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help me what are these offsets

by zued - 02-23-2020 - 06:44 AM
#1
can someone please tell me what these offsets are and what are they for?

(0x83D7E8EB)//1
(0x835DB8B8)//2 
(0x835DB8BC)//3
(0x83525E00)//4
(0x830EF910)//5
(0x830DD840)//6
(0x8313EBF8)//7
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#2
(02-23-2020 - 06:44 AM)zued Wrote: can someone please tell me what these offsets are and what are they for?

(0x83D7E8EB)//1
(0x835DB8B8)//2 
(0x835DB8BC)//3
(0x83525E00)//4
(0x830EF910)//5
(0x830DD840)//6
(0x8313EBF8)//7
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#3
(02-23-2020 - 06:44 AM)zued Wrote: can someone please tell me what these offsets are and what are they for?

(0x83D7E8EB)//1
(0x835DB8B8)//2 
(0x835DB8BC)//3
(0x83525E00)//4
(0x830EF910)//5
(0x830DD840)//6
(0x8313EBF8)//7
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#4
(02-23-2020 - 06:44 AM)zued Wrote: can someone please tell me what these offsets are and what are they for?

(0x83D7E8EB)//1
(0x835DB8B8)//2 
(0x835DB8BC)//3
(0x83525E00)//4
(0x830EF910)//5
(0x830DD840)//6
(0x8313EBF8)//7
(0x83D7E8EB)//1 == Force NS host. bool type.
(0x835DB8B8)//2 == Patch event
(0x835DB8BC)//3 == Patch event
(0x83525E00)//4 == Scripthook detour address
(0x830EF910)//5 == Unk
(0x830DD840)//6 == Patch event
(0x8313EBF8)//7 == Unk

That's just from comparing them with what I have.
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#5
(02-23-2020 - 06:32 PM)XBLxPhantom Wrote:
(02-23-2020 - 06:44 AM)zued Wrote: can someone please tell me what these offsets are and what are they for?

(0x83D7E8EB)//1
(0x835DB8B8)//2 
(0x835DB8BC)//3
(0x83525E00)//4
(0x830EF910)//5
(0x830DD840)//6
(0x8313EBF8)//7
(0x83D7E8EB)//1 == Force NS host. bool type.
(0x835DB8B8)//2 == Patch event
(0x835DB8BC)//3 == Patch event
(0x83525E00)//4 == Scripthook detour address
(0x830EF910)//5 == Unk
(0x830DD840)//6 == Patch event
(0x8313EBF8)//7 == Unk

That's just from comparing them with what I have.
thank you friend
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#6
(02-29-2020 - 08:41 AM)UNBOUND Wrote: 1: Stop RAGE generating hi bits of local migration key.
2: GetNetObjFromNetworkId
3: GetNetObjFromNetworkId + 0x4 // Lmfao
4: ExecuteScrProgramInstructionForScrThread (basically how the scripted side of the game is handled)
5: ReadGivePickupRewardsEventSyncData
6: HandleIncomingGivePickupRewardsEvent
7: Gets some sort of ptr to some data based off player mig key, haven't looked into it so idk
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#7
1: Stop RAGE generating hi bits of local migration key.
2: GetNetObjFromNetworkId
3: GetNetObjFromNetworkId + 0x4 // Lmfao
4: ExecuteScrProgramInstructionForScrThread (basically how the scripted side of the game is handled)
5: ReadGivePickupRewardsEventSyncData
6: HandleIncomingGivePickupRewardsEvent
7: Gets some sort of ptr to some data based off player mig key, haven't looked into it so idk

(0x83D7E8EB)//1
(0x835DB8B8)//2
(0x835DB8BC)//3
(0x83525E00)//4
(0x830EF910)//5
(0x830DD840)//6
(0x8313EBF8)//7
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#8
(02-29-2020 - 08:41 AM)UNBOUND Wrote: 1: Stop RAGE generating hi bits of local migration key.
2: GetNetObjFromNetworkId
3: GetNetObjFromNetworkId + 0x4 // Lmfao
4: ExecuteScrProgramInstructionForScrThread (basically how the scripted side of the game is handled)
5: ReadGivePickupRewardsEventSyncData
6: HandleIncomingGivePickupRewardsEvent
7: Gets some sort of ptr to some data based off player mig key, haven't looked into it so idk
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