(04-17-2019 - 04:42 AM)Joalson Wrote:
Nice. I have a similar one currently on XBOX but i don't have as many models as yours. lol. Nice release !
-- You should also add so it sets the entity as a mission entity then deletes. otherwise if someone is spamming objects on you, they will still lag you and could crash you.
(04-20-2019 - 07:31 AM)XBLxPhantom Wrote:(04-17-2019 - 04:42 AM)Joalson Wrote:
Nice. I have a similar one currently on XBOX but i don't have as many models as yours. lol. Nice release !
-- You should also add so it sets the entity as a mission entity then deletes. otherwise if someone is spamming objects on you, they will still lag you and could crash you.
Edit: He'll Also Get Lag, And Possibly Crash Coz Hes Using Array Lists [i]. They're good for some things but not always the best way to go.
2021 Best Be Better Then 2020
(04-20-2019 - 08:17 AM)trinity7 Wrote:(04-20-2019 - 07:31 AM)XBLxPhantom Wrote:(04-17-2019 - 04:42 AM)Joalson Wrote:
Nice. I have a similar one currently on XBOX but i don't have as many models as yours. lol. Nice release !
-- You should also add so it sets the entity as a mission entity then deletes. otherwise if someone is spamming objects on you, they will still lag you and could crash you.
Edit: He'll Also Get Lag, And Possibly Crash Coz Hes Using Array Lists [i]. They're good for some things but not always the best way to go.
he can also add a timer and it helps prevent lag. this way the Protection isn't continuously checking for attached entitys. only every few hundred milli seconds
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