So as far as I know this its a Crash Obj
Object obj = OBJECT::CREATE_OBJECT(0x6B795EBC, pos.x, pos.y, pos.z, 1, 1, 1);
bool CrashHelp(int args, int test) {
return (((int(*)(int, int))0x82918F38)(selectedPlayer, 1) == test);
}
int li_r4 = 0x38800000;
int i_o = ((int(*)(int))0x8352A738)(obj);
if (i_o) {
i_o = *(int*)(i_o + 0x4C);
if (i_o) {
i_o = *(unsigned short*)(i_o + 6);
}
}
*(int*)0x830EEDDC = li_r4 + i_o;
*(int*)0x830EEEDC = li_r4 + 1;
*(int*)0x830EEF60 = 0x60000000;
*(int*)0x820A1EBC = (int)CrashHelp;
*(int*)0x830EB6E4 = 0x38800000;
*(int*)0x830ED27C = 0x38800000;
Most Menus have already patch this butt What kind its like Its a C4[Offset Crash Obj] Or what kind of Meta Have I just wanna know how to made more meta Crash Obj Onvinations to build better one Meta Obj
Object obj = OBJECT::CREATE_OBJECT(0x6B795EBC, pos.x, pos.y, pos.z, 1, 1, 1);
bool CrashHelp(int args, int test) {
return (((int(*)(int, int))0x82918F38)(selectedPlayer, 1) == test);
}
int li_r4 = 0x38800000;
int i_o = ((int(*)(int))0x8352A738)(obj);
if (i_o) {
i_o = *(int*)(i_o + 0x4C);
if (i_o) {
i_o = *(unsigned short*)(i_o + 6);
}
}
*(int*)0x830EEDDC = li_r4 + i_o;
*(int*)0x830EEEDC = li_r4 + 1;
*(int*)0x830EEF60 = 0x60000000;
*(int*)0x820A1EBC = (int)CrashHelp;
*(int*)0x830EB6E4 = 0x38800000;
*(int*)0x830ED27C = 0x38800000;
Most Menus have already patch this butt What kind its like Its a C4[Offset Crash Obj] Or what kind of Meta Have I just wanna know how to made more meta Crash Obj Onvinations to build better one Meta Obj
Disc = 0xemiil