Code:
if (CONTROLS::IS_CONTROL_PRESSED(0, Custom1) && CONTROLS::IS_CONTROL_PRESSED(0, Custom2))
bool menubuttons = false;
bool menubuttons1 = false;
bool menubuttons2 = true;
bool menubuttons3 = false;
bool menubuttons4 = false;
int Custom1 = Button_RB;
int Custom2 = Dpad_Left;
if (menubuttons)
    {
        Custom1 = Button_RB;
        Custom2 = Button_X;
    }
    if (menubuttons1)
    {
        Custom1 = Button_RB;
        Custom2 = Button_A;
    }
    if (menubuttons2)
    {
        Custom1 = Button_RB;
        Custom2 = Dpad_Right;
    }
    if (menubuttons3)
    {
        Custom1 = Dpad_Right;
        Custom2 = Button_X;
    }
    if (menubuttons4)
    {
        Custom1 = Dpad_Left;
        Custom2 = Button_X;
    }
        
        case 1:
            menubuttons = !menubuttons;
            menubuttons3 = false;
            menubuttons2 = false;
            menubuttons1 = false;
            menubuttons4 = false;
            drawNotification("Chaged to: RB + X");
            break;
        case 2:
            menubuttons1 = !menubuttons1;
            menubuttonst3 = false;
            menubuttons2 = false;
            menubuttons = false;
            menubuttons4 = false;
            drawNotification("Chaged to: RB + A");
            break;
        case 3:
            menubuttons2 = !menubuttons2;
            menubuttons = false;
            menubuttons3 = false;
            menubuttons1 = false;
            menubuttons4 = false;
            drawNotification("Chaged to: RB + Right");
            break;
        case 4:
            menubuttons3 = !menubuttons3;
            menubuttons = false;
            menubuttons2 = false;
            menubuttons1 = false;
            menubuttons4 = false;
            drawNotification("Chaged to: Right + X");
            break;
        case 5:
            menubuttons4 = !menubuttons4;
            menubuttons3 = false;
            menubuttons2 = false;
            menubuttons1 = false;
            menubuttons = false;
            drawNotification("Chaged to: Left + x");
            break; 


 
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