index, NETWORK_HANDLE_FROM_PLAYER(a_uiRecevPlayerIndex));
    }
    else
    {
        char debug[500];
        snprintf(debug, sizeof(debug), "MP%i_%s", MPSwitch_Int - 1, Stat_Index);
        NETWORK_INCREMENT_STATS(GAMEPLAY::GET_HASH_KEY(debug), Value_Index, NETWORK_HANDLE_FROM_PLAYER(a_uiRecevPlayerIndex));
    }
}
tHANKS BROTHER

(09-26-2018 - 07:53 PM)PsicosisSPRX Wrote:
(09-26-2018 - 07:40 PM)Magiccarpet ¡La Wrote: People stop hating on me! This code helps people with their menus its not hurting anyone!
Code:
opd_s NETWORK_HANDLE_FROM_PLAYER_FUNC_t = { 0x47E00C, TOC };
unsigned int(*NETWORK_HANDLE_FROM_PLAYER_FUNC)(unsigned int a_uiRecevPlayerIndex, int valuePointer) = (unsigned int(*)(unsigned int, int))&NETWORK_HANDLE_FROM_PLAYER_FUNC_t;

opd_s NETWORK_INCREMENT_STATS_t = { 0x12D141C, TOC };
void(*NETWORK_INCREMENT_STATS)(int stats, int value, unsigned int a_uiRecevPlayerIndex) = (void(*)(int, int, unsigned int))&NETWORK_INCREMENT_STATS_t;

unsigned int NETWORK_HANDLE_FROM_PLAYER(unsigned int PlayerIndex)
{
    return NETWORK_HANDLE_FROM_PLAYER_FUNC(PlayerIndex, 1);
}
int MPSwitch_Int = 1;
void SetPlayerStats(unsigned int a_uiRecevPlayerIndex, char *Stat_Index, float Value_Index)
{
    if (strcmp(UI::_GET_TEXT_SUBSTRING(Stat_Index, 0, 5), "MPPLY") == 0)
    {
        NETWORK_INCREMENT_STATS(GAMEPLAY::GET_HASH_KEY(Stat_Index), Value_Index, NETWORK_HANDLE_FROM_PLAYER(a_uiRecevPlayerIndex));
    }
    else
    {
        char debug[500];
        snprintf(debug, sizeof(debug), "MP%i_%s", MPSwitch_Int - 1, Stat_Index);
        NETWORK_INCREMENT_STATS(GAMEPLAY::GET_HASH_KEY(debug), Value_Index, NETWORK_HANDLE_FROM_PLAYER(a_uiRecevPlayerIndex));
    }
}

When you cant code but think its funny to leak shit -_-
relax clown,  who you think is a character, I started a year ago without having any idea and now I fuck your shit with pysicosis, keep your mouth closed and so no flies or cocks will enter
drawNotification("Welcome to Royale 2.5, Created by SxsxModz");
C++/C# Dev
Gsc/r Dev
[Image: Royaletram2.png]

Reply
#34
Pyschosis was alrdy leaked by magic carpet mr tough man , go neck urself now.
Enjoy your C&P menu
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#35
thx alot i will use
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#36
Thank you soo much
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