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how to make dropkick protection?

by EL_Dev - 10-13-2019 - 07:47 AM
#1
I hope someone will tell me, but please
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#2
english
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#3
(10-13-2019 - 07:54 AM)EVX Wrote: english
I'm sorry, I fixed it.
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#4
char NOP_ENABLE[] = { 0x60, 0x00, 0x00, 0x00 };
char Dropkickof[] = { 0x4B, 0xFF, 0xF8, 0xA1 };

if (paradise)
{
PS3::WriteBytes(0x9FFF7C, NOP_ENABLE, 4);//DropKick
}
else
{
PS3::WriteBytes(0x9FFF7C, Dropkickof, 4);//DropKick
}
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#5
(10-13-2019 - 11:38 AM)carlos_20 Wrote: char NOP_ENABLE[] = { 0x60, 0x00, 0x00, 0x00 };
char Dropkickof[] = { 0x4B, 0xFF, 0xF8, 0xA1 };

if (paradise)
{
PS3::WriteBytes(0x9FFF7C, NOP_ENABLE, 4);//DropKick
}
else
{
PS3::WriteBytes(0x9FFF7C, Dropkickof, 4);//DropKick
}

Thank you! !

Can this be used with BLJM?
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#6
I tried it that way if you find any other way let me know please know that as I have put it you have to activate it online if active in history will give you time out
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#7
only ps3 ohhm an
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