this is 1 natives used for it >>>> static BOOL HAS_SCALEFORM_MOVIE_LOADED(Any p0) { return invoke<BOOL>(0xDDFB6448, p0); } // 0xDDFB6448 what you need to do is same as sprite !!!
exemple>> void DrawScaleformeXFORCE(char *Streamedtexture, char *textureName, float x, float y, float width, float height, float rotation, int r, int g, int b, int a)
{
GRAPHICS::REQUEST_STREAMED_TEXTURE_DICT(Streamedtexture, false);
GRAPHICS::REQUEST_SCALEFORM_MOVIE(Streamedtexture);
GRAPHICS::DRAW_SCALEFORM_MOVIE(Streamedtexture, textureName, x, y, width, height, rotation, r, g, b, a);
}
and for the call>>>
DrawScaleformeXFORCE("Streamedtexture", "textureName", XPosition, Ypos, 0.225f, 0.09f, 0, 255, 255, 255, 255);
the XPosition and Ypos and screen position 0.225f and 0.09f are width and height the 0 is rotation of image so 0 = null and 255, 255, 255, 255 are as follow = red green blue and opacity
i hope it help you bro dont forget to show us project :)