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 1345

THIS OPEN CLOSE MENU ITS GOOD?

by EMILG0NZA - 12-27-2019 - 02:46 AM
#1
I try to made a Open and Close with the current menu and Bottons but it dosent work  Skeptical


I need Helppp

Code:
else if (CONTROLS::IS_CONTROL_PRESSED(0, xBUTTON_A) && CONTROLS::IS_CONTROL_PRESSED(0, xBUTTON_RB))
{
savedSubmenu = submenu;
savedSubmenuLevel = submenuLevel;
savedCurrentOption = currentOption;
// SetupTimer(750);
if (IsTimerReady() && submenu != MAIN_MENU)
{
submenu = CLOSED;
ResetTimer();
}
}
else if (submenu == MAIN_MENU)
{
savedSubmenu = NULL;
savedSubmenuLevel = NULL;
savedCurrentOption = NULL;
}
}
Disc = 0xemiil
Reply
#2
(12-27-2019 - 02:46 AM)FeetForFree Wrote: I try to made a Open and Close with the current menu and Bottons but it dosent work  Skeptical


I need Helppp

Code:
else if (CONTROLS::IS_CONTROL_PRESSED(0, xBUTTON_A) && CONTROLS::IS_CONTROL_PRESSED(0, xBUTTON_RB))
{
savedSubmenu = submenu;
savedSubmenuLevel = submenuLevel;
savedCurrentOption = currentOption;
// SetupTimer(750);
if (IsTimerReady() && submenu != MAIN_MENU)
{
submenu = CLOSED;
ResetTimer();
}
}
else if (submenu == MAIN_MENU)
{
savedSubmenu = NULL;
savedSubmenuLevel = NULL;
savedCurrentOption = NULL;
}
}


bool
MB_IBPressed = false,
MB_Opns = false,
MB_ABPressed = false,
MB_BBPressed = false,
MB_XBPressed = false,
MB_UPBPressed = false,
MB_DownBPressed = false,
MB_DPRightBPressed = false,
MB_DPLeftBPressed = false,
resetFastScrollUp = true,
resetFastScrollDown = true;
int controlPressedTimeout;
Input *GInputB;

void Unk_Monitor_Buttons_cl()
{
    if (submenu == Closed)
    {
        GInputB->UpdateInput();
if (GInputB->DPadRightDown() && GInputB->XButtonDown() && !MB_IBPressed)
{
MB_Opns = !MB_Opns;
MB_IBPressed = true;
}
else if (!GInputB->DPadRightDown() && !GInputB->XButtonDown())
MB_IBPressed = false;
        if (MB_Opns && MB_IBPressed)
{
            if (submenuLevel <= 0)
{
                submenu = Main_Menu;
                submenuLevel = 0;
                currentOption = 1;
            }
else
{
                submenu = lastSubmenu[submenuLevel];
                if (lastOption[submenuLevel] != 0)
                    currentOption = lastOption[submenuLevel];
else
currentOption = 1;
            }
            playSound("YES");
        }
    }
else
{
        GInputB->UpdateInput();
if (GInputB->DPadRightDown() && GInputB->XButtonDown() && !MB_IBPressed)
{
MB_Opns = !MB_Opns;
MB_IBPressed = true;
        }
        else if (!GInputB->DPadRightDown() && !GInputB->XButtonDown())
        MB_IBPressed = false;
        if (!MB_Opns && MB_IBPressed)
        {
            lastSubmenu[submenuLevel] = submenu;
            lastOption[submenuLevel] = currentOption;
            submenu = Closed;
        }
        if (GInputB->BButtonDown() && !MB_BBPressed)
{
            submenu = lastSubmenu[submenuLevel - 1];
            currentOption = lastOption[submenuLevel - 1];
            submenuLevel--;
            playSound("Back");
            MB_BBPressed = true;
        } else if (!GInputB->BButtonDown())
            MB_BBPressed = false;
        if (GInputB->AButtonDown() && !MB_ABPressed)
{
            optionPress = true;
            AUDIO::PLAY_SOUND_FRONTEND(-1, "Pin_Good", "DLC_HEIST_BIOLAB_PREP_HACKING_SOUNDS");
            MB_ABPressed = true;
        } else if (!GInputB->AButtonDown())
            MB_ABPressed = false;

        if (GInputB->DpadUp())
        {
            resetFastScrollUp = false;
            controlPressedTimeout++;
            if (controlPressedTimeout > 5)
            {
                currentOption = currentOption - 1;
                if (currentOption < 1)
                    currentOption = optionCount;
                playSound("NAV_UP_DOWN");
            }
        }
else resetFastScrollUp = true;
        if (GInputB->DpadDown())
        {
            resetFastScrollDown = false;
            controlPressedTimeout++;
            if (controlPressedTimeout > 5)
            {
                currentOption = currentOption + 1;
                if (currentOption > optionCount)
                    currentOption = 1;
                playSound("NAV_UP_DOWN");
            }
        }
else resetFastScrollDown = true;
        if (GInputB->DPadRightDown() && !MB_DPRightBPressed)
        {
            rightPress = true;
            MB_DPRightBPressed = true;
        }
else if (!GInputB->DPadRightDown())
            MB_DPRightBPressed = false;
        if (GInputB->DPadLeftDown() && !MB_DPLeftBPressed)
        {
            leftPress = true;
            MB_DPLeftBPressed = true;
        }
else if (!GInputB->DPadLeftDown())
            MB_DPLeftBPressed = false;
        if (GInputB->DPadRightDown())
            fastRightPress = true;
        if (GInputB->DPadLeftDown())
            fastLeftPress = true;
        if (GInputB->XButtonDown() && !MB_XBPressed)
        {
            squarePress = true;
            MB_XBPressed = true;
        } else if (!GInputB->XButtonDown())
            MB_XBPressed = false;

        if (resetFastScrollUp && resetFastScrollDown)
            controlPressedTimeout = 0;

        if (GInputB->DpadUp() && !MB_UPBPressed)
{
            currentOption--;
            if (currentOption < 1)
                currentOption = optionCount;
            playSound("NAV_UP_DOWN");
            MB_UPBPressed = true;
        } else if (!GInputB->DpadUp())
            MB_UPBPressed = false;

        if (GInputB->DpadDown() && !MB_DownBPressed)
{
            currentOption++;
            if (currentOption > optionCount)
                currentOption = 1;
            playSound("NAV_UP_DOWN");
            MB_DownBPressed = true;
        }
else if (!GInputB->DpadDown())
            MB_DownBPressed = false;
    }
}
[Image: eZYKdLc.png]
Reply
#3
(12-27-2019 - 06:29 AM)BIGMARK Wrote:
(12-27-2019 - 02:46 AM)FeetForFree Wrote: I try to made a Open and Close with the current menu and Bottons but it dosent work  Skeptical


I need Helppp

Code:
else if (CONTROLS::IS_CONTROL_PRESSED(0, xBUTTON_A) && CONTROLS::IS_CONTROL_PRESSED(0, xBUTTON_RB))
{
savedSubmenu = submenu;
savedSubmenuLevel = submenuLevel;
savedCurrentOption = currentOption;
// SetupTimer(750);
if (IsTimerReady() && submenu != MAIN_MENU)
{
submenu = CLOSED;
ResetTimer();
}
}
else if (submenu == MAIN_MENU)
{
savedSubmenu = NULL;
savedSubmenuLevel = NULL;
savedCurrentOption = NULL;
}
}


bool
MB_IBPressed = false,
MB_Opns = false,
MB_ABPressed = false,
MB_BBPressed = false,
MB_XBPressed = false,
MB_UPBPressed = false,
MB_DownBPressed = false,
MB_DPRightBPressed = false,
MB_DPLeftBPressed = false,
resetFastScrollUp = true,
resetFastScrollDown = true;
int controlPressedTimeout;
Input *GInputB;

void Unk_Monitor_Buttons_cl()
{
    if (submenu == Closed)
    {
        GInputB->UpdateInput();
if (GInputB->DPadRightDown() && GInputB->XButtonDown() && !MB_IBPressed)
{
MB_Opns = !MB_Opns;
MB_IBPressed = true;
}
else if (!GInputB->DPadRightDown() && !GInputB->XButtonDown())
MB_IBPressed = false;
        if (MB_Opns && MB_IBPressed)
{
            if (submenuLevel <= 0)
{
                submenu = Main_Menu;
                submenuLevel = 0;
                currentOption = 1;
            }
else
{
                submenu = lastSubmenu[submenuLevel];
                if (lastOption[submenuLevel] != 0)
                    currentOption = lastOption[submenuLevel];
else
currentOption = 1;
            }
            playSound("YES");
        }
    }
else
{
        GInputB->UpdateInput();
if (GInputB->DPadRightDown() && GInputB->XButtonDown() && !MB_IBPressed)
{
MB_Opns = !MB_Opns;
MB_IBPressed = true;
        }
        else if (!GInputB->DPadRightDown() && !GInputB->XButtonDown())
        MB_IBPressed = false;
        if (!MB_Opns && MB_IBPressed)
        {
            lastSubmenu[submenuLevel] = submenu;
            lastOption[submenuLevel] = currentOption;
            submenu = Closed;
        }
        if (GInputB->BButtonDown() && !MB_BBPressed)
{
            submenu = lastSubmenu[submenuLevel - 1];
            currentOption = lastOption[submenuLevel - 1];
            submenuLevel--;
            playSound("Back");
            MB_BBPressed = true;
        } else if (!GInputB->BButtonDown())
            MB_BBPressed = false;
        if (GInputB->AButtonDown() && !MB_ABPressed)
{
            optionPress = true;
            AUDIO::PLAY_SOUND_FRONTEND(-1, "Pin_Good", "DLC_HEIST_BIOLAB_PREP_HACKING_SOUNDS");
            MB_ABPressed = true;
        } else if (!GInputB->AButtonDown())
            MB_ABPressed = false;

        if (GInputB->DpadUp())
        {
            resetFastScrollUp = false;
            controlPressedTimeout++;
            if (controlPressedTimeout > 5)
            {
                currentOption = currentOption - 1;
                if (currentOption < 1)
                    currentOption = optionCount;
                playSound("NAV_UP_DOWN");
            }
        }
else resetFastScrollUp = true;
        if (GInputB->DpadDown())
        {
            resetFastScrollDown = false;
            controlPressedTimeout++;
            if (controlPressedTimeout > 5)
            {
                currentOption = currentOption + 1;
                if (currentOption > optionCount)
                    currentOption = 1;
                playSound("NAV_UP_DOWN");
            }
        }
else resetFastScrollDown = true;
        if (GInputB->DPadRightDown() && !MB_DPRightBPressed)
        {
            rightPress = true;
            MB_DPRightBPressed = true;
        }
else if (!GInputB->DPadRightDown())
            MB_DPRightBPressed = false;
        if (GInputB->DPadLeftDown() && !MB_DPLeftBPressed)
        {
            leftPress = true;
            MB_DPLeftBPressed = true;
        }
else if (!GInputB->DPadLeftDown())
            MB_DPLeftBPressed = false;
        if (GInputB->DPadRightDown())
            fastRightPress = true;
        if (GInputB->DPadLeftDown())
            fastLeftPress = true;
        if (GInputB->XButtonDown() && !MB_XBPressed)
        {
            squarePress = true;
            MB_XBPressed = true;
        } else if (!GInputB->XButtonDown())
            MB_XBPressed = false;

        if (resetFastScrollUp && resetFastScrollDown)
            controlPressedTimeout = 0;

        if (GInputB->DpadUp() && !MB_UPBPressed)
{
            currentOption--;
            if (currentOption < 1)
                currentOption = optionCount;
            playSound("NAV_UP_DOWN");
            MB_UPBPressed = true;
        } else if (!GInputB->DpadUp())
            MB_UPBPressed = false;

        if (GInputB->DpadDown() && !MB_DownBPressed)
{
            currentOption++;
            if (currentOption > optionCount)
                currentOption = 1;
            playSound("NAV_UP_DOWN");
            MB_DownBPressed = true;
        }
else if (!GInputB->DpadDown())
            MB_DownBPressed = false;
    }
}
Ok Im Done With ur Code

ALCH Nmms No puedo diferenciar xD
Disc = 0xemiil
Reply
#4
(12-27-2019 - 09:34 AM)FeetForFree Wrote:
(12-27-2019 - 06:29 AM)BIGMARK Wrote:
(12-27-2019 - 02:46 AM)FeetForFree Wrote: I try to made a Open and Close with the current menu and Bottons but it dosent work  Skeptical


I need Helppp

Code:
else if (CONTROLS::IS_CONTROL_PRESSED(0, xBUTTON_A) && CONTROLS::IS_CONTROL_PRESSED(0, xBUTTON_RB))
{
savedSubmenu = submenu;
savedSubmenuLevel = submenuLevel;
savedCurrentOption = currentOption;
// SetupTimer(750);
if (IsTimerReady() && submenu != MAIN_MENU)
{
submenu = CLOSED;
ResetTimer();
}
}
else if (submenu == MAIN_MENU)
{
savedSubmenu = NULL;
savedSubmenuLevel = NULL;
savedCurrentOption = NULL;
}
}


bool
MB_IBPressed = false,
MB_Opns = false,
MB_ABPressed = false,
MB_BBPressed = false,
MB_XBPressed = false,
MB_UPBPressed = false,
MB_DownBPressed = false,
MB_DPRightBPressed = false,
MB_DPLeftBPressed = false,
resetFastScrollUp = true,
resetFastScrollDown = true;
int controlPressedTimeout;
Input *GInputB;

void Unk_Monitor_Buttons_cl()
{
    if (submenu == Closed)
    {
        GInputB->UpdateInput();
if (GInputB->DPadRightDown() && GInputB->XButtonDown() && !MB_IBPressed)
{
MB_Opns = !MB_Opns;
MB_IBPressed = true;
}
else if (!GInputB->DPadRightDown() && !GInputB->XButtonDown())
MB_IBPressed = false;
        if (MB_Opns && MB_IBPressed)
{
            if (submenuLevel <= 0)
{
                submenu = Main_Menu;
                submenuLevel = 0;
                currentOption = 1;
            }
else
{
                submenu = lastSubmenu[submenuLevel];
                if (lastOption[submenuLevel] != 0)
                    currentOption = lastOption[submenuLevel];
else
currentOption = 1;
            }
            playSound("YES");
        }
    }
else
{
        GInputB->UpdateInput();
if (GInputB->DPadRightDown() && GInputB->XButtonDown() && !MB_IBPressed)
{
MB_Opns = !MB_Opns;
MB_IBPressed = true;
        }
        else if (!GInputB->DPadRightDown() && !GInputB->XButtonDown())
        MB_IBPressed = false;
        if (!MB_Opns && MB_IBPressed)
        {
            lastSubmenu[submenuLevel] = submenu;
            lastOption[submenuLevel] = currentOption;
            submenu = Closed;
        }
        if (GInputB->BButtonDown() && !MB_BBPressed)
{
            submenu = lastSubmenu[submenuLevel - 1];
            currentOption = lastOption[submenuLevel - 1];
            submenuLevel--;
            playSound("Back");
            MB_BBPressed = true;
        } else if (!GInputB->BButtonDown())
            MB_BBPressed = false;
        if (GInputB->AButtonDown() && !MB_ABPressed)
{
            optionPress = true;
            AUDIO::PLAY_SOUND_FRONTEND(-1, "Pin_Good", "DLC_HEIST_BIOLAB_PREP_HACKING_SOUNDS");
            MB_ABPressed = true;
        } else if (!GInputB->AButtonDown())
            MB_ABPressed = false;

        if (GInputB->DpadUp())
        {
            resetFastScrollUp = false;
            controlPressedTimeout++;
            if (controlPressedTimeout > 5)
            {
                currentOption = currentOption - 1;
                if (currentOption < 1)
                    currentOption = optionCount;
                playSound("NAV_UP_DOWN");
            }
        }
else resetFastScrollUp = true;
        if (GInputB->DpadDown())
        {
            resetFastScrollDown = false;
            controlPressedTimeout++;
            if (controlPressedTimeout > 5)
            {
                currentOption = currentOption + 1;
                if (currentOption > optionCount)
                    currentOption = 1;
                playSound("NAV_UP_DOWN");
            }
        }
else resetFastScrollDown = true;
        if (GInputB->DPadRightDown() && !MB_DPRightBPressed)
        {
            rightPress = true;
            MB_DPRightBPressed = true;
        }
else if (!GInputB->DPadRightDown())
            MB_DPRightBPressed = false;
        if (GInputB->DPadLeftDown() && !MB_DPLeftBPressed)
        {
            leftPress = true;
            MB_DPLeftBPressed = true;
        }
else if (!GInputB->DPadLeftDown())
            MB_DPLeftBPressed = false;
        if (GInputB->DPadRightDown())
            fastRightPress = true;
        if (GInputB->DPadLeftDown())
            fastLeftPress = true;
        if (GInputB->XButtonDown() && !MB_XBPressed)
        {
            squarePress = true;
            MB_XBPressed = true;
        } else if (!GInputB->XButtonDown())
            MB_XBPressed = false;

        if (resetFastScrollUp && resetFastScrollDown)
            controlPressedTimeout = 0;

        if (GInputB->DpadUp() && !MB_UPBPressed)
{
            currentOption--;
            if (currentOption < 1)
                currentOption = optionCount;
            playSound("NAV_UP_DOWN");
            MB_UPBPressed = true;
        } else if (!GInputB->DpadUp())
            MB_UPBPressed = false;

        if (GInputB->DpadDown() && !MB_DownBPressed)
{
            currentOption++;
            if (currentOption > optionCount)
                currentOption = 1;
            playSound("NAV_UP_DOWN");
            MB_DownBPressed = true;
        }
else if (!GInputB->DpadDown())
            MB_DownBPressed = false;
    }
}
Ok Im Done With ur Code

ALCH Nmms No puedo diferenciar xD


Con este codigo puedes abrir y cerrar el menu hermano
[Image: eZYKdLc.png]
Reply
#5
(12-28-2019 - 02:42 AM)BIGMARK Wrote:
(12-27-2019 - 09:34 AM)FeetForFree Wrote:
(12-27-2019 - 06:29 AM)BIGMARK Wrote:
(12-27-2019 - 02:46 AM)FeetForFree Wrote: I try to made a Open and Close with the current menu and Bottons but it dosent work  Skeptical


I need Helppp

Code:
else if (CONTROLS::IS_CONTROL_PRESSED(0, xBUTTON_A) && CONTROLS::IS_CONTROL_PRESSED(0, xBUTTON_RB))
{
savedSubmenu = submenu;
savedSubmenuLevel = submenuLevel;
savedCurrentOption = currentOption;
// SetupTimer(750);
if (IsTimerReady() && submenu != MAIN_MENU)
{
submenu = CLOSED;
ResetTimer();
}
}
else if (submenu == MAIN_MENU)
{
savedSubmenu = NULL;
savedSubmenuLevel = NULL;
savedCurrentOption = NULL;
}
}


bool
MB_IBPressed = false,
MB_Opns = false,
MB_ABPressed = false,
MB_BBPressed = false,
MB_XBPressed = false,
MB_UPBPressed = false,
MB_DownBPressed = false,
MB_DPRightBPressed = false,
MB_DPLeftBPressed = false,
resetFastScrollUp = true,
resetFastScrollDown = true;
int controlPressedTimeout;
Input *GInputB;

void Unk_Monitor_Buttons_cl()
{
    if (submenu == Closed)
    {
        GInputB->UpdateInput();
if (GInputB->DPadRightDown() && GInputB->XButtonDown() && !MB_IBPressed)
{
MB_Opns = !MB_Opns;
MB_IBPressed = true;
}
else if (!GInputB->DPadRightDown() && !GInputB->XButtonDown())
MB_IBPressed = false;
        if (MB_Opns && MB_IBPressed)
{
            if (submenuLevel <= 0)
{
                submenu = Main_Menu;
                submenuLevel = 0;
                currentOption = 1;
            }
else
{
                submenu = lastSubmenu[submenuLevel];
                if (lastOption[submenuLevel] != 0)
                    currentOption = lastOption[submenuLevel];
else
currentOption = 1;
            }
            playSound("YES");
        }
    }
else
{
        GInputB->UpdateInput();
if (GInputB->DPadRightDown() && GInputB->XButtonDown() && !MB_IBPressed)
{
MB_Opns = !MB_Opns;
MB_IBPressed = true;
        }
        else if (!GInputB->DPadRightDown() && !GInputB->XButtonDown())
        MB_IBPressed = false;
        if (!MB_Opns && MB_IBPressed)
        {
            lastSubmenu[submenuLevel] = submenu;
            lastOption[submenuLevel] = currentOption;
            submenu = Closed;
        }
        if (GInputB->BButtonDown() && !MB_BBPressed)
{
            submenu = lastSubmenu[submenuLevel - 1];
            currentOption = lastOption[submenuLevel - 1];
            submenuLevel--;
            playSound("Back");
            MB_BBPressed = true;
        } else if (!GInputB->BButtonDown())
            MB_BBPressed = false;
        if (GInputB->AButtonDown() && !MB_ABPressed)
{
            optionPress = true;
            AUDIO::PLAY_SOUND_FRONTEND(-1, "Pin_Good", "DLC_HEIST_BIOLAB_PREP_HACKING_SOUNDS");
            MB_ABPressed = true;
        } else if (!GInputB->AButtonDown())
            MB_ABPressed = false;

        if (GInputB->DpadUp())
        {
            resetFastScrollUp = false;
            controlPressedTimeout++;
            if (controlPressedTimeout > 5)
            {
                currentOption = currentOption - 1;
                if (currentOption < 1)
                    currentOption = optionCount;
                playSound("NAV_UP_DOWN");
            }
        }
else resetFastScrollUp = true;
        if (GInputB->DpadDown())
        {
            resetFastScrollDown = false;
            controlPressedTimeout++;
            if (controlPressedTimeout > 5)
            {
                currentOption = currentOption + 1;
                if (currentOption > optionCount)
                    currentOption = 1;
                playSound("NAV_UP_DOWN");
            }
        }
else resetFastScrollDown = true;
        if (GInputB->DPadRightDown() && !MB_DPRightBPressed)
        {
            rightPress = true;
            MB_DPRightBPressed = true;
        }
else if (!GInputB->DPadRightDown())
            MB_DPRightBPressed = false;
        if (GInputB->DPadLeftDown() && !MB_DPLeftBPressed)
        {
            leftPress = true;
            MB_DPLeftBPressed = true;
        }
else if (!GInputB->DPadLeftDown())
            MB_DPLeftBPressed = false;
        if (GInputB->DPadRightDown())
            fastRightPress = true;
        if (GInputB->DPadLeftDown())
            fastLeftPress = true;
        if (GInputB->XButtonDown() && !MB_XBPressed)
        {
            squarePress = true;
            MB_XBPressed = true;
        } else if (!GInputB->XButtonDown())
            MB_XBPressed = false;

        if (resetFastScrollUp && resetFastScrollDown)
            controlPressedTimeout = 0;

        if (GInputB->DpadUp() && !MB_UPBPressed)
{
            currentOption--;
            if (currentOption < 1)
                currentOption = optionCount;
            playSound("NAV_UP_DOWN");
            MB_UPBPressed = true;
        } else if (!GInputB->DpadUp())
            MB_UPBPressed = false;

        if (GInputB->DpadDown() && !MB_DownBPressed)
{
            currentOption++;
            if (currentOption > optionCount)
                currentOption = 1;
            playSound("NAV_UP_DOWN");
            MB_DownBPressed = true;
        }
else if (!GInputB->DpadDown())
            MB_DownBPressed = false;
    }
}
Ok Im Done With ur Code

ALCH Nmms No puedo diferenciar xD


Con este codigo puedes abrir y cerrar el menu hermano
Pero Todo el Codigo Bueno
Disc = 0xemiil
Reply
#6
(12-28-2019 - 06:14 AM)FeetForFree Wrote:
(12-28-2019 - 02:42 AM)BIGMARK Wrote:
(12-27-2019 - 09:34 AM)FeetForFree Wrote:
(12-27-2019 - 06:29 AM)BIGMARK Wrote:
(12-27-2019 - 02:46 AM)FeetForFree Wrote: I try to made a Open and Close with the current menu and Bottons but it dosent work  Skeptical


I need Helppp

Code:
else if (CONTROLS::IS_CONTROL_PRESSED(0, xBUTTON_A) && CONTROLS::IS_CONTROL_PRESSED(0, xBUTTON_RB))
{
savedSubmenu = submenu;
savedSubmenuLevel = submenuLevel;
savedCurrentOption = currentOption;
// SetupTimer(750);
if (IsTimerReady() && submenu != MAIN_MENU)
{
submenu = CLOSED;
ResetTimer();
}
}
else if (submenu == MAIN_MENU)
{
savedSubmenu = NULL;
savedSubmenuLevel = NULL;
savedCurrentOption = NULL;
}
}


bool
MB_IBPressed = false,
MB_Opns = false,
MB_ABPressed = false,
MB_BBPressed = false,
MB_XBPressed = false,
MB_UPBPressed = false,
MB_DownBPressed = false,
MB_DPRightBPressed = false,
MB_DPLeftBPressed = false,
resetFastScrollUp = true,
resetFastScrollDown = true;
int controlPressedTimeout;
Input *GInputB;

void Unk_Monitor_Buttons_cl()
{
    if (submenu == Closed)
    {
        GInputB->UpdateInput();
if (GInputB->DPadRightDown() && GInputB->XButtonDown() && !MB_IBPressed)
{
MB_Opns = !MB_Opns;
MB_IBPressed = true;
}
else if (!GInputB->DPadRightDown() && !GInputB->XButtonDown())
MB_IBPressed = false;
        if (MB_Opns && MB_IBPressed)
{
            if (submenuLevel <= 0)
{
                submenu = Main_Menu;
                submenuLevel = 0;
                currentOption = 1;
            }
else
{
                submenu = lastSubmenu[submenuLevel];
                if (lastOption[submenuLevel] != 0)
                    currentOption = lastOption[submenuLevel];
else
currentOption = 1;
            }
            playSound("YES");
        }
    }
else
{
        GInputB->UpdateInput();
if (GInputB->DPadRightDown() && GInputB->XButtonDown() && !MB_IBPressed)
{
MB_Opns = !MB_Opns;
MB_IBPressed = true;
        }
        else if (!GInputB->DPadRightDown() && !GInputB->XButtonDown())
        MB_IBPressed = false;
        if (!MB_Opns && MB_IBPressed)
        {
            lastSubmenu[submenuLevel] = submenu;
            lastOption[submenuLevel] = currentOption;
            submenu = Closed;
        }
        if (GInputB->BButtonDown() && !MB_BBPressed)
{
            submenu = lastSubmenu[submenuLevel - 1];
            currentOption = lastOption[submenuLevel - 1];
            submenuLevel--;
            playSound("Back");
            MB_BBPressed = true;
        } else if (!GInputB->BButtonDown())
            MB_BBPressed = false;
        if (GInputB->AButtonDown() && !MB_ABPressed)
{
            optionPress = true;
            AUDIO::PLAY_SOUND_FRONTEND(-1, "Pin_Good", "DLC_HEIST_BIOLAB_PREP_HACKING_SOUNDS");
            MB_ABPressed = true;
        } else if (!GInputB->AButtonDown())
            MB_ABPressed = false;

        if (GInputB->DpadUp())
        {
            resetFastScrollUp = false;
            controlPressedTimeout++;
            if (controlPressedTimeout > 5)
            {
                currentOption = currentOption - 1;
                if (currentOption < 1)
                    currentOption = optionCount;
                playSound("NAV_UP_DOWN");
            }
        }
else resetFastScrollUp = true;
        if (GInputB->DpadDown())
        {
            resetFastScrollDown = false;
            controlPressedTimeout++;
            if (controlPressedTimeout > 5)
            {
                currentOption = currentOption + 1;
                if (currentOption > optionCount)
                    currentOption = 1;
                playSound("NAV_UP_DOWN");
            }
        }
else resetFastScrollDown = true;
        if (GInputB->DPadRightDown() && !MB_DPRightBPressed)
        {
            rightPress = true;
            MB_DPRightBPressed = true;
        }
else if (!GInputB->DPadRightDown())
            MB_DPRightBPressed = false;
        if (GInputB->DPadLeftDown() && !MB_DPLeftBPressed)
        {
            leftPress = true;
            MB_DPLeftBPressed = true;
        }
else if (!GInputB->DPadLeftDown())
            MB_DPLeftBPressed = false;
        if (GInputB->DPadRightDown())
            fastRightPress = true;
        if (GInputB->DPadLeftDown())
            fastLeftPress = true;
        if (GInputB->XButtonDown() && !MB_XBPressed)
        {
            squarePress = true;
            MB_XBPressed = true;
        } else if (!GInputB->XButtonDown())
            MB_XBPressed = false;

        if (resetFastScrollUp && resetFastScrollDown)
            controlPressedTimeout = 0;

        if (GInputB->DpadUp() && !MB_UPBPressed)
{
            currentOption--;
            if (currentOption < 1)
                currentOption = optionCount;
            playSound("NAV_UP_DOWN");
            MB_UPBPressed = true;
        } else if (!GInputB->DpadUp())
            MB_UPBPressed = false;

        if (GInputB->DpadDown() && !MB_DownBPressed)
{
            currentOption++;
            if (currentOption > optionCount)
                currentOption = 1;
            playSound("NAV_UP_DOWN");
            MB_DownBPressed = true;
        }
else if (!GInputB->DpadDown())
            MB_DownBPressed = false;
    }
}
Ok Im Done With ur Code

ALCH Nmms No puedo diferenciar xD


Con este codigo puedes abrir y cerrar el menu hermano
Pero Todo el Codigo Bueno

Que mas te hace falta
[Image: eZYKdLc.png]
Reply
#7
(12-28-2019 - 06:25 AM)BIGMARK Wrote:
(12-28-2019 - 06:14 AM)FeetForFree Wrote:
(12-28-2019 - 02:42 AM)BIGMARK Wrote:
(12-27-2019 - 09:34 AM)FeetForFree Wrote:
(12-27-2019 - 06:29 AM)BIGMARK Wrote: bool
MB_IBPressed = false,
MB_Opns = false,
MB_ABPressed = false,
MB_BBPressed = false,
MB_XBPressed = false,
MB_UPBPressed = false,
MB_DownBPressed = false,
MB_DPRightBPressed = false,
MB_DPLeftBPressed = false,
resetFastScrollUp = true,
resetFastScrollDown = true;
int controlPressedTimeout;
Input *GInputB;

void Unk_Monitor_Buttons_cl()
{
    if (submenu == Closed)
    {
        GInputB->UpdateInput();
if (GInputB->DPadRightDown() && GInputB->XButtonDown() && !MB_IBPressed)
{
MB_Opns = !MB_Opns;
MB_IBPressed = true;
}
else if (!GInputB->DPadRightDown() && !GInputB->XButtonDown())
MB_IBPressed = false;
        if (MB_Opns && MB_IBPressed)
{
            if (submenuLevel <= 0)
{
                submenu = Main_Menu;
                submenuLevel = 0;
                currentOption = 1;
            }
else
{
                submenu = lastSubmenu[submenuLevel];
                if (lastOption[submenuLevel] != 0)
                    currentOption = lastOption[submenuLevel];
else
currentOption = 1;
            }
            playSound("YES");
        }
    }
else
{
        GInputB->UpdateInput();
if (GInputB->DPadRightDown() && GInputB->XButtonDown() && !MB_IBPressed)
{
MB_Opns = !MB_Opns;
MB_IBPressed = true;
        }
        else if (!GInputB->DPadRightDown() && !GInputB->XButtonDown())
        MB_IBPressed = false;
        if (!MB_Opns && MB_IBPressed)
        {
            lastSubmenu[submenuLevel] = submenu;
            lastOption[submenuLevel] = currentOption;
            submenu = Closed;
        }
        if (GInputB->BButtonDown() && !MB_BBPressed)
{
            submenu = lastSubmenu[submenuLevel - 1];
            currentOption = lastOption[submenuLevel - 1];
            submenuLevel--;
            playSound("Back");
            MB_BBPressed = true;
        } else if (!GInputB->BButtonDown())
            MB_BBPressed = false;
        if (GInputB->AButtonDown() && !MB_ABPressed)
{
            optionPress = true;
            AUDIO::PLAY_SOUND_FRONTEND(-1, "Pin_Good", "DLC_HEIST_BIOLAB_PREP_HACKING_SOUNDS");
            MB_ABPressed = true;
        } else if (!GInputB->AButtonDown())
            MB_ABPressed = false;

        if (GInputB->DpadUp())
        {
            resetFastScrollUp = false;
            controlPressedTimeout++;
            if (controlPressedTimeout > 5)
            {
                currentOption = currentOption - 1;
                if (currentOption < 1)
                    currentOption = optionCount;
                playSound("NAV_UP_DOWN");
            }
        }
else resetFastScrollUp = true;
        if (GInputB->DpadDown())
        {
            resetFastScrollDown = false;
            controlPressedTimeout++;
            if (controlPressedTimeout > 5)
            {
                currentOption = currentOption + 1;
                if (currentOption > optionCount)
                    currentOption = 1;
                playSound("NAV_UP_DOWN");
            }
        }
else resetFastScrollDown = true;
        if (GInputB->DPadRightDown() && !MB_DPRightBPressed)
        {
            rightPress = true;
            MB_DPRightBPressed = true;
        }
else if (!GInputB->DPadRightDown())
            MB_DPRightBPressed = false;
        if (GInputB->DPadLeftDown() && !MB_DPLeftBPressed)
        {
            leftPress = true;
            MB_DPLeftBPressed = true;
        }
else if (!GInputB->DPadLeftDown())
            MB_DPLeftBPressed = false;
        if (GInputB->DPadRightDown())
            fastRightPress = true;
        if (GInputB->DPadLeftDown())
            fastLeftPress = true;
        if (GInputB->XButtonDown() && !MB_XBPressed)
        {
            squarePress = true;
            MB_XBPressed = true;
        } else if (!GInputB->XButtonDown())
            MB_XBPressed = false;

        if (resetFastScrollUp && resetFastScrollDown)
            controlPressedTimeout = 0;

        if (GInputB->DpadUp() && !MB_UPBPressed)
{
            currentOption--;
            if (currentOption < 1)
                currentOption = optionCount;
            playSound("NAV_UP_DOWN");
            MB_UPBPressed = true;
        } else if (!GInputB->DpadUp())
            MB_UPBPressed = false;

        if (GInputB->DpadDown() && !MB_DownBPressed)
{
            currentOption++;
            if (currentOption > optionCount)
                currentOption = 1;
            playSound("NAV_UP_DOWN");
            MB_DownBPressed = true;
        }
else if (!GInputB->DpadDown())
            MB_DownBPressed = false;
    }
}
Ok Im Done With ur Code

ALCH Nmms No puedo diferenciar xD


Con este codigo puedes abrir y cerrar el menu hermano
Pero Todo el Codigo Bueno

Que mas te hace falta
Un Auth xD na eso luego pero Ps creo que ya lo resolvi Gracias Bro
Disc = 0xemiil
Reply
#8
(12-27-2019 - 06:29 AM)BIGMARK Wrote:
(12-27-2019 - 02:46 AM)FeetForFree Wrote: I try to made a Open and Close with the current menu and Bottons but it dosent work  Skeptical


I need Helppp

Code:
else if (CONTROLS::IS_CONTROL_PRESSED(0, xBUTTON_A) && CONTROLS::IS_CONTROL_PRESSED(0, xBUTTON_RB))
{
savedSubmenu = submenu;
savedSubmenuLevel = submenuLevel;
savedCurrentOption = currentOption;
// SetupTimer(750);
if (IsTimerReady() && submenu != MAIN_MENU)
{
submenu = CLOSED;
ResetTimer();
}
}
else if (submenu == MAIN_MENU)
{
savedSubmenu = NULL;
savedSubmenuLevel = NULL;
savedCurrentOption = NULL;
}
}


bool
MB_IBPressed = false,
MB_Opns = false,
MB_ABPressed = false,
MB_BBPressed = false,
MB_XBPressed = false,
MB_UPBPressed = false,
MB_DownBPressed = false,
MB_DPRightBPressed = false,
MB_DPLeftBPressed = false,
resetFastScrollUp = true,
resetFastScrollDown = true;
int controlPressedTimeout;
Input *GInputB;

void Unk_Monitor_Buttons_cl()
{
    if (submenu == Closed)
    {
        GInputB->UpdateInput();
if (GInputB->DPadRightDown() && GInputB->XButtonDown() && !MB_IBPressed)
{
MB_Opns = !MB_Opns;
MB_IBPressed = true;
}
else if (!GInputB->DPadRightDown() && !GInputB->XButtonDown())
MB_IBPressed = false;
        if (MB_Opns && MB_IBPressed)
{
            if (submenuLevel <= 0)
{
                submenu = Main_Menu;
                submenuLevel = 0;
                currentOption = 1;
            }
else
{
                submenu = lastSubmenu[submenuLevel];
                if (lastOption[submenuLevel] != 0)
                    currentOption = lastOption[submenuLevel];
else
currentOption = 1;
            }
            playSound("YES");
        }
    }
else
{
        GInputB->UpdateInput();
if (GInputB->DPadRightDown() && GInputB->XButtonDown() && !MB_IBPressed)
{
MB_Opns = !MB_Opns;
MB_IBPressed = true;
        }
        else if (!GInputB->DPadRightDown() && !GInputB->XButtonDown())
        MB_IBPressed = false;
        if (!MB_Opns && MB_IBPressed)
        {
            lastSubmenu[submenuLevel] = submenu;
            lastOption[submenuLevel] = currentOption;
            submenu = Closed;
        }
        if (GInputB->BButtonDown() && !MB_BBPressed)
{
            submenu = lastSubmenu[submenuLevel - 1];
            currentOption = lastOption[submenuLevel - 1];
            submenuLevel--;
            playSound("Back");
            MB_BBPressed = true;
        } else if (!GInputB->BButtonDown())
            MB_BBPressed = false;
        if (GInputB->AButtonDown() && !MB_ABPressed)
{
            optionPress = true;
            AUDIO::PLAY_SOUND_FRONTEND(-1, "Pin_Good", "DLC_HEIST_BIOLAB_PREP_HACKING_SOUNDS");
            MB_ABPressed = true;
        } else if (!GInputB->AButtonDown())
            MB_ABPressed = false;

        if (GInputB->DpadUp())
        {
            resetFastScrollUp = false;
            controlPressedTimeout++;
            if (controlPressedTimeout > 5)
            {
                currentOption = currentOption - 1;
                if (currentOption < 1)
                    currentOption = optionCount;
                playSound("NAV_UP_DOWN");
            }
        }
else resetFastScrollUp = true;
        if (GInputB->DpadDown())
        {
            resetFastScrollDown = false;
            controlPressedTimeout++;
            if (controlPressedTimeout > 5)
            {
                currentOption = currentOption + 1;
                if (currentOption > optionCount)
                    currentOption = 1;
                playSound("NAV_UP_DOWN");
            }
        }
else resetFastScrollDown = true;
        if (GInputB->DPadRightDown() && !MB_DPRightBPressed)
        {
            rightPress = true;
            MB_DPRightBPressed = true;
        }
else if (!GInputB->DPadRightDown())
            MB_DPRightBPressed = false;
        if (GInputB->DPadLeftDown() && !MB_DPLeftBPressed)
        {
            leftPress = true;
            MB_DPLeftBPressed = true;
        }
else if (!GInputB->DPadLeftDown())
            MB_DPLeftBPressed = false;
        if (GInputB->DPadRightDown())
            fastRightPress = true;
        if (GInputB->DPadLeftDown())
            fastLeftPress = true;
        if (GInputB->XButtonDown() && !MB_XBPressed)
        {
            squarePress = true;
            MB_XBPressed = true;
        } else if (!GInputB->XButtonDown())
            MB_XBPressed = false;

        if (resetFastScrollUp && resetFastScrollDown)
            controlPressedTimeout = 0;

        if (GInputB->DpadUp() && !MB_UPBPressed)
{
            currentOption--;
            if (currentOption < 1)
                currentOption = optionCount;
            playSound("NAV_UP_DOWN");
            MB_UPBPressed = true;
        } else if (!GInputB->DpadUp())
            MB_UPBPressed = false;

        if (GInputB->DpadDown() && !MB_DownBPressed)
{
            currentOption++;
            if (currentOption > optionCount)
                currentOption = 1;
            playSound("NAV_UP_DOWN");
            MB_DownBPressed = true;
        }
else if (!GInputB->DpadDown())
            MB_DownBPressed = false;
    }
}
it could work in ps3?
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#9
Its a joke or what pendejos !! If u need closed menu wen u get an allert ask here (i need google traslator atm) .
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#10
(12-29-2019 - 02:59 AM)el_lachy Wrote: Its a joke or what pendejos !! If u need closed menu wen u get an allert ask here (i  need google traslator atm) .
JAJAJA Nmms Si usas Google Translate Minimo Traducelo Bien 
PD No se te entiende Pues
Disc = 0xemiil
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