The Reason I call this killaura advance is that it caches the targets, around you so when they finally come in range it hits them instantly.
Everything is toggable and the killaura is very customizable.
If u set attackwait to 0.1 and use the bat it's VERY GOOD
To turn every off.
Inf Stamina
And lastly Advance KillAura
Everything is toggable and the killaura is very customizable.
If u set attackwait to 0.1 and use the bat it's VERY GOOD
To turn every off.
Code:
_G.kaCache = false -- Turns on/off KillAura Adding
_G.ka = false -- Turns on/off KillAura
_G.DeleteCache = false -- Alows Deleting of Cache
_G.stam = false -- Stamina
Inf Stamina
Code:
loadstring(game:HttpGet("https://raw.githubusercontent.com/OmniLotus/Scripts/main/RIOT_InfStam"))()
And lastly Advance KillAura
Code:
_G.kaCache = true -- Turns on/off KillAura Adding
_G.ka = true -- Turns on/off KillAura
_G.DeleteCache = true -- Alows Deleting of Cache
_G.Size = 20 -- Area of KillAura
_G.CacheSize = 200 -- How big of an area it caches (Studs)
_G.kaCacheDelete = 15 -- In Seconds how often the Cache will be deleted
_G.kaWait = 0 -- Delay till it checks for another attack
_G.kaAttackWait = 0.45 -- Delay AFTER an attack
_G.kaCacheWait = 0.1 -- Delay of Kill Aura Adding
loadstring(game:HttpGet("https://raw.githubusercontent.com/OmniLotus/Scripts/main/RIOT_AdvanceKillAura"))()