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[SPRX/C++] Menu Base John v3.1 Remake

by Smoulougde - 04-29-2018 - 01:59 AM
#1
Hi DemonForums,

After several weeks of hesitation, and after posing the for and against. I decide to share the Menu Base John v3.1 Remake [Image: h1t4.png] (with his permission)

This base is different from that of 2much4u and is not for people who begin in coding.

That's what i added & modified, hence the word "Remake" :

• Address sprint updated to 1.27.
Compatibility with CEX Cobra added.
Global manager added : it will allow manage all entities you create (for the moment, only objects, you must add others things yourself)
• Spawn bypassed objects without a specific EBOOT, included into ObjectCreator.
Keyboard system with KeyboardOption added.
Help text system added.
option_i & option_f improved : you can switch value by held arrows now, option_f draw 2 digits after the decimal point and with option_i you can use a keyboard with Square.
• Advanced options added : SwapCharBool for affect one bool and change int value in same option (for example Neons vehicle) and AffectOffset for use one offset RTM/RPC (for example Minimap colors/Big Guns/etc).
SwapFloatBool added : a option affect a float and a bool* in the same option
Placement system added : now with PosP you can draw display text / image remains in the same place regardless of the screen resolution.
Complete spawn vehicle in lists added.
Players list advanced added : now the list display YOU / HOST / SCTV and FRIEND.
Settings, Animated globe and FPS counter added.
• All buttons added and buttons of menu have been changed.
• The color of the scroller changes according to the type of function.
• File Dialog.h with a static progress bar added.
• File Lists.h added, for correctly sort the declared values.
• Files Natives.cpp / Natives.h / Printf.cpp / Printf.h / Strings.h is deleted.
Namespaces natives is now removed and few typedef added (RGB / Hash / Ped / Player / Vehicle / Blip / etc) .
• Double-click bug when fps are below 18 fixed.
• Shifting animated gobe when you open the interaction menu is now fixed (thanks to NYD).
• Bug with toggle_buttons (Vehicle weapons & HUD display) is fixed.
• Bug of return system when you have many submenus is fixed.
• Struct of Vector3 improved, now you can modify one float (before you could not)


Video of the Menu Base Remake :



Some information that can help :

• You can change the compatibility DEX/CEX Cobra before compilation into Utils.h changing define DEX in define CEX
• I added into prx.cpp a example for display one message simply (Show) and for display message with a static progress bar (ProgressBar)
• I added an example for SwapCharBool (Neon vehicle of The Galerium) / an example for SwapFloatBool (Camera zoom of The Galerium) and an example for ApplyOffset (Minimap colors of The Galerium) into Sub_1
• You can use KeyboardOption for functions need one keyboard (example: Change name) by adding KeyboardAction in CheckKeyboard into Functions.cpp

/!\ This menu base is for Visual Studio 2015. So in the spoiler above i put one mini tutorial for compile with Visual Studio 2015 /!\
Spoiler Show
To compile one sprx with Visual Studio 2015 :
1/ Install Visual Studio 2010
2/ Install Visual Studio 2015
3/ Install PS3-SDK 3.60 (or 3.70)
4/ Install Compatibility pack for VS2015 (download link available here)

Enjoy, now you can compile one sprx on Visual Studio 2015 Blush


Downloads links :

Original Menu Base v3 by John (Github)

Menu Base John v3.1 Remake (Mediafire)

Credits:

> John (Creator of this base)
> Dylan57richem (aka Smoulougde on NGU, Improvements & additions on this base). One french guy [Image: m15s.png]
> gopro_2027 (Codes sprx for CEX Cobra)
> EROOTIIK (Big great assistance)
> NotYourDope (Big great assistance)
> Filodz1001 (For having pushed me and explained when i started with this base end of 2016)
> And the other people who helped John for make the Menu Base
Reply
#2
up for all people see this :)
Reply
#3
Thanks so much good release
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#4
do you see me sharing your base everywhere ;)
Reply
#5
Thanks but if nobody create a menu with this base, it's useless....
Reply
#6
I admit I have no menu created from this database except yours, why do not you convert it for a PC base it may be more fury
Reply
#7
Tu sais que je sais pas coder sur PC Bandit, sa me prendrais des mois a tout convertir je pense pas le faire
Reply
#8
(08-22-2018 - 05:35 PM)Smoulougde Wrote: Tu sais que je sais pas coder sur PC Bandit, sa me prendrais des mois a tout convertir je pense pas le faire

apres tu peux juste importer le design a la limite
Reply
#9
(08-22-2018 - 05:53 PM)Bandit33800 Wrote:
(08-22-2018 - 05:35 PM)Smoulougde Wrote: Tu sais que je sais pas coder sur PC Bandit, sa me prendrais des mois a tout convertir je pense pas le faire

apres tu peux juste importer le design a la limite

peut-être que je le ferais, mais GTA V sa m'interesse pu et puis j'ai d'autres choses à faire comme par exemple mon BTS ;)
Reply
#10
Version 3.1 added ;)
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