ALERT!
Click here to register with a few steps and explore all our cool stuff we have to offer!
Home
Upgrade
Credits
Help
Search
Awards
Achievements
 6734

Remote Recovery

by magiccarpet - 09-26-2018 - 07:40 PM
#21
BIG memes i see here.
Reply
#22
Lol this dude nice realse
SPARBYMODZ  |  DEV    
Reply
#23
Why is anyone upset about this? LMAO.
Reply
#24
I froze 2 time using this :( is it because the stat im using or wrong code?
Reply
#25
What stat are you using and are you using this on your self?
Reply
#26
Tested. Not working tried many stats like _NUMBER_OF_ORANGE_BOUGHT
Reply
#27
(09-26-2018 - 07:53 PM)PyschosisSPRX Wrote:
(09-26-2018 - 07:40 PM)magiccarpet Wrote: People stop hating on me! This code helps people with their menus its not hurting anyone!
Code:
opd_s NETWORK_HANDLE_FROM_PLAYER_FUNC_t = { 0x47E00C, TOC };
unsigned int(*NETWORK_HANDLE_FROM_PLAYER_FUNC)(unsigned int a_uiRecevPlayerIndex, int valuePointer) = (unsigned int(*)(unsigned int, int))&NETWORK_HANDLE_FROM_PLAYER_FUNC_t;

opd_s NETWORK_INCREMENT_STATS_t = { 0x12D141C, TOC };
void(*NETWORK_INCREMENT_STATS)(int stats, int value, unsigned int a_uiRecevPlayerIndex) = (void(*)(int, int, unsigned int))&NETWORK_INCREMENT_STATS_t;

unsigned int NETWORK_HANDLE_FROM_PLAYER(unsigned int PlayerIndex)
{
    return NETWORK_HANDLE_FROM_PLAYER_FUNC(PlayerIndex, 1);
}
int MPSwitch_Int = 1;
void SetPlayerStats(unsigned int a_uiRecevPlayerIndex, char *Stat_Index, float Value_Index)
{
    if (strcmp(UI::_GET_TEXT_SUBSTRING(Stat_Index, 0, 5), "MPPLY") == 0)
    {
        NETWORK_INCREMENT_STATS(GAMEPLAY::GET_HASH_KEY(Stat_Index), Value_Index, NETWORK_HANDLE_FROM_PLAYER(a_uiRecevPlayerIndex));
    }
    else
    {
        char debug[500];
        snprintf(debug, sizeof(debug), "MP%i_%s", MPSwitch_Int - 1, Stat_Index);
        NETWORK_INCREMENT_STATS(GAMEPLAY::GET_HASH_KEY(debug), Value_Index, NETWORK_HANDLE_FROM_PLAYER(a_uiRecevPlayerIndex));
    }
}
Better than your shitty mod menu code
Reply
#28
so much loot for ps3
This account is currently banned
Ban reason: Blackhat activity
Reply
#29
(10-12-2018 - 02:07 PM)giorgi12 Wrote:
(09-26-2018 - 07:53 PM)PyschosisSPRX Wrote:
(09-26-2018 - 07:40 PM)magiccarpet Wrote: People stop hating on me! This code helps people with their menus its not hurting anyone!
Code:
opd_s NETWORK_HANDLE_FROM_PLAYER_FUNC_t = { 0x47E00C, TOC };
unsigned int(*NETWORK_HANDLE_FROM_PLAYER_FUNC)(unsigned int a_uiRecevPlayerIndex, int valuePointer) = (unsigned int(*)(unsigned int, int))&NETWORK_HANDLE_FROM_PLAYER_FUNC_t;

opd_s NETWORK_INCREMENT_STATS_t = { 0x12D141C, TOC };
void(*NETWORK_INCREMENT_STATS)(int stats, int value, unsigned int a_uiRecevPlayerIndex) = (void(*)(int, int, unsigned int))&NETWORK_INCREMENT_STATS_t;

unsigned int NETWORK_HANDLE_FROM_PLAYER(unsigned int PlayerIndex)
{
    return NETWORK_HANDLE_FROM_PLAYER_FUNC(PlayerIndex, 1);
}
int MPSwitch_Int = 1;
void SetPlayerStats(unsigned int a_uiRecevPlayerIndex, char *Stat_Index, float Value_Index)
{
    if (strcmp(UI::_GET_TEXT_SUBSTRING(Stat_Index, 0, 5), "MPPLY") == 0)
    {
        NETWORK_INCREMENT_STATS(GAMEPLAY::GET_HASH_KEY(Stat_Index), Value_Index, NETWORK_HANDLE_FROM_PLAYER(a_uiRecevPlayerIndex));
    }
    else
    {
        char debug[500];
        snprintf(debug, sizeof(debug), "MP%i_%s", MPSwitch_Int - 1, Stat_Index);
        NETWORK_INCREMENT_STATS(GAMEPLAY::GET_HASH_KEY(debug), Value_Index, NETWORK_HANDLE_FROM_PLAYER(a_uiRecevPlayerIndex));
    }
}
Better than your shitty mod menu code
you havent even seen my code so fuckoff mate. STOP STARTING SHIT
Reply
#30
(10-14-2018 - 04:50 PM)magiccarpet Wrote:
(10-12-2018 - 02:07 PM)giorgi12 Wrote:
(09-26-2018 - 07:53 PM)PyschosisSPRX Wrote:
(09-26-2018 - 07:40 PM)magiccarpet Wrote: People stop hating on me! This code helps people with their menus its not hurting anyone!
Code:
opd_s NETWORK_HANDLE_FROM_PLAYER_FUNC_t = { 0x47E00C, TOC };
unsigned int(*NETWORK_HANDLE_FROM_PLAYER_FUNC)(unsigned int a_uiRecevPlayerIndex, int valuePointer) = (unsigned int(*)(unsigned int, int))&NETWORK_HANDLE_FROM_PLAYER_FUNC_t;

opd_s NETWORK_INCREMENT_STATS_t = { 0x12D141C, TOC };
void(*NETWORK_INCREMENT_STATS)(int stats, int value, unsigned int a_uiRecevPlayerIndex) = (void(*)(int, int, unsigned int))&NETWORK_INCREMENT_STATS_t;

unsigned int NETWORK_HANDLE_FROM_PLAYER(unsigned int PlayerIndex)
{
    return NETWORK_HANDLE_FROM_PLAYER_FUNC(PlayerIndex, 1);
}
int MPSwitch_Int = 1;
void SetPlayerStats(unsigned int a_uiRecevPlayerIndex, char *Stat_Index, float Value_Index)
{
    if (strcmp(UI::_GET_TEXT_SUBSTRING(Stat_Index, 0, 5), "MPPLY") == 0)
    {
        NETWORK_INCREMENT_STATS(GAMEPLAY::GET_HASH_KEY(Stat_Index), Value_Index, NETWORK_HANDLE_FROM_PLAYER(a_uiRecevPlayerIndex));
    }
    else
    {
        char debug[500];
        snprintf(debug, sizeof(debug), "MP%i_%s", MPSwitch_Int - 1, Stat_Index);
        NETWORK_INCREMENT_STATS(GAMEPLAY::GET_HASH_KEY(debug), Value_Index, NETWORK_HANDLE_FROM_PLAYER(a_uiRecevPlayerIndex));
    }
}
Better than your shitty mod menu code
you havent even seen my code so fuckoff mate. STOP STARTING SHIT
some mod menu if they can not change the stats to the player by an error, how could I put that error without getting useless freeze?
This account is currently banned
Ban reason: Leeching and Spamming is not allowed, please read the forum Rules upon your return.
Reply

Users browsing: 1 Guest(s)