I'm currently in the works of making an offhost mod menu for mw2 on the RGH *Xbox* and wanted an opinion on something that peaked my interest. Earlier today i came across a post that was very interesting to me, Which can be found here --->
https://cabconmodding.com/threads/call-o...5502.3743/
In short, "momo" found a vulnerability in Modern Warfare 2's buffer overflow to run remote code execution on PC to mod the game. --->
https://www.exploit-db.com/exploits/44582/
Proof of concept ---
https://www.exploit-db.com/exploits/44987/
Video Demonstration ---
https://www.youtube.com/watch?v=j2N3_pDEsnE
This had me wondering, could the same thing be done on the RGH console? And how could this exploit be ported to the console itself. I'm familiar with offhost offsets and such, but this would be in an entirely different league of modding, as it involves injecting payloads via ROP chains *Return Oriented Programming*
Anyways, interested to hear your thoughts on this for those who are interested and knowledgeable.
https://cabconmodding.com/threads/call-o...5502.3743/
In short, "momo" found a vulnerability in Modern Warfare 2's buffer overflow to run remote code execution on PC to mod the game. --->
https://www.exploit-db.com/exploits/44582/
Proof of concept ---
https://www.exploit-db.com/exploits/44987/
Video Demonstration ---
https://www.youtube.com/watch?v=j2N3_pDEsnE
This had me wondering, could the same thing be done on the RGH console? And how could this exploit be ported to the console itself. I'm familiar with offhost offsets and such, but this would be in an entirely different league of modding, as it involves injecting payloads via ROP chains *Return Oriented Programming*
Anyways, interested to hear your thoughts on this for those who are interested and knowledgeable.