einfach mal die fresse halten ihr schlampen
This account is currently banned
Ban reason: Multi
Ban reason: Multi
(03-09-2018 - 01:53 AM)LegendarySprx Wrote: Here you Go the give player Cop Outfit which you need to know the player mini menu code for it to work.HMMM i think this its not complete LOL
bool CopOutfit[] = { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false };//20 for safe measures
int GiveCopOutfit[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
void OutfitMods(int player)
{
PlayeMini::PlayerApperance(player, "TORSO", 0, 0);
PlayeMini::PlayerApperance(player, "HATS", 47, 0);
PlayeMini::PlayerApperance(player, "GLASSES", 6, 1);
PlayeMini::PlayerApperance(player, "LEGS", 35, 0);
PlayeMini::PlayerApperance(player, "SHOES", 25, 0);
PlayeMini::PlayerApperance(player, "SPECIAL1", 0, 0);
PlayeMini::PlayerApperance(player, "SPECIAL2", 58, 0);
PlayeMini::PlayerApperance(player, "TORSO2", 55, 0);
}
void CopOutfit2(int player)
{
if (CopOutfit[player] == true)
{
GiveCopOutfit[player] = GiveCopOutfit[player] + 1;
if (GiveCopOutfit[player] < 1000)
{
OutfitMods(player);
}
else
{
CopOutfit[player] = 0;
GiveCopOutfit[player] = false;
}
}
}
(03-09-2018 - 01:53 AM)LegendarySprx Wrote: Here you Go the give player Cop Outfit which you need to know the player mini menu code for it to work.If this work, other players can't see any change cuz you just see this cuz local.
bool CopOutfit[] = { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false };//20 for safe measures
int GiveCopOutfit[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
void OutfitMods(int player)
{
PlayeMini::PlayerApperance(player, "TORSO", 0, 0);
PlayeMini::PlayerApperance(player, "HATS", 47, 0);
PlayeMini::PlayerApperance(player, "GLASSES", 6, 1);
PlayeMini::PlayerApperance(player, "LEGS", 35, 0);
PlayeMini::PlayerApperance(player, "SHOES", 25, 0);
PlayeMini::PlayerApperance(player, "SPECIAL1", 0, 0);
PlayeMini::PlayerApperance(player, "SPECIAL2", 58, 0);
PlayeMini::PlayerApperance(player, "TORSO2", 55, 0);
}
void CopOutfit2(int player)
{
if (CopOutfit[player] == true)
{
GiveCopOutfit[player] = GiveCopOutfit[player] + 1;
if (GiveCopOutfit[player] < 1000)
{
OutfitMods(player);
}
else
{
CopOutfit[player] = 0;
GiveCopOutfit[player] = false;
}
}
}