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Threading

by SeriousModz - 04-11-2021 - 06:32 PM
#1
Dear demons,

 is there a way to use threading and call game functions in a thread?
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#2
Code:
DWORD Thread(PVOID)
{
        // call game functions here
}

CreateThread(0, 0, Thread, 0, 0, 0);
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#3
That doesn't work. It does crash if you call specified functions in there.
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#4
(04-12-2021 - 08:05 AM)Polarize Wrote:
Code:
DWORD Thread(PVOID)
{
        // call game functions here
}

CreateThread(0, 0, Thread, 0, 0, 0);

I think he mean Multi Threading.
DISCORD: xexghosted
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#5
If the game is crashing when you call specific game functions you should look at exactly where it is crashing, you may need to initialize your own threads in a different way.
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#6
(04-12-2021 - 12:36 PM)Polarize Wrote: If the game is crashing when you call specific game functions you should look at exactly where it is crashing, you may need to initialize your own threads in a different way.
What exactly do you mean "you need to initialize the thread in a different way."?
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#7
What I mean is the game itself creates and closes thread in a specific way so that's why creating your own and accessing game functions/data can cause a crash. You need to create a thread the same way the game does.

Refer to this github for a different example of creating threads

https://github.com/forceinline/csgo-exte...r/main.cpp
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