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request Mw3 codes For Tu24

by Darkdos04 - 12-30-2019 - 01:55 AM
#1
if (hasThirdPersonmw3)
pointers::Cbuf_AddText(0, "cg_thirdPerson 1");
if (testing)
pointers::Cbuf_AddText(0, "cg_thirdPerson 0");
if (autoaimmw3)
pointers::Cbuf_AddText(0, "aim_autoaim_enabled 1");
if (automelee)
pointers::Cbuf_AddText(0, "aim_automelee_enabled 1");
if (lockonmw3)
pointers::Cbuf_AddText(0, "aim_lockon_enabled 1");
if (seewalls)
*(int*)0x82104680 = *(int*)0x82151C50 = 0x60000000;
if (mw3uav)
*(int*)0x8210E58C = 0x3B800001;

if (lasermw3)
*(byte*)0x82124BD3 = 7;

all of these work if u have anything u would like to share like endgame or tu24 or change rank or change prestige
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#2
can we stop copying code out of sources and leaking it, the fact you have the source simply shows you how public it is. If your gonna lazily re-release something at least have the decency to describe what you are releasing and what each of the offsets are their original values as well as the poke value.
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#3
(12-30-2019 - 01:55 AM)Darkdos04 Wrote: if (hasThirdPersonmw3)
pointers::Cbuf_AddText(0, "cg_thirdPerson 1");
if (testing)
pointers::Cbuf_AddText(0, "cg_thirdPerson 0");
if (autoaimmw3)
pointers::Cbuf_AddText(0, "aim_autoaim_enabled 1");
if (automelee)
pointers::Cbuf_AddText(0, "aim_automelee_enabled 1");
if (lockonmw3)
pointers::Cbuf_AddText(0, "aim_lockon_enabled 1");
if (seewalls)
*(int*)0x82104680 = *(int*)0x82151C50 = 0x60000000;
if (mw3uav)
*(int*)0x8210E58C = 0x3B800001;

if (lasermw3)
*(byte*)0x82124BD3 = 7;

all of these work if u have anything u would like to share like endgame or tu24 or change rank or change prestige
yoo?
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