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[Question / HELP]

by GHOSTED - 04-04-2020 - 02:05 PM
#1
can anyone explain me how to make Menu Detections with Globals?


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#2
look at the venom sourcenull
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#3
(04-04-2020 - 05:21 PM)zued Wrote: look at the venom sourcenull

have u a link to it?
Demonforums have much sources
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#4
XKE Wrote:
can anyone explain me how to make Menu Detections with Globals?


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#5
(04-04-2020 - 06:10 PM)uhu78 Wrote:
XKE Wrote:
can anyone explain me how to make Menu Detections with Globals?


[Image: 7SV9G1Z.png]

?
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#6
//variables
int g_GlobalWrite = 1582015;
int g_ArrayGlobal = 306;


//in loop
Write_Global(g_GlobalWrite + (g_ArrayGlobal * PLAYER::PLAYER_ID()), idOfMenu);
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#7
(04-04-2020 - 06:40 PM)SlkB Wrote: //variables
int g_GlobalWrite = 1582015;
int g_ArrayGlobal = 306;


//in loop
Write_Global(g_GlobalWrite + (g_ArrayGlobal * PLAYER::PLAYER_ID()), idOfMenu);

Yeah i know this part, but how i can get the idOfMenu
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#8
Researching on users by reading their globals or getting it from their xex, i think. I haven't done this yet, but i would like to know it as well.
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#9
(04-04-2020 - 06:54 PM)XKE Wrote:
(04-04-2020 - 06:40 PM)SlkB Wrote: //variables
int g_GlobalWrite = 1582015;
int g_ArrayGlobal = 306;


//in loop
Write_Global(g_GlobalWrite + (g_ArrayGlobal * PLAYER::PLAYER_ID()), idOfMenu);

Yeah i know this part, but how i can get the idOfMenu

Quote:idOfMenu is random number, you can put 1337,1001, 12345,16278, all number you want
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#10
The ID of each menu can only be provided by the developer if he places one.
But I looked for this global in the decompiled scripts but I didn't find it. Do you know what he reads / writes in the game?
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