if (allPlayerQuick)
{
GRAPHICS::DRAW_SPRITE("frontend", "gtav_logo", 0.14f, 0.415f, 0.204f, 0.104f, 0.0f, 0, 0, 0, 100);// Background left
GRAPHICS::DRAW_SPRITE("frontend", "gtav_logo", 0.14f, 0.49f, 0.204f, 0.154f, 0.0f, bannerRectRed, bannerRectGreen, bannerRectBlue, 180);// Background left
GRAPHICS::DRAW_SPRITE("frontend", "gtav_logo", 0.14f, 0.49f, 0.20f, 0.15f, 0.0f, 25, 25, 25, 255);// Background left
GRAPHICS::DRAW_SPRITE("shared", "bggradient_32x1024", 0.14f, 0.46f, 0.20f, 0.09f, 0.0f, 25, 25, 25, 140);//BG Shader
GRAPHICS::DRAW_SPRITE("commonmenutu", "rockstar", 0.225f, 0.44f, 0.025f, 0.025f, 0.0f, 0, 0, 0, 250);//RockStar Logo
PrintToScreen(" ~w~Press ~b~[LB] ~w~teletransportarlos a mi", 0.06f, 0.42f, 250, 0, 0, 255, 0.4000f, 0.4000f, 0, 6); // Info Left
PrintToScreen(" ~w~Press ~b~[RB] ~w~darles dinero", 0.06f, 0.44f, 250, 0, 0, 255, 0.4000f, 0.4000f, 0, 6); // Info Left
PrintToScreen(" ~w~Press ~b~[Dpad_Right] ~w~lanzarles agua", 0.06f, 0.46f, 250, 0, 0, 255, 0.4000f, 0.4000f, 0, 6); // Info Left
PrintToScreen(" ~w~Press ~b~[Dpad_Left] ~w~explotar a todos", 0.06f, 0.48f, 250, 0, 0, 255, 0.4000f, 0.4000f, 0, 6); // Info Left
PrintToScreen(" ~w~Press ~b~[Dpad_Up] ~w~todos arriba de mi", 0.06f, 0.50f, 250, 0, 0, 255, 0.4000f, 0.4000f, 0, 6); // Info Left
PrintToScreen(" ~w~Press ~b~[X] ~w~congelar o descongelar", 0.06f, 0.52f, 250, 0, 0, 255, 0.4000f, 0.4000f, 0, 6); // Info Left
PrintToScreen(" ~w~Press ~b~[Back] ~w~exit menu", 0.06f, 0.54f, 250, 0, 0, 255, 0.4000f, 0.4000f, 0, 6); // Info Left
if (CONTROLS::IS_CONTROL_PRESSED(0, Button_Back))
{
allPlayerQuick = false;
}
if (CONTROLS::IS_CONTROL_PRESSED(0, Button_L1))
{
PrintToScreen("~b~>>>", 0.045f, 0.42f, bannerRectRed, bannerRectGreen, bannerRectBlue, 255, 0.4000f, 0.4000f, 0, 6); // Info Left
TeleportToOnFoot2 = !TeleportToOnFoot2;
}
if (CONTROLS::IS_CONTROL_PRESSED(0, Button_R1))
{
PrintToScreen("~b~>>>", 0.045f, 0.44f, bannerRectRed, bannerRectGreen, bannerRectBlue, 255, 0.4000f, 0.4000f, 0, 6); // Info Left
CashDropAll = !CashDropAll;
}
if (CONTROLS::IS_CONTROL_PRESSED(0, Dpad_Right))
{
PrintToScreen("~b~>>>", 0.045f, 0.46f, bannerRectRed, bannerRectGreen, bannerRectBlue, 255, 0.4000f, 0.4000f, 0, 6); // Info Left
WaterLoopAll = !WaterLoopAll;
}
if (CONTROLS::IS_CONTROL_PRESSED(0, Dpad_Left))
{
PrintToScreen("~b~>>>", 0.045f, 0.48f, bannerRectRed, bannerRectGreen, bannerRectBlue, 255, 0.4000f, 0.4000f, 0, 6); // Info Left
NukeLoopAll = !NukeLoopAll;
}
if (CONTROLS::IS_CONTROL_PRESSED(0, Dpad_Up))
{
PrintToScreen("~b~>>>", 0.045f, 0.48f, bannerRectRed, bannerRectGreen, bannerRectBlue, 255, 0.4000f, 0.4000f, 0, 6); // Info Left
AttachLinePlayers = !AttachLinePlayers;
}
if (CONTROLS::IS_CONTROL_PRESSED(0, Button_X))
{
PrintToScreen("~b~>>>", 0.045f, 0.48f, bannerRectRed, bannerRectGreen, bannerRectBlue, 255, 0.4000f, 0.4000f, 0, 6); // Info Left
Freeze_AllPlayers = !Freeze_AllPlayers;
}
}
{
GRAPHICS::DRAW_SPRITE("frontend", "gtav_logo", 0.14f, 0.415f, 0.204f, 0.104f, 0.0f, 0, 0, 0, 100);// Background left
GRAPHICS::DRAW_SPRITE("frontend", "gtav_logo", 0.14f, 0.49f, 0.204f, 0.154f, 0.0f, bannerRectRed, bannerRectGreen, bannerRectBlue, 180);// Background left
GRAPHICS::DRAW_SPRITE("frontend", "gtav_logo", 0.14f, 0.49f, 0.20f, 0.15f, 0.0f, 25, 25, 25, 255);// Background left
GRAPHICS::DRAW_SPRITE("shared", "bggradient_32x1024", 0.14f, 0.46f, 0.20f, 0.09f, 0.0f, 25, 25, 25, 140);//BG Shader
GRAPHICS::DRAW_SPRITE("commonmenutu", "rockstar", 0.225f, 0.44f, 0.025f, 0.025f, 0.0f, 0, 0, 0, 250);//RockStar Logo
PrintToScreen(" ~w~Press ~b~[LB] ~w~teletransportarlos a mi", 0.06f, 0.42f, 250, 0, 0, 255, 0.4000f, 0.4000f, 0, 6); // Info Left
PrintToScreen(" ~w~Press ~b~[RB] ~w~darles dinero", 0.06f, 0.44f, 250, 0, 0, 255, 0.4000f, 0.4000f, 0, 6); // Info Left
PrintToScreen(" ~w~Press ~b~[Dpad_Right] ~w~lanzarles agua", 0.06f, 0.46f, 250, 0, 0, 255, 0.4000f, 0.4000f, 0, 6); // Info Left
PrintToScreen(" ~w~Press ~b~[Dpad_Left] ~w~explotar a todos", 0.06f, 0.48f, 250, 0, 0, 255, 0.4000f, 0.4000f, 0, 6); // Info Left
PrintToScreen(" ~w~Press ~b~[Dpad_Up] ~w~todos arriba de mi", 0.06f, 0.50f, 250, 0, 0, 255, 0.4000f, 0.4000f, 0, 6); // Info Left
PrintToScreen(" ~w~Press ~b~[X] ~w~congelar o descongelar", 0.06f, 0.52f, 250, 0, 0, 255, 0.4000f, 0.4000f, 0, 6); // Info Left
PrintToScreen(" ~w~Press ~b~[Back] ~w~exit menu", 0.06f, 0.54f, 250, 0, 0, 255, 0.4000f, 0.4000f, 0, 6); // Info Left
if (CONTROLS::IS_CONTROL_PRESSED(0, Button_Back))
{
allPlayerQuick = false;
}
if (CONTROLS::IS_CONTROL_PRESSED(0, Button_L1))
{
PrintToScreen("~b~>>>", 0.045f, 0.42f, bannerRectRed, bannerRectGreen, bannerRectBlue, 255, 0.4000f, 0.4000f, 0, 6); // Info Left
TeleportToOnFoot2 = !TeleportToOnFoot2;
}
if (CONTROLS::IS_CONTROL_PRESSED(0, Button_R1))
{
PrintToScreen("~b~>>>", 0.045f, 0.44f, bannerRectRed, bannerRectGreen, bannerRectBlue, 255, 0.4000f, 0.4000f, 0, 6); // Info Left
CashDropAll = !CashDropAll;
}
if (CONTROLS::IS_CONTROL_PRESSED(0, Dpad_Right))
{
PrintToScreen("~b~>>>", 0.045f, 0.46f, bannerRectRed, bannerRectGreen, bannerRectBlue, 255, 0.4000f, 0.4000f, 0, 6); // Info Left
WaterLoopAll = !WaterLoopAll;
}
if (CONTROLS::IS_CONTROL_PRESSED(0, Dpad_Left))
{
PrintToScreen("~b~>>>", 0.045f, 0.48f, bannerRectRed, bannerRectGreen, bannerRectBlue, 255, 0.4000f, 0.4000f, 0, 6); // Info Left
NukeLoopAll = !NukeLoopAll;
}
if (CONTROLS::IS_CONTROL_PRESSED(0, Dpad_Up))
{
PrintToScreen("~b~>>>", 0.045f, 0.48f, bannerRectRed, bannerRectGreen, bannerRectBlue, 255, 0.4000f, 0.4000f, 0, 6); // Info Left
AttachLinePlayers = !AttachLinePlayers;
}
if (CONTROLS::IS_CONTROL_PRESSED(0, Button_X))
{
PrintToScreen("~b~>>>", 0.045f, 0.48f, bannerRectRed, bannerRectGreen, bannerRectBlue, 255, 0.4000f, 0.4000f, 0, 6); // Info Left
Freeze_AllPlayers = !Freeze_AllPlayers;
}
}