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 3179

im looking for protection for when some tries to attach objects to you

by clbmodzlive - 02-07-2018 - 04:27 AM
#1
Looking for protection for when someone tries attaching objects to you thanks!
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#2
No one will just give you this.
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#3
(02-07-2018 - 10:18 PM)densN Wrote: No one will just give you this.

well i figured that. just need to figure the function for that to reverse
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#4
Create a loop with de +100 big objects and other usual. Put the loop in a timer control (about 1sec), and not decrease your framerate.
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#5
I just use a function and a array of 6000 items, its not looped so you need to press to delete items but good enough for me, a loop with that many items will cause lag.
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#6
I use scritpguidpool or as others know it as entity pool. Reverse get_ped_nearby_peds to find how and where it stores entities.
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#7
(02-09-2018 - 12:16 AM)vectrac20tsri Wrote: I just use a function and a array of 6000 items, its not looped so you need to press to delete items but good enough for me,  a loop with that many items will cause lag.

I have only +-3500 object list... where do you find it?. With 3500 objects lag is about 1.5 seconds when try to unattach others. To unattach myself, I save my components variation, reset player and then put the clothes and blend face. It's a good idea to security system: when script detects attached objects to you (range 0.1-0.5), reset the player model. If you use this with the freezecar offset (you can't view cars), you have a good protection against taxi crash. Too, i use create cam and put in in the sky.
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#8
I found the list on a website, maybe se7ensins, then used notepad++ with commands to set the in the right format for the array ie

15647658,
-1675877,

as sorting nearly 7000 items would not be fun, I also get the lag for a second or so.
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#9
I think this offset can help with some objects (i'm testing)

#define GIVE_EVENT_CONTROL2 0x830C77A8

*(int*)GIVE_EVENT_CONTROL2 = 0x4E800020  -> Activate
*(int*)GIVE_EVENT_CONTROL2 = 0x7D8802A6 -> Deactivate
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#10
I'm not thinking that someone is giving you the object protection.
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