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 12512

Adder , Space Docker Freeze Protection

by Bosix123 - 07-13-2018 - 07:16 PM
#1
{
Vector3 coords = ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), true);
int Object = VEHICLE::GET_CLOSEST_VEHICLE(coords.x, coords.y, coords.z, 25, -956048545, 70);//taxi
int Object2 = VEHICLE::GET_CLOSEST_VEHICLE(coords.x, coords.y, coords.z, 25, 37348240, 70);//hotknife
int Object3 = VEHICLE::GET_CLOSEST_VEHICLE(coords.x, coords.y, coords.z, 25, 307817198, 70);//adder
int Object4 = VEHICLE::GET_CLOSEST_VEHICLE(coords.x, coords.y, coords.z, 25, 534258863, 70);//docker
if (ENTITY::DOES_ENTITY_EXIST(Object) || ENTITY::DOES_ENTITY_EXIST(Object2) || ENTITY::DOES_ENTITY_EXIST(Object3) || ENTITY::DOES_ENTITY_EXIST(Object4))
{
ENTITY::SET_ENTITY_AS_MISSION_ENTITY(Object, 1, 1);
ENTITY::SET_ENTITY_AS_MISSION_ENTITY(Object2, 1, 1);
VEHICLE::DELETE_VEHICLE(&Object);
VEHICLE::DELETE_VEHICLE(&Object2);
}
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Find int 32 addresses here
https://github.com/jorjic/fivereborn-doc...Hash-Lists
Papa A1 Original
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#2
(07-13-2018 - 07:16 PM)Bosix123 Wrote: {
Vector3 coords = ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), true);
int Object = VEHICLE::GET_CLOSEST_VEHICLE(coords.x, coords.y, coords.z, 25, -956048545, 70);//taxi
int Object2 = VEHICLE::GET_CLOSEST_VEHICLE(coords.x, coords.y, coords.z, 25, 37348240, 70);//hotknife
int Object3 = VEHICLE::GET_CLOSEST_VEHICLE(coords.x, coords.y, coords.z, 25, 307817198, 70);//adder
int Object4 = VEHICLE::GET_CLOSEST_VEHICLE(coords.x, coords.y, coords.z, 25, 534258863, 70);//docker
if (ENTITY::DOES_ENTITY_EXIST(Object) || ENTITY::DOES_ENTITY_EXIST(Object2) || ENTITY::DOES_ENTITY_EXIST(Object3) || ENTITY::DOES_ENTITY_EXIST(Object4))
{
ENTITY::SET_ENTITY_AS_MISSION_ENTITY(Object, 1, 1);
ENTITY::SET_ENTITY_AS_MISSION_ENTITY(Object2, 1, 1);
VEHICLE::DELETE_VEHICLE(&Object);
VEHICLE::DELETE_VEHICLE(&Object2);
}
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https://github.com/jorjic/fivereborn-doc...Hash-Lists

1. This Is Definately Not The Way In Which Freeze Car Protection Works I Can Tell You That 100%
2. This Would Just Delete Any Adders Around You, (Closest), But It WIll Not Prevent A Freeze Car From Crashing You.
3. I See This As A Pointless Post TBH
2021 Best Be Better Then 2020
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#3
SIf  u reverse do adder offset it will leave adder on top of ur head , not tht pointless
Papa A1 Original
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#4
hahaha copy and paste
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#5
thank you!! good
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#6
(07-13-2018 - 07:16 PM)Bosix123 Wrote: {
Vector3 coords = ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), true);
int Object = VEHICLE::GET_CLOSEST_VEHICLE(coords.x, coords.y, coords.z, 25, -956048545, 70);//taxi
int Object2 = VEHICLE::GET_CLOSEST_VEHICLE(coords.x, coords.y, coords.z, 25, 37348240, 70);//hotknife
int Object3 = VEHICLE::GET_CLOSEST_VEHICLE(coords.x, coords.y, coords.z, 25, 307817198, 70);//adder
int Object4 = VEHICLE::GET_CLOSEST_VEHICLE(coords.x, coords.y, coords.z, 25, 534258863, 70);//docker
if (ENTITY::DOES_ENTITY_EXIST(Object) || ENTITY::DOES_ENTITY_EXIST(Object2) || ENTITY::DOES_ENTITY_EXIST(Object3) || ENTITY::DOES_ENTITY_EXIST(Object4))
{
ENTITY::SET_ENTITY_AS_MISSION_ENTITY(Object, 1, 1);
ENTITY::SET_ENTITY_AS_MISSION_ENTITY(Object2, 1, 1);
VEHICLE::DELETE_VEHICLE(&Object);
VEHICLE::DELETE_VEHICLE(&Object2);
}
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Find int 32 addresses here
https://github.com/jorjic/fivereborn-doc...Hash-Lists
Im Not Shure This Works
Disc = 0xemiil
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#7
(07-13-2018 - 07:16 PM)Bosix123 Wrote: {
Vector3 coords = ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), true);
int Object = VEHICLE::GET_CLOSEST_VEHICLE(coords.x, coords.y, coords.z, 25, -956048545, 70);//taxi
int Object2 = VEHICLE::GET_CLOSEST_VEHICLE(coords.x, coords.y, coords.z, 25, 37348240, 70);//hotknife
int Object3 = VEHICLE::GET_CLOSEST_VEHICLE(coords.x, coords.y, coords.z, 25, 307817198, 70);//adder
int Object4 = VEHICLE::GET_CLOSEST_VEHICLE(coords.x, coords.y, coords.z, 25, 534258863, 70);//docker
if (ENTITY::DOES_ENTITY_EXIST(Object) || ENTITY::DOES_ENTITY_EXIST(Object2) || ENTITY::DOES_ENTITY_EXIST(Object3) || ENTITY::DOES_ENTITY_EXIST(Object4))
{
ENTITY::SET_ENTITY_AS_MISSION_ENTITY(Object, 1, 1);
ENTITY::SET_ENTITY_AS_MISSION_ENTITY(Object2, 1, 1);
VEHICLE::DELETE_VEHICLE(&Object);
VEHICLE::DELETE_VEHICLE(&Object2);
}
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Find int 32 addresses here
https://github.com/jorjic/fivereborn-doc...Hash-Lists
exatly whats this
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