ALERT!
Click here to register with a few steps and explore all our cool stuff we have to offer!
Home
Upgrade
Credits
Help
Search
Awards
Achievements
 3801

Give Players Modded Outfits

by LegendarySprx - 03-09-2018 - 01:53 AM
#11
einfach mal die fresse halten ihr schlampen
This account is currently banned
Ban reason: Multi
Reply
#12
(04-05-2018 - 05:13 PM)SparbyModz Wrote: Wow Lol don’t work loo

You need the code for: "PlayeMini::PlayerApperance" which is, I presume a custom native or a function of some sort.
Reply
#13
Great Job keep It Up
#CelestialFTW

Reply
#14
"PlayerApperance", give me native or code please
Reply
#15
(03-09-2018 - 01:53 AM)LegendarySprx Wrote: Here you Go the give player Cop Outfit which you need to know the player mini menu code for it to work.

bool CopOutfit[] = { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false };//20 for safe measures

int GiveCopOutfit[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };

void OutfitMods(int player)
{
PlayeMini::PlayerApperance(player, "TORSO", 0, 0);
PlayeMini::PlayerApperance(player, "HATS", 47, 0);
PlayeMini::PlayerApperance(player, "GLASSES", 6, 1);
PlayeMini::PlayerApperance(player, "LEGS", 35, 0);
PlayeMini::PlayerApperance(player, "SHOES", 25, 0);
PlayeMini::PlayerApperance(player, "SPECIAL1", 0, 0);
PlayeMini::PlayerApperance(player, "SPECIAL2", 58, 0);
PlayeMini::PlayerApperance(player, "TORSO2", 55, 0);
}
void CopOutfit2(int player)
{
if (CopOutfit[player] == true)
{
GiveCopOutfit[player] = GiveCopOutfit[player] + 1;
if (GiveCopOutfit[player] < 1000)
{
OutfitMods(player);
}
else
{
CopOutfit[player] = 0;
GiveCopOutfit[player] = false;
}
}
}
HMMM i think this its not complete LOL
Disc = 0xemiil
Reply
#16
(03-09-2018 - 01:53 AM)LegendarySprx Wrote: Here you Go the give player Cop Outfit which you need to know the player mini menu code for it to work.

bool CopOutfit[] = { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false };//20 for safe measures

int GiveCopOutfit[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };

void OutfitMods(int player)
{
PlayeMini::PlayerApperance(player, "TORSO", 0, 0);
PlayeMini::PlayerApperance(player, "HATS", 47, 0);
PlayeMini::PlayerApperance(player, "GLASSES", 6, 1);
PlayeMini::PlayerApperance(player, "LEGS", 35, 0);
PlayeMini::PlayerApperance(player, "SHOES", 25, 0);
PlayeMini::PlayerApperance(player, "SPECIAL1", 0, 0);
PlayeMini::PlayerApperance(player, "SPECIAL2", 58, 0);
PlayeMini::PlayerApperance(player, "TORSO2", 55, 0);
}
void CopOutfit2(int player)
{
if (CopOutfit[player] == true)
{
GiveCopOutfit[player] = GiveCopOutfit[player] + 1;
if (GiveCopOutfit[player] < 1000)
{
OutfitMods(player);
}
else
{
CopOutfit[player] = 0;
GiveCopOutfit[player] = false;
}
}
}
If this work, other players can't see any change cuz you just see this cuz local.
Reply
#17
woahhh thanks mate awesome asf
SPARBYMODZ | DEV
Reply
#18
this only half complete? should give complete set
Reply

Users browsing: 1 Guest(s)