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 1030

fix problem

by carlos_20 - 12-17-2019 - 08:14 PM
#1
I am trying in many ways but online I can not get notified when they give the option clear task


if (cleartask)
{
*(int*)0x12CC958 = 0x4E800020;
}
if (PLAYER::GET_PLAYER_NAME(PLAYER::PLAYER_ID()))
{
char prot[500];
snprintf(prot, 500, "~r~Tried you clear task beta testers %s!");
PRINT(prot, 5000);
}
else
{
*(int*)0x12CC958 = 0x7C0802A6;
}
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#2
if (cleartask)
{
*(int*)0x12CC958 = 0x4E800020;
char yeah[100];
snprintf(yeah, sizeof(yeah), "%s Tried To clear task", PLAYER::GET_PLAYER_NAME(selectedPlayer));
PRINT(yeah, 8000);
}
else
{
*(int*)0x12CC958 = 0x7C0802A6;
}
if (weapons)
{
*(int*)0x12C37EC = 0x4E800020;
*(int*)0x12C3ACC = 0x4E800020;
*(int*)0x12C3C74 = 0x4E800020;
char buf[512];
snprintf(buf, sizeof(buf), "%s Tried To remove weapons", GET_PLAYER_NAME);
PRINT(buf);
}
else
{
*(int*)0x12C37EC = 0x7C0802A6;
*(int*)0x12C3ACC = 0x7C0802A6;
*(int*)0x12C3C74 = 0x7C0802A6;
}
if (AntiAnimation)
{
*(int*)0x12CB55C = 0x4E800020;
}
else if (!GET_PLAYER_NAME(selectedPlayer))
{
char yeah[100];
snprintf(yeah, sizeof(yeah), "~~b~%s ~w~Tried To antimations teleport", GET_PLAYER_NAME(selectedPlayer));
PRINT(yeah, 8000);
}
else
{
*(int*)0x12CB55C = 0x7C0802A6;
}
if (removelevel)
{
*(int*)0x12C78DC = 0x4E800020;
}
else if (!GET_PLAYER_NAME(selectedPlayer))
{
char yeah[100];
snprintf(yeah, sizeof(yeah), "~~b~%s ~w~Tried To removelevel", GET_PLAYER_NAME(selectedPlayer));
PRINT(yeah, 8000);
}
else
{
*(int*)0x12C78DC = 0x7C0802A6;
}
if (particlefx)
{
*(int*)0x12D5098 = 0x4E800020;
}
else if (!GET_PLAYER_NAME(selectedPlayer))
{
char yeah[100];
snprintf(yeah, sizeof(yeah), "~~b~%s ~w~Tried to particlefx", GET_PLAYER_NAME(selectedPlayer));
PRINT(yeah, 8000);
}

else
{
*(int*)0x12D5098 = 0x7C0802A6;
}
if (protectiontime)
{
*(int*)0x12C2988 = 0x4E800020;//GAME_CLOCK_EVENT
*(int*)0x12C2E2C = 0x4E800020;//GAME_WEATHER_EVENT
}
else if (!GET_PLAYER_NAME(selectedPlayer))
{
char yeah[100];
snprintf(yeah, sizeof(yeah), "~~b~%s ~w~Tried To Changed Weather", GET_PLAYER_NAME(selectedPlayer));
PRINT(yeah, 8000);
}
else
{
*(int*)0x12C2988 = 0x7C0802A6;//GAME_CLOCK_EVENT
*(int*)0x12C2E2C = 0x7C0802A6;//GAME_WEATHER_EVENT
}
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