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 1477

Help fix esp code

by depreseedddd - 10-05-2018 - 09:02 AM
#1
i have online player esp code , it does not work online , i am not sure where i am wrong , here is the code , i have also added loop 
Code:
bool Features::espbox= false;
void Features::esp(Player target)
{
    if (target != PLAYER::PLAYER_ID() && ENTITY::DOES_ENTITY_EXIST(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(target)))
    {
        Vector3 entitylocation = ENTITY::GET_ENTITY_COORDS(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(target), false);
        Vector3 top1world = { entitylocation.x + 0.3f, NULL, entitylocation.y + 0.3f, NULL, entitylocation.z + .8f, NULL };
        Vector3 top2world = { entitylocation.x - 0.3f, NULL, entitylocation.y + 0.3f, NULL, entitylocation.z + .8f, NULL };
        Vector3 top3world = { entitylocation.x + 0.3f, NULL, entitylocation.y - 0.3f, NULL, entitylocation.z + .8f, NULL };
        Vector3 top4world = { entitylocation.x - 0.3f, NULL, entitylocation.y - 0.3f, NULL, entitylocation.z + .8f, NULL };
        Vector3 bottom1world = { entitylocation.x + 0.3f, NULL, entitylocation.y + 0.3f, NULL, entitylocation.z - .8f, NULL };
        Vector3 bottom2world = { entitylocation.x - 0.3f, NULL, entitylocation.y + 0.3f, NULL, entitylocation.z - .8f, NULL };
        Vector3 bottom3world = { entitylocation.x + 0.3f, NULL, entitylocation.y - 0.3f, NULL, entitylocation.z - .8f, NULL };
        Vector3 bottom4world = { entitylocation.x - 0.3f, NULL, entitylocation.y - 0.3f, NULL, entitylocation.z - .8f, NULL };

        GRAPHICS::DRAW_LINE(top1world.x, top1world.y, top1world.z, top2world.x, top2world.y, top2world.z, 255, 0, 0, 255);
        GRAPHICS::DRAW_LINE(top2world.x, top2world.y, top2world.z, top4world.x, top4world.y, top4world.z, 255, 0, 0, 255);
        GRAPHICS::DRAW_LINE(top4world.x, top4world.y, top4world.z, top3world.x, top3world.y, top3world.z, 255, 0, 0, 255);
        GRAPHICS::DRAW_LINE(top1world.x, top1world.y, top1world.z, top3world.x, top3world.y, top3world.z, 255, 0, 0, 255);

        GRAPHICS::DRAW_LINE(bottom1world.x, bottom1world.y, bottom1world.z, bottom2world.x, bottom2world.y, bottom2world.z, 255, 0, 0, 255);
        GRAPHICS::DRAW_LINE(bottom2world.x, bottom2world.y, bottom2world.z, bottom4world.x, bottom4world.y, bottom4world.z, 255, 0, 0, 255);
        GRAPHICS::DRAW_LINE(bottom3world.x, bottom3world.y, bottom3world.z, bottom4world.x, bottom4world.y, bottom4world.z, 255, 0, 0, 255);
        GRAPHICS::DRAW_LINE(bottom3world.x, bottom3world.y, bottom3world.z, bottom1world.x, bottom1world.y, bottom1world.z, 255, 0, 0, 255);

        GRAPHICS::DRAW_LINE(top1world.x, top1world.y, top1world.z, bottom1world.x, bottom1world.y, bottom1world.z, 255, 0, 0, 255);
        GRAPHICS::DRAW_LINE(top2world.x, top2world.y, top2world.z, bottom2world.x, bottom2world.y, bottom2world.z, 255, 0, 0, 255);
        GRAPHICS::DRAW_LINE(top3world.x, top3world.y, top3world.z, bottom3world.x, bottom3world.y, bottom3world.z, 255, 0, 0, 255);
        GRAPHICS::DRAW_LINE(top4world.x, top4world.y, top4world.z, bottom4world.x, bottom4world.y, bottom4world.z, 255, 0, 0, 255);

        Vector3 locationOne = ENTITY::GET_ENTITY_COORDS(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(target), false);
        Vector3 locationTwo = ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), false);
        GRAPHICS::DRAW_LINE(locationOne.x, locationOne.y, locationOne.z, locationTwo.x, locationTwo.y, locationTwo.z, 255, 0, 0, 255);
    }
}
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#2
(10-05-2018 - 09:02 AM)depreseedddd Wrote: i have online player esp code , it does not work online , i am not sure where i am wrong , here is the code , i have also added loop 
Code:
bool Features::espbox= false;
void Features::esp(Player target)
{
    if (target != PLAYER::PLAYER_ID() && ENTITY::DOES_ENTITY_EXIST(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(target)))
    {
        Vector3 entitylocation = ENTITY::GET_ENTITY_COORDS(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(target), false);
        Vector3 top1world = { entitylocation.x + 0.3f, NULL, entitylocation.y + 0.3f, NULL, entitylocation.z + .8f, NULL };
        Vector3 top2world = { entitylocation.x - 0.3f, NULL, entitylocation.y + 0.3f, NULL, entitylocation.z + .8f, NULL };
        Vector3 top3world = { entitylocation.x + 0.3f, NULL, entitylocation.y - 0.3f, NULL, entitylocation.z + .8f, NULL };
        Vector3 top4world = { entitylocation.x - 0.3f, NULL, entitylocation.y - 0.3f, NULL, entitylocation.z + .8f, NULL };
        Vector3 bottom1world = { entitylocation.x + 0.3f, NULL, entitylocation.y + 0.3f, NULL, entitylocation.z - .8f, NULL };
        Vector3 bottom2world = { entitylocation.x - 0.3f, NULL, entitylocation.y + 0.3f, NULL, entitylocation.z - .8f, NULL };
        Vector3 bottom3world = { entitylocation.x + 0.3f, NULL, entitylocation.y - 0.3f, NULL, entitylocation.z - .8f, NULL };
        Vector3 bottom4world = { entitylocation.x - 0.3f, NULL, entitylocation.y - 0.3f, NULL, entitylocation.z - .8f, NULL };

        GRAPHICS::DRAW_LINE(top1world.x, top1world.y, top1world.z, top2world.x, top2world.y, top2world.z, 255, 0, 0, 255);
        GRAPHICS::DRAW_LINE(top2world.x, top2world.y, top2world.z, top4world.x, top4world.y, top4world.z, 255, 0, 0, 255);
        GRAPHICS::DRAW_LINE(top4world.x, top4world.y, top4world.z, top3world.x, top3world.y, top3world.z, 255, 0, 0, 255);
        GRAPHICS::DRAW_LINE(top1world.x, top1world.y, top1world.z, top3world.x, top3world.y, top3world.z, 255, 0, 0, 255);

        GRAPHICS::DRAW_LINE(bottom1world.x, bottom1world.y, bottom1world.z, bottom2world.x, bottom2world.y, bottom2world.z, 255, 0, 0, 255);
        GRAPHICS::DRAW_LINE(bottom2world.x, bottom2world.y, bottom2world.z, bottom4world.x, bottom4world.y, bottom4world.z, 255, 0, 0, 255);
        GRAPHICS::DRAW_LINE(bottom3world.x, bottom3world.y, bottom3world.z, bottom4world.x, bottom4world.y, bottom4world.z, 255, 0, 0, 255);
        GRAPHICS::DRAW_LINE(bottom3world.x, bottom3world.y, bottom3world.z, bottom1world.x, bottom1world.y, bottom1world.z, 255, 0, 0, 255);

        GRAPHICS::DRAW_LINE(top1world.x, top1world.y, top1world.z, bottom1world.x, bottom1world.y, bottom1world.z, 255, 0, 0, 255);
        GRAPHICS::DRAW_LINE(top2world.x, top2world.y, top2world.z, bottom2world.x, bottom2world.y, bottom2world.z, 255, 0, 0, 255);
        GRAPHICS::DRAW_LINE(top3world.x, top3world.y, top3world.z, bottom3world.x, bottom3world.y, bottom3world.z, 255, 0, 0, 255);
        GRAPHICS::DRAW_LINE(top4world.x, top4world.y, top4world.z, bottom4world.x, bottom4world.y, bottom4world.z, 255, 0, 0, 255);

        Vector3 locationOne = ENTITY::GET_ENTITY_COORDS(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(target), false);
        Vector3 locationTwo = ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), false);
        GRAPHICS::DRAW_LINE(locationOne.x, locationOne.y, locationOne.z, locationTwo.x, locationTwo.y, locationTwo.z, 255, 0, 0, 255);
    }
}

nvm  fixed it , please delete post
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