How would you go about monitoring addresses in game becuase i am wanting to monitor sertn addresses like rockstar dev and stuff
(03-30-2019 - 12:00 PM)UNBOUND Wrote: What do you mean by "monitor addresses"? Are you trying to access an address once per frame and display the contents, if so that's beyond easy... All you have to do is use a C style pointer cast or a C++ pointer cast, and specify the address you want to grab the variable from. Here's an example of both:
C Style (accessing a float from memory): *(FLOAT*)0x835596AF;
C++ Style (accessing a float from memory): *reinterpret_cast<FLOAT*>(0x835596AF);
unbound lasts
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