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 3804

Vehicle Tracks colours

by XBLxPhantom - 12-11-2018 - 12:19 AM
#11
(12-12-2018 - 04:13 AM)XBLUnbound Wrote: I leech? Next joke ???

You have no idea dude, most of the shit I see on here was originally coded by me anyway, so fuck off lol

So you're clever enough to create svt crash protection but not clever enough to use reclass and map out the structure for vehiclefx.dat?

Seems a bit fishy.

it's not when SVT's crashes are mostly repeated LOOOOL 4 protections patched em. a cam, ped, attach and timeprotection

(12-12-2018 - 04:13 AM)XBLUnbound Wrote: I leech? Next joke ???

You have no idea dude, most of the shit I see on here was originally coded by me anyway, so fuck off lol

So you're clever enough to create svt crash protection but not clever enough to use reclass and map out the structure for vehiclefx.dat?

Seems a bit fishy.

can you figure out the simple shit? apparently not. so shut up  Finna Finna Finna n have fun with having to spoof as there menu to not be touched xD
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#12
(12-12-2018 - 08:13 AM)XBLxPhantom Wrote:
Too Many Quotes (Click to View)

it's not when SVT's crashes are mostly repeated LOOOOL  3 protections patched em. a cam, ped and attach.

Too Many Quotes (Click to View)

can you figure out the simple shit? apparently not. so shut up  Finna Finna Finna n have fun with having to spoof as there menu to not be touched xD

Unbound Knows More Than You Will Ever Know
This account is currently banned
Ban reason: Spamming
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#13
only v2 crashes me w the adding money to wallet lmao. just need args to stop that event and done. all crashes patched.

(12-12-2018 - 08:16 AM)DewRific Wrote:
Too Many Quotes (Click to View)

Unbound Knows More Than You Will Ever Know

not denying it but he does have no right to say i'm only leaching lmfao. not like all of you do it too right?  lmfaooo

yall kill me w that shit. calling others leachers yet you do exactly the same thing Finna Finna Finna Finna
Reply
#14
(12-12-2018 - 08:17 AM)XBLxPhantom Wrote: only v2 crashes me w the adding money to wallet lmao. just need args to stop that event and done. all crashes patched.

Too Many Quotes (Click to View)

not denying it but he does have no right to say i'm only leaching lmfao. not like all of you do it too right?  lmfaooo

yall kill me w that shit. calling others leachers yet you do exactly the same thing Finna Finna Finna Finna

everyone leaches but u leach a lot
This account is currently banned
Ban reason: Spamming
Reply
#15
(12-12-2018 - 08:17 AM)XBLxPhantom Wrote: only v2 crashes me w the adding money to wallet lmao. just need args to stop that event and done. all crashes patched.

Too Many Quotes (Click to View)

not denying it but he does have no right to say i'm only leaching lmfao. not like all of you do it too right?  lmfaooo

yall kill me w that shit. calling others leachers yet you do exactly the same thing Finna Finna Finna Finna
Finna  so u know how debug mem and look into events etc? i doubt that
2021 Best Be Better Then 2020
Reply
#16
(12-12-2018 - 08:22 AM)DewRific Wrote:
Too Many Quotes (Click to View)

everyone leaches but u leach a lot

Finna  yeah okay bud

(12-12-2018 - 08:24 AM)trinity7 Wrote:
Too Many Quotes (Click to View)
Finna  so u know how debug mem and look into events etc? i doubt that
nope, but I got svt crash protection on my own plus much more so obvi i can do some shit right ? :) so how about yall stop being cunts and fuck off? :)

(12-12-2018 - 08:24 AM)trinity7 Wrote:
Too Many Quotes (Click to View)
Finna  so u know how debug mem and look into events etc? i doubt that

do you even have there crash protections w/o spoofing?  no. so stfu cuz obviously just because i don't know certain things doesn't mean i can't make some good shit
Reply
#17
Lol. if u cant debug mem and use certain tools to read in game events etc u aint patching there shit. so your either spoofing or your using some protections that are posted here. so keep talking coz ur funny. Rockon Skeptical
2021 Best Be Better Then 2020
Reply
#18
(12-12-2018 - 09:07 AM)trinity7 Wrote: Lol. if u cant debug mem and use certain tools to read in game events etc u aint patching there shit. so your either spoofing or your using some protections that are posted here. so keep talking coz ur funny. Rockon Skeptical

all of you fucking stop the drama!
This community is going to shit everyone thinks they are the best!
This is a hobby not serious shit so all of you stop acting like little kids and chill.
Trinity you good i didnt want to respond to a 5 page book about why somone is better than another
Reply
#19
(12-12-2018 - 09:07 AM)trinity7 Wrote: Lol. if u cant debug mem and use certain tools to read in game events etc u aint patching there shit. so your either spoofing or your using some protections that are posted here. so keep talking coz ur funny. Rockon Skeptical

you can test it out when i release Celestial :)

(12-12-2018 - 03:50 PM)magiccarpet Wrote:
Too Many Quotes (Click to View)

all of you fucking stop the drama!
This community is going to shit everyone thinks they are the best!
This is a hobby not serious shit so all of you stop acting like little kids and chill.
Trinity you good i didnt want to respond to a 5 page book about why somone is better than another

honest :/
Reply
#20
(12-11-2018 - 12:42 AM)magiccarpet Wrote:
Too Many Quotes (Click to View)
I gotcha bro



AddByteChanger("Adjust Red", &TyreMarkR, 0x00, 0xFF, 0x01);
AddByteChanger("Adjust Green", &TyreMarkG, 0x00, 0xFF, 0x01);
AddByteChanger("Adjust Blue", &TyreMarkB, 0x00, 0xFF, 0x01);
addOption("Defalt type");
AddByteChanger("type", &TyreMark1, 0x00, 0xFF, 0x01);
AddFloatChanger("min slip", &TyreMarkf1, -1.0f, 25.0f, 0.1f);
AddFloatChanger("max slip", &TyreMarkf2, -1.0f, 25.0f, 0.1f);
AddFloatChanger("min pressure", &TyreMarkf3, -1.0f, 25.0f, 0.1f);
AddFloatChanger("max pressure", &TyreMarkf4, -1.0f, 25.0f, 0.1f);
AddFloatChanger("min FRIC_THRESH", &TyreMarkf5, -1.0f, 25.0f, 0.1f);
AddFloatChanger("max FRIC_THRESH", &TyreMarkf6, -1.0f, 25.0f, 0.1f);
AddFloatChanger("min DISP_THRESH", &TyreMarkf7, -1.0f, 25.0f, 0.1f);
AddFloatChanger("max DISP_THRESH", &TyreMarkf8, -1.0f, 25.0f, 0.1f);
AddFloatChanger("min BURN_FRIC_EVO", &TyreMarkf9, -1.0f, 25.0f, 0.1f);
AddFloatChanger("max BURN_FRIC_EVO", &TyreMarkf10, -1.0f, 25.0f, 0.1f);
AddFloatChanger("min BURN_TEMP_EVO", &TyreMarkf11, -1.0f, 25.0f, 0.1f);
AddFloatChanger("max BURN_TEMP_EVO", &TyreMarkf12, -1.0f, 25.0f, 0.1f);
addOption("FRICTION_FX Defalt");
addOption("FRICTION_FX Water deep");
addOption("FRICTION_FX Gravel");
addOption("FRICTION_FX Sand");
addOption("FRICTION_FX Mud");
addOption("FRICTION_FX Grass");
addOption("FRICTION_FX Leaves");
addOption("FRICTION_FX Wet sand");
addOption("FRICTION_FX Blood");
addOption("FRICTION_FX Water");
addOption("Burnout on");
addOption("Burnout off");
switch (getOption())
{
case 1:
for (int i = 0; i < 67; i++)
{
*(byte*)(0x0213A4DC + (i * 0x74) + 0x20) = TyreMarkR; //
*(byte*)(0x0213A4DC + (i * 0x74) + 0x21) = TyreMarkG;
*(byte*)(0x0213A4DC + (i * 0x74) + 0x22) = TyreMarkB;
}
break;
case 2:
for (int i = 0; i < 67; i++)
{
*(byte*)(0x0213A4DC + (i * 0x74) + 0x20) = TyreMarkR;
*(byte*)(0x0213A4DC + (i * 0x74) + 0x21) = TyreMarkG;
*(byte*)(0x0213A4DC + (i * 0x74) + 0x22) = TyreMarkB;
}
break;
case 3:
for (int i = 0; i < 67; i++)
{
*(byte*)(0x0213A4DC + (i * 0x74) + 0x20) = TyreMarkR;
*(byte*)(0x0213A4DC + (i * 0x74) + 0x21) = TyreMarkG;
*(byte*)(0x0213A4DC + (i * 0x74) + 0x22) = TyreMarkB;
}
break;
case 4:
for (int i = 0; i < 67; i++)
{
*(int*)(0x0213A4DC + (i * 0x74) + 0x08) = 0x00000030;
TyreMark1 = 48;
}
break;
case 5:
for (int i = 0; i < 67; i++)
{
*(byte*)(0x0213A4DC + (i * 0x74) + 0x0B) = TyreMark1;
}
break;
case 6:
for (int i = 0; i < 67; i++)
{
*(float*)(0x0213A4DC + (i * 0x74) - 0x8) = TyreMarkf1;
}
break;
case 7:
for (int i = 0; i < 67; i++)
{
*(float*)(0x0213A4DC + (i * 0x74) - 0x4) = TyreMarkf2;
}
break;
case 8:
for (int i = 0; i < 67; i++)
{
*(float*)(0x0213A4DC + (i * 0x74) - 0x0) = TyreMarkf3;
}
break;
case 9:
for (int i = 0; i < 67; i++)
{
*(float*)(0x0213A4DC + (i * 0x74) + 0x4) = TyreMarkf4;
}
break;
case 10:
for (int i = 0; i < 67; i++)
{
*(float*)(0x0213A4DC + (i * 0x74) + 0x24) = TyreMarkf5;
}
break;
case 11:
for (int i = 0; i < 67; i++)
{
*(float*)(0x0213A4DC + (i * 0x74) + 0x28) = TyreMarkf6;
}
break;
case 12:
for (int i = 0; i < 67; i++)
{
*(float*)(0x0213A4DC + (i * 0x74) + 0x38) = TyreMarkf7;
}
break;
case 13:
for (int i = 0; i < 67; i++)
{
*(float*)(0x0213A4DC + (i * 0x74) + 0x3C) = TyreMarkf8;
}
break;
case 14:
for (int i = 0; i < 67; i++)
{
*(float*)(0x0213A4DC + (i * 0x74) + 0x50) = TyreMarkf9;
}
break;
case 15:
for (int i = 0; i < 67; i++)
{
*(float*)(0x0213A4DC + (i * 0x74) + 0x54) = TyreMarkf10;
}
break;
case 16:
for (int i = 0; i < 67; i++)
{
*(float*)(0x0213A4DC + (i * 0x74) + 0x58) = TyreMarkf11;
}
break;
case 17:
for (int i = 0; i < 67; i++)
{
*(float*)(0x0213A4DC + (i * 0x74) + 0x5C) = TyreMarkf12;
}
break;
case 18:
for (int i = 0; i < 67; i++)
{
*(int*)(0x0213A4DC + (i * 0x74) + 0x2C) = 0x6C4C58F2;
*(int*)(0x0213A4DC + (i * 0x74) + 0x30) = 0xEC21023A;
*(int*)(0x0213A4DC + (i * 0x74) + 0x34) = 0x98A59E7A;
}
break;
case 19:
for (int i = 0; i < 67; i++)
{
*(int*)(0x0213A4DC + (i * 0x74) + 0x2C) = 0x64F997C3;
*(int*)(0x0213A4DC + (i * 0x74) + 0x30) = 0x64F997C3;
*(int*)(0x0213A4DC + (i * 0x74) + 0x34) = 0x00000000;
}
break;
case 20:
for (int i = 0; i < 67; i++)
{
*(int*)(0x0213A4DC + (i * 0x74) + 0x2C) = 0x24848016;
*(int*)(0x0213A4DC + (i * 0x74) + 0x30) = 0x24848016;
*(int*)(0x0213A4DC + (i * 0x74) + 0x34) = 0x00000000;
}
break;
case 21:
for (int i = 0; i < 67; i++)
{
*(int*)(0x0213A4DC + (i * 0x74) + 0x2C) = 0xBC5067DA;
*(int*)(0x0213A4DC + (i * 0x74) + 0x30) = 0xBC5067DA;
*(int*)(0x0213A4DC + (i * 0x74) + 0x34) = 0x00000000;
}
break;
case 22:
for (int i = 0; i < 67; i++)
{
*(int*)(0x0213A4DC + (i * 0x74) + 0x2C) = 0x45A9FD8B;
*(int*)(0x0213A4DC + (i * 0x74) + 0x30) = 0x45A9FD8B;
*(int*)(0x0213A4DC + (i * 0x74) + 0x34) = 0x00000000;
}
break;
case 23:
for (int i = 0; i < 67; i++)
{
*(int*)(0x0213A4DC + (i * 0x74) + 0x2C) = 0x71FC0098;
*(int*)(0x0213A4DC + (i * 0x74) + 0x30) = 0x71FC0098;
*(int*)(0x0213A4DC + (i * 0x74) + 0x34) = 0x00000000;
}
break;
case 24:
for (int i = 0; i < 67; i++)
{
*(int*)(0x0213A4DC + (i * 0x74) + 0x2C) = 0x5EA9785F;
*(int*)(0x0213A4DC + (i * 0x74) + 0x30) = 0x5EA9785F;
*(int*)(0x0213A4DC + (i * 0x74) + 0x34) = 0x00000000;
}
break;
case 25:
for (int i = 0; i < 67; i++)
{
*(int*)(0x0213A4DC + (i * 0x74) + 0x2C) = 0xE6CB0133;
*(int*)(0x0213A4DC + (i * 0x74) + 0x30) = 0xE6CB0133;
*(int*)(0x0213A4DC + (i * 0x74) + 0x34) = 0x00000000;
}
break;
case 26:
for (int i = 0; i < 67; i++)
{
*(int*)(0x0213A4DC + (i * 0x74) + 0x2C) = 0x6513C7AC;
*(int*)(0x0213A4DC + (i * 0x74) + 0x30) = 0x6513C7AC;
*(int*)(0x0213A4DC + (i * 0x74) + 0x34) = 0x00000000;
}
break;
case 27:
for (int i = 0; i < 67; i++)
{
*(int*)(0x0213A4DC + (i * 0x74) + 0x2C) = GAMEPLAY::GET_HASH_KEY("wheel_spin_water");
*(int*)(0x0213A4DC + (i * 0x74) + 0x30) = GAMEPLAY::GET_HASH_KEY("wheel_spin_water");
*(int*)(0x0213A4DC + (i * 0x74) + 0x34) = 0x00000000;
}
break;
case 28:
for (int i = 0; i < 67; i++)
{
*(int*)(0x0213A4DC + (i * 0x74) + 0x60) = 0xAB49ECB1;
*(int*)(0x0213A4DC + (i * 0x74) + 0x64) = 0xAB49ECB1;
*(int*)(0x0213A4DC + (i * 0x74) + 0x68) = 0xAB49ECB1;
}
break;
case 29:
for (int i = 0; i < 67; i++)
{
*(int*)(0x0213A4DC + (i * 0x74) + 0x60) = 0x00000000;
*(int*)(0x0213A4DC + (i * 0x74) + 0x64) = 0x00000000;
*(int*)(0x0213A4DC + (i * 0x74) + 0x68) = 0x00000000;
}
break;
}
break;


 for (int i = 0; i < 67; i++)
   {
    (byte*)(0x0213A4DC + (i  0x74) + 0x20) = TyreMarkR; 
    (byte*)(0x0213A4DC + (i  0x74) + 0x21) = TyreMarkG;
    (byte*)(0x0213A4DC + (i  0x74) + 0x22) = TyreMarkB;
   }
Nice
#CelestialFTW

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